RimWorld

RimWorld

suejak May 18, 2024 @ 3:55am
Can NPC factions roll the Ritualist ideology?
If not, it could be quite cool to have a Ritualist siege where they come in, do rituals, summon stuff etc.

Assuming one of the raider factions rolled Ritualist.
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Showing 1-15 of 23 comments
Jaggid Edje May 18, 2024 @ 4:08am 
You get those events without a faction with the ideology. Unfactioned ritualists come in and do that.

In my current playthrough I have, so far, had two different ones involving cultists coming in and doing rituals.

In one of them, they come in and do a summoning ritual (if you don't go out and end them first). In the other, they came in and did a ritual that gave all of my pawns a debuff, then they attacked. That one was such a quick ritual I wasn't able to stop it even though I tried.
Last edited by Jaggid Edje; May 18, 2024 @ 4:09am
suejak May 18, 2024 @ 5:58am 
OK cool.

But it would be fun for them to do it as raider factions with diverse xenohuman affinities and ideologies.

In addition to helping DLC feel more integrated with the rest of the game, it would also add some fun variety in terms of dynamic synergies and surprising twists. I'd just love some dedicated factions of ritualists who are also drug-addled wasters, or who love bionics and show up with weird body mods.
Red Bat May 18, 2024 @ 7:53am 
Just from memory, all tribal factions, the rough outlander factions, and the ancients can have ritualist. But ancients won't have ritualist unless you edit their ideology as they have no randomization. Pirates, the empire, and the civil outlander union can't be ritualist.

It means literally nothing for raids. None of the memes change raids at all aside from "Pain is Virtue" sometimes spawning weaker scarified raiders. The only thing from a listed ideology that impacts raids is preferred apparel, which if you want you can set it to have ritual masks if you like.

The only faction that does rituals is the Horaxian Cultists, who are a hidden unlisted faction with an initially hidden uneditable ideology that uniquely lacks marriage precepts and is the only way to have "Horaxian" styled items. They have a chance of having fleshmass body parts, only seem to use melee weapons and even then only the ones with Horaxian style, are able to be studied for basic research, are the only pawns that will spawn "inhumanized" even if you set an inhumanization precept for another ideology, and they always have about 60 resistance so I've never bothered trying to recruit one. Kinda wish they could have camps you could raid or other events as they seem kind of interesting.
Originally posted by Jaggid Edje:
You get those events without a faction with the ideology. Unfactioned ritualists come in and do that.

In my current playthrough I have, so far, had two different ones involving cultists coming in and doing rituals.

In one of them, they come in and do a summoning ritual (if you don't go out and end them first). In the other, they came in and did a ritual that gave all of my pawns a debuff, then they attacked. That one was such a quick ritual I wasn't able to stop it even though I tried.
Well, technically they aren't unfactioned, they are just a hidden unlisted faction like the mechanoid hive and the ancients.
Horaxian cultists do have gunner variants, and the highthralls can come with nerve spikers.
suejak May 18, 2024 @ 8:12am 
I'm not sure I understand the statement "None of the memes/ideologies change raids at all." For example, a tunneler tribe has resulted in a 100% Dirtmole faction. That didn't make the raiding style different (as nearly as I can tell), if that's what you mean, but obviously having a rare racial faction like that added a unique dynamic to the raids.
Red Bat May 18, 2024 @ 8:57am 
Originally posted by Khan Boyzitbig of Mercia:
Horaxian cultists do have gunner variants, and the highthralls can come with nerve spikers.
I wonder if they don't spawn in certain raid events. My wealth level in my most recent colony is pretty high and I'm just seeing a dozen guys spawn in with melee weapons for a fleshbeast summon.

Originally posted by suejak:
I'm not sure I understand the statement "None of the memes/ideologies change raids at all." For example, a tunneler tribe has resulted in a 100% Dirtmole faction. That didn't make the raiding style different (as nearly as I can tell), if that's what you mean, but obviously having a rare racial faction like that added a unique dynamic to the raids.
Sounds like a mod. Even setting preferred xenotypes doesn't change raid distribution as far as I'm aware.
Last edited by Red Bat; May 18, 2024 @ 8:57am
suejak May 18, 2024 @ 8:05pm 
I don't use any mods. What's odd is that the Tunneler faction is displayed at "100% baseliner" in the UI, but when they show up with a trading caravan, it's full of Dirtmoles.

