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Also, while you have a pawn drafted and selected hover your mouse over an enemy and it will show you what your odds to hit are as well as a breakdown of what is affecting those odds. If the enemy is receiving any cover bonuses it will be listed there.
That or just build traps I guess
Raiders will typically seek out anything that might help provide cover, even a small amount, this includes trees and slabs of stone chunks (yes, even those provide cover)
I just had one more question: If the tile a raider is standing on is a river tile, does that give the raider more or less cover when he is standing behind a fence?
I forget the name of the mod, but there’s one that adds barbed wire that slows enemies down that walk through it.
You clicks also build essentially a guided path for them with walls, and fill that pathway with sandbags or stone chunks. It will slow them down and since they’re on it, not behind it, they won’t get the cover bonuses as they’re forced to walk through it single file to get out.
if the raiders had sappers, will they still head for the river opening or just blow open the nearest wall?
This works with pawns too. I typically stack my pawns in 2 tile formations. The pawn in front acts as cover for the one behind. The one behind will shoot over the shoulder of the one in front without causing friendly fire accidents. This only works in 2 tile lengths. So... if you stack 3 pawns for example, the one furthest back might shoot the one up front
So in short, even a pawn acts as cover. You can get creative by giving one a shield, or extra defenses
Edit: Sappers will often look for ways to get into your base and avoid traps and turrets. They act quite differently and have sometimes surprised me by finding a tiny weakness in my base that I wasn't aware of. Though they have at times been quite dumb too and tried to dig through a mountain that didn't even connect to my base
ah ok, while there isn't multiple z-levels like in dwarf fortress I wasn't sure if there was changes in "elevation" relative to the single z-level everyone was on, so I wasn't sure if a pawn would experience a change in coverage if he was knee deep in mud or water
I also didn't realize that sapper ai operated differently compared to normal raiders, thats actually pretty cool!
Can you stack watermill generators side by side to increase energy production?
Or do you need to space out the generators to increase efficiency of each generator?
cuz the mountain that it goes into is so big that the mountain continues up to the edge of the map and I don't think anything spawns in the river on that end because the river has rock walls on either side of it
I could try taking a screenshot of the area my colony is in so you could see what im talking about, but i don't think you can upload images in discussions
I probably use mods in the future, but it's my first playthrough, so I'm going full vanilla before i start using them
My river is set up kinda weird compared to yours. only half of the river is outside of the mountain and the center of the river is pretty much the opening that raiders enter through
That's a pretty amusing tip, I might have to try that one. I can already picture a couple fake bunkers for raiders that will be their doom that I could make. That should give me a good laugh