RimWorld

RimWorld

NightHunter May 18, 2024 @ 11:09am
Harbinger trees
kind of lack luster. any mods for these?
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Showing 1-12 of 12 comments
MadArtillery May 18, 2024 @ 11:15am 
They are solid corpse disposal. What more could you want from them?
Chuck May 18, 2024 @ 11:25am 
yeah they do their job well. I love em, and will actively buy harbinger trees before im ready to activate the monolith just so i can remove corpses.
NightHunter May 20, 2024 @ 7:25pm 
kind of wish the landscape would change more. become more corrupted
Jaggid Edje May 20, 2024 @ 7:45pm 
Great way to just passively deal with corpses, no pawn labor needed other than the labour to dump them, and they give bioferrite when you chop them down. A mature Harbinger tree always produces another Harbinger tree, so it's a steady supply of extra bio-ferrite.
Tiarv May 21, 2024 @ 1:06am 
It would be nice if there would be consequences for cutting those down. Like, a chance of a random negative anomaly event triggering when you cut one of those, for the sake of additional creepiness.
NightHunter May 21, 2024 @ 5:41pm 
iv had them fully grow but a new tree hardly ever grows
MadArtillery May 21, 2024 @ 5:50pm 
Originally posted by NightHunter:
iv had them fully grow but a new tree hardly ever grows
Pretty sure they don't spread indefinitely and the grove will eventually vanish to old age.
Veylox May 21, 2024 @ 5:50pm 
Originally posted by MadArtillery:
They are solid corpse disposal. What more could you want from them?

That they did anything relevant as an anomaly, like the rest of the DLC
I actually thought the event would go somewhere if you kept feeding it corpses at first, it's a missed opportunity that it does nothing

It's also weird to introduce corpse disposal in the same DLC where you don't want to dispose of corpses anymore
Last edited by Veylox; May 21, 2024 @ 5:54pm
Chuck May 21, 2024 @ 5:55pm 
Originally posted by Veylox:

That they did anything relevant as an anomaly, like the rest of the DLC
I actually thought the event would go somewhere if you kept feeding it corpses at first, it's a missed opportunity that it does nothing
This is 100% fair. My first 'anomaly' was the harbinger tree, and i was scared to feed it because i assume it would start doing something unexpected, like creating fleshmass or something. Once i realized it did nothing i was a bit dissapointed but at least thought it was nice to have corpse disposal.
Originally posted by Veylox:
Originally posted by MadArtillery:
They are solid corpse disposal. What more could you want from them?

That they did anything relevant as an anomaly, like the rest of the DLC
I actually thought the event would go somewhere if you kept feeding it corpses at first, it's a missed opportunity that it does nothing

It's also weird to introduce corpse disposal in the same DLC where you don't want to dispose of corpses anymore


It would be neat that if they aren't regularly fed fresh corpses every so often, that the trees will spread their roots towards your colonists living area in an attempt to acquire a fresh corpse by killing a colonist to eat, but could be repelled by using incendiary weapons to burn the roots away or the tree, but the tree itself would be capable of entangling around colonists to strangle them to death unless freed quickly.

Lots of missed opportunities indeed.
Hykal May 21, 2024 @ 7:31pm 
They give twisted meat and bioferrite, what more can you ask for.
Jaggid Edje May 24, 2024 @ 4:22am 
Originally posted by NightHunter:
iv had them fully grow but a new tree hardly ever grows
Soil quality also seems to matter for them. I have one area of harbinger trees that is fertile soil and they produce several new trees before reaching full maturity.
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Date Posted: May 18, 2024 @ 11:09am
Posts: 12