I can screenshot for you next time I play that save.
VitaKaninen May 18, 2024 @ 8:19pm 
Here is one in my game, but they are friendly with me:
https://steamcommunity.com/sharedfiles/filedetails/?id=3249633217
Last edited by VitaKaninen; May 18, 2024 @ 8:20pm
Red Bat May 18, 2024 @ 9:00pm 
Originally posted by suejak:
I don't use any mods. What's odd is that the Tunneler faction is displayed at "100% baseliner" in the UI, but when they show up with a trading caravan, it's full of Dirtmoles.

I can screenshot for you next time I play that save.
Go ahead, because I'm going to take like a 95% certain stance that you are BSing. Setting the meme to Tunneler has zero impact on what xenotypes are in a faction. There is literally nothing that can impact that without mods. Even setting preferred xenotypes doesn't impact it even slightly. There should be no ability whatsoever that a dirtmole can show up for a tribal faction. I doubt they can even show up as quest lodgers for tribal factions.

That said there are certain NPC types that can have xenotypes not matching the listed xenotypes for a faction, but uniquely none of those NPC types show up for tribal factions.
suejak May 18, 2024 @ 11:05pm 
Originally posted by Red Bat:
Originally posted by suejak:
I don't use any mods. What's odd is that the Tunneler faction is displayed at "100% baseliner" in the UI, but when they show up with a trading caravan, it's full of Dirtmoles.

I can screenshot for you next time I play that save.
Go ahead, because I'm going to take like a 95% certain stance that you are BSing. Setting the meme to Tunneler has zero impact on what xenotypes are in a faction. There is literally nothing that can impact that without mods. Even setting preferred xenotypes doesn't impact it even slightly. There should be no ability whatsoever that a dirtmole can show up for a tribal faction. I doubt they can even show up as quest lodgers for tribal factions.

That said there are certain NPC types that can have xenotypes not matching the listed xenotypes for a faction, but uniquely none of those NPC types show up for tribal factions.

Well, you're wrong, which really makes me question everything else you claimed in this thread, because you are so confident despite your wrongness.

How can I prove it to you that I'm not using mods, though? I can show you the Dirtmole trading caravan when my gentle tribe visits.

Here are my Discord posts on this subject from November 3, 2022:

SS #1:

https://ibb.co/VVq6j13

SS #2:

https://ibb.co/TtWd7xn

SS #3:

https://ibb.co/gW6xJN7


Now I still have this save but it's ironman. Where are Rimworld ironman saves kept on the disk? I would be happy to send the save along so you can see for yourself.
Last edited by suejak; May 18, 2024 @ 11:10pm
suejak May 18, 2024 @ 11:06pm 
Originally posted by VitaKaninen:
Here is one in my game, but they are friendly with me:
https://steamcommunity.com/sharedfiles/filedetails/?id=3249633217

I see, that's cool. Given the way ideologies interact with NPC factions in the game already, I'm curious to see if they add some kind of Ritualist attack style to those factions.
Red Bat May 19, 2024 @ 3:21am 
Originally posted by suejak:
Originally posted by Red Bat:
Go ahead, because I'm going to take like a 95% certain stance that you are BSing. Setting the meme to Tunneler has zero impact on what xenotypes are in a faction. There is literally nothing that can impact that without mods. Even setting preferred xenotypes doesn't impact it even slightly. There should be no ability whatsoever that a dirtmole can show up for a tribal faction. I doubt they can even show up as quest lodgers for tribal factions.

That said there are certain NPC types that can have xenotypes not matching the listed xenotypes for a faction, but uniquely none of those NPC types show up for tribal factions.

Well, you're wrong, which really makes me question everything else you claimed in this thread, because you are so confident despite your wrongness.

How can I prove it to you that I'm not using mods, though? I can show you the Dirtmole trading caravan when my gentle tribe visits.

