RimWorld

RimWorld

Moonwarden64 Sep 17, 2023 @ 7:54am
Very high starting wealth bug.
So recently whenever I starter a game my colony's wealth value start crazy high, around 30k to 70k and checking the wealth tab it comes from buildings. I believe it's related to floors and soils have somehow gained value. I have one mod that adds new floors which Im pretty sure isn't the cause of it and also "Floors are (Almost) Worthless, but I've recently installed "Resource Dictionary" and messed with it a little to remove duplicate types of stones and floors. Could that have messed things up?
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Astasia Sep 17, 2023 @ 9:05am 
Typically the cause of the soil issue is a mod that adds some way to create soil. Adding a recipe to make soil inherently adds a value to it, and if the mod doesn't correctly nullify that value or some other mod overrides the changes, then you end up with every tile of soil on the map adding to your wealth. That said, 30-70k sounds too low for that unless you are playing in like a desert and/or on a tiny map. Generally if soil is getting a value you are looking at more like 100-200k+ starting wealth. 30k is almost normal. Typical starting wealth for like a 325x325 map is ~15-25k, that's mostly just from floors in ruins. If you have a mod that adds more ruins, adds more expensive floors as a ruins option, or adds more expensive materials allowed as a ruins option, it can absolutely hit up to 70k.

So if you are starting in a desert, try a 325x325 temperate forest and see if the value skyrockets, then you can be certain it's a soil issue and start looking for mods that add some sort of terraforming or soil creation option. You might be able to fix it by moving them to the bottom of your mod list, or they might just be poorly made mods that don't account for the soil price and need to be removed.

If you are already starting in a temperature forest or such and it's still only 30-70k, it's probably the ruins. Look at the floors, if there are any new materials being used, or any floor types other than flagstone or stone tile, that's probably the cause. Or if you are using something like real ruins or a mod that increases ruin density in general.

I don't know what Resource Dictionary is or how it works, so the only thing I can say about that is I haven't heard it mentioned before in relation to this issue.

Personally I wouldn't be bothered by 30k starting wealth and just roll with it, it's not going to be very noticeable. I've gone with 100k starting wealth before and that's rough but doable. So it's sort of in the range of "is it worth fixing" or not. You can always use dev mode to destroy some ruins if you are happy with your mods otherwise.
Moonwarden64 Sep 17, 2023 @ 11:18am 
Ye one thing that lead me to believe it was the soil was that when looking at the wealth graph it was like: 6k on creatures, 7k on items and 60k on buildings when starting the colony on a 275x275. I managed to fix it after removing "Set up camp" and a wealth detector mod and verifying files, now it like: 6k on creatures, 7k on items and 0 on buildings
Winterbloom Sep 17, 2023 @ 8:46pm 
I dont recall Set Up Camp doing this before. huh.
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Date Posted: Sep 17, 2023 @ 7:54am
Posts: 3