RimWorld

RimWorld

Yuri Bezmenov Sep 16, 2023 @ 12:04pm
What should I do with my textiles?
I'm storing insanely large amounts of textiles, furs, hides, and even human leather. The only use that I've been given to these textilres for now is building rugs indoors to make it more beautiful for my colonists.

Drop suggestions on what should I do with my textiles.
I have all mods of Vanilla Expanded but I welcome more mods. Remember to name the mod and if it's possible link it in the Workshop.
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Showing 1-12 of 12 comments
The Blind One (Banned) Sep 16, 2023 @ 12:31pm 
Step 1. Turn them into clothes to train your crafters.
Step 2. Set your outfit hp threshold at 60% or 70% and they'll replace your clothes more often while maintaining market value.
Step 3. Sell the old and freshly made excess apparel produce to traders that come by and send out your own caravans when needed.
Step 4. Profit
Step 5. If you still have a surplus and have depleted your local neighbors silver reserves and valuable trade goods, send the excess to factions with drop pods you want to befriend, you'll make a few friends that way.
Step 6. There's no step 6 if you did steps 1 to 5.
Step 7, Okay you still have stuff left after all of that? Reduce the income source of textiles, you're probably wasting a lot of colonist time that could've been spend more productively elsewhere.
Last edited by The Blind One; Sep 16, 2023 @ 12:33pm
SkunkPlaysGames Sep 16, 2023 @ 12:55pm 
Make armchairs. My economy is usually 90% armchairs.
Astasia Sep 16, 2023 @ 1:52pm 
If it's not cloth, devilstrand, or something better, I usually just sell it raw. I never really consider "making money" as being "productive" in this game, and I value my colonist's time more doing other things. Human leather I would use for clothes if I was playing a cannibal colony though. Human leather armchairs are also good for placing around the base and adding comfort to various workstations and your dining room, the extra wealth over cloth is good for room impressiveness.

Cloth is quickly depleted by making fine carpets. Devilstrand or better is crafted into clothes, with colonists getting the best stuff and the lower quality stuff being sold or destroyed.
Steelfleece Sep 16, 2023 @ 2:08pm 
If you have excess textiles beyond what you need, I'd suggest clothes if you have idle crafters, chairs if idle builders, or just sell it raw if they're all busy on other projects.
Zacsesz Sep 16, 2023 @ 3:00pm 
I usually load the cheap stuff into drop pods and launch them out to other factions as gifts for good relations. Keep the top notch stuff for yourself ofcourse for the whatever is needed in the clothes department.
Also a steady supply of around 1k cloth for medicine production, I consider that a priority on any colony, herbal can only get you so far once the real bad stuff starts happening.
brian_va Sep 16, 2023 @ 3:14pm 
making clothes from them skills up your crafters, allowing them to make better weapons and armor. any profit is really just a bonus, the masterwork assault rifles are the real prize. yes, the crafters could be doing something else, but at some point a crafter doing something else and losing skill is a shame.

i suppose you could say the same for making armchairs; your builders skill up and you'll get masterwork beds and stuff. probably just depends on what you think you want.
Morkonan Sep 16, 2023 @ 4:12pm 
Originally posted by Yuri Bezmenov:
I'm storing insanely large amounts of textiles, furs, hides, and even human leather. The only use that I've been given to these textilres for now is building rugs indoors to make it more beautiful for my colonists.

Drop suggestions on what should I do with my textiles.
I have all mods of Vanilla Expanded but I welcome more mods. Remember to name the mod and if it's possible link it in the Workshop.

As many above stated: Crafting skill practice... Sell the overage to free up inventory space, keep your colonists happy with nice, comfy, clothes.. That IS what you do with cloth and clothing crafting mats. :)

If you have quite a few pawns and a couple of great Tailors, your clothing needs will eventually become a non-issue. As long as you are generating those mats on your own, keep a small working inventory of desired clothing and sell off the rest. Clothing, in vanilla, is the most troublesome to dedicate storage to, so get good Tailors and a ready supply and sell the rest. (Some people don't bother with selling some clothing and elect to burn it, instead, to keep inventory space clear, but crafting exp ongoing. Crafting expertise is worth more than twenty squares taken up by individual shirts.
Ann☆゚.*・。 Sep 16, 2023 @ 11:37pm 
practice your colonist to make cloth. if you dont have time simply trade them away or gift them (most people dont accept)
I always make capes for profit. I love going on shopping trips and trading my capes for gear, especially from the Imperials. Sell the excess textiles as is. I also bring back silver, which I turn into small sculptures, which I sell for silver, which I turn into small sculptures...I love shopping. And wealth management? Buy items that you will use and would of made yourself, and gear that you can't make yourself. Components, advanced components, neutromine, plasteel, psycasts (mod needed?), and usually gold. I always have too much product after buying everything I want. I use the archonexus mission status as an indicator of whether I need to donate goods to my allies. GL and HF.
I make trousers and store them in launch pods, so that when I need to send caravan around, I send it with a press of a button and not wait for pawns to put 500 of them in while having breakdowns and passing out on the floor. Every faction base would buy trousers as well as some other clothes, but trousers have the best value-to-work and materials spent. One pod can have 187 trousers, so it saves space too.
Last edited by Нагризолич; Sep 17, 2023 @ 12:33am
Laurie Sep 17, 2023 @ 1:32am 
Keep it until bulk traders show up. Or leave it outside to rot so it doesnt increase your wealth
Triple G Sep 17, 2023 @ 6:33am 
Make clothes - and then drop pod them away for relations. Keep the good quality stuff. Use certain things for furniture, others for clothing, and the rest to level up skills - and relations. You don´t need the money - and if: sell some things.

With the relations You get allies, and can call in caravans, when Your storage is full, or when You need certain stuff.
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Date Posted: Sep 16, 2023 @ 12:04pm
Posts: 12