Here are my Discord posts on this subject from November 3, 2022:

SS #1:

https://ibb.co/VVq6j13

SS #2:

https://ibb.co/TtWd7xn

SS #3:

https://ibb.co/gW6xJN7


Now I still have this save but it's ironman. Where are Rimworld ironman saves kept on the disk? I would be happy to send the save along so you can see for yourself.
In a particular save I don't think you can, but you can bring up your mod list on the main menu, assuming you are using the same mods. But it doesn't matter, because you are lying. Worse you are lying about something it takes less than 3 minutes to prove you are lying about. Not sure why you'd act so sure about something that is so easy to check, but whatever, I'll be petty as I happen to have a save loaded up that I can use to quickly prove you are lying or at best are just acting unreasonably certain about details you don't have a good memory about. Either way your credibility is now 0.

Loaded up save, here's a gentle tribe with a tunneler ideology:
https://steamcommunity.com/sharedfiles/filedetails/?id=3249851281

Lets load up a drop pod with 75+ relations full of junk I happen to keep in base purely to increase raid size. You know... Persona weapons, drugs, art... Stuff I probably should actually use instead of letting sit in a storeroom.
https://steamcommunity.com/sharedfiles/filedetails/?id=3249851501

Oh look, there it goes... The drop pod that will prove who is correct.
https://steamcommunity.com/sharedfiles/filedetails/?id=3249851624

Lets call a caravan. I wonder what xenotype will show up? Will it be baselanders as I claim, as I actually know what I'm talking about, or will it be dirtmoles?
https://steamcommunity.com/sharedfiles/filedetails/?id=3249851915

Oh would you look at that. It's almost like I wouldn't bother trying to lie about something that can be easily fact checked. No dirtmoles in sight!
https://steamcommunity.com/sharedfiles/filedetails/?id=3249852158

But wait... What if I'm using some sort of "lets remove a feature from the game" mod? Oh I'm not... Interesting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3249852300

Anyone else want to try the same ♥♥♥♥ and see if they get different results? I'll say it again. Memes do not change xenotypes of factions. It's almost like my level of certainty in making a claim actually matches how certain I actually am that said claim is true.
Suejack isn't lying. Even if it got changed for some reason it used to be that a tunneller tribe brought only dirtmoles.
Red Bat May 19, 2024 @ 4:18am 
Originally posted by Khan Boyzitbig of Mercia:
Suejack isn't lying. Even if it got changed for some reason it used to be that a tunneller tribe brought only dirtmoles.
Why do I have to go and bring up screencaps from current games after being accused of being wrong, and then other people can just say ♥♥♥♥ with constantly moving goalposts so I'm responding to an ever changing position?

OK, if that's true:
1. Which patch changed that? Because I do not remember that ever being the case. It's possible it was, I'm not going to hang myself by pretending I know every single patch. A lot of things were changed from early Biotech such as constructoids having guns, but given the original claim being made is obviously wrong I'm not really inclined to just accept an adjusted one without someone digging up a patchnote that backs it.

2. Suejack is still wrong even if your claim is correct. He went hard and said I was just wrong, so I think it's on him to backpeddle and accept he's got egg on his face and admit he was wrong and that I was correct. He's either lying or he's wrong. If you want to be his hero and prove he's just wrong instead of dishonest, find the patch notes. I shouldn't have to extend the benefit of the doubt here to someone who claimed with certainty that I was wrong about a claim I so easily proved.

Quite frankly I think Suejack owes me an apology and should do his own damage control. But if you want to jump on the grenade for him, all you'd have to do is find whatever patch number changed it and you'll prove Suejack is just ignorant.
suejak May 19, 2024 @ 4:28am 
Originally posted by Absolute Lunatic:
Anyone else want to try the same ♥♥♥♥ and see if they get different results? I'll say it again. Memes do not change xenotypes of factions. It's almost like my level of certainty in making a claim actually matches how certain I actually am that said claim is true.
OK

I'm not even the first person to report seeing this in game: https://steamcommunity.com/app/294100/discussions/0/3495383439599225931/#c3495383439599876505

This seems relevant? https://steamcommunity.com/app/294100/discussions/0/3495383439599225931/#c3495383439599649787

Anyway I got the unmodded ironman save right here and am happy to share that if you guys have any ideas. I got a son to raise so it's hard to stream it or even play more of that save myself, but...
Last edited by suejak; May 19, 2024 @ 4:31am
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Date Posted: May 18, 2024 @ 3:55am
Posts: 23