RimWorld

RimWorld

Tippssy Sep 15, 2022 @ 6:21am
Mod to reduce severity of social fights?
I can only find mods that completely remove them. I like the randomness of them, but I hate how they fight almost to death. Even that would be okay but PLEASE stop biting each others' noses and ears off and shattering your fingers and toes. Social brawls should never cause permanent injuries because there is NOTHING you can do to about it.
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Astasia Sep 15, 2022 @ 6:38am 
Originally posted by Tippssy:
there is NOTHING you can do to about it.

The above mod probably does what you want, but I wanted to point out this part is not the case. I rarely have social fights in my colonies because I try to manage colonist relations and avoid recruits that would be a problem. Even with full bloodlust colonies it's very doable to have 0 social fights. Don't give your colonists a reason to hate each other and they generally wont, if two colonists do start dipping and slighting/insulting each other, put them on different schedules until the negative relations fade. Installing aesthetic parts or recruiting beautiful colonists makes it trivial and you generally don't have to do anything to manage relations after that.
Yorke Hunt Sep 15, 2022 @ 10:04am 
Originally posted by Astasia:
Originally posted by Tippssy:
there is NOTHING you can do to about it.

The above mod probably does what you want, but I wanted to point out this part is not the case. I rarely have social fights in my colonies because I try to manage colonist relations and avoid recruits that would be a problem. Even with full bloodlust colonies it's very doable to have 0 social fights. Don't give your colonists a reason to hate each other and they generally wont, if two colonists do start dipping and slighting/insulting each other, put them on different schedules until the negative relations fade. Installing aesthetic parts or recruiting beautiful colonists makes it trivial and you generally don't have to do anything to manage relations after that.

I rarely find "Beautiful" pawns. I found one, an ex-prostitute, in a raiding party so I stunned her with a psychic shock lance so I could recruit her. But she's the only one.

Aside from recruiting beautiful people, how do you make pawns begin to like one another? All I know is how to make pawns befriend guests with the hospitality mod.
Last edited by Yorke Hunt; Sep 15, 2022 @ 10:05am
gimmethegepgun Sep 15, 2022 @ 10:19am 
Originally posted by Yorke Hunt:
Aside from recruiting beautiful people, how do you make pawns begin to like one another? All I know is how to make pawns befriend guests with the hospitality mod.
If you have Royalty you can use the Aesthetic Nose or Aesthetic Shaper to improve beauty of pawns.

If you want to force a pawn to get better relations with another you could throw them in prison and recruit them. The pawns that interact with them while reducing resistance and attempting recruitment will get a "built rapport" opinion modifier.
brian_va Sep 15, 2022 @ 10:41am 
Originally posted by Yorke Hunt:
Originally posted by Astasia:

The above mod probably does what you want, but I wanted to point out this part is not the case. I rarely have social fights in my colonies because I try to manage colonist relations and avoid recruits that would be a problem. Even with full bloodlust colonies it's very doable to have 0 social fights. Don't give your colonists a reason to hate each other and they generally wont, if two colonists do start dipping and slighting/insulting each other, put them on different schedules until the negative relations fade. Installing aesthetic parts or recruiting beautiful colonists makes it trivial and you generally don't have to do anything to manage relations after that.

I rarely find "Beautiful" pawns. I found one, an ex-prostitute, in a raiding party so I stunned her with a psychic shock lance so I could recruit her. But she's the only one.

Aside from recruiting beautiful people, how do you make pawns begin to like one another? All I know is how to make pawns befriend guests with the hospitality mod.
Same work schedule, same work location. If they can both do a similar task as a reasonable level, put them both in the same room so they can talk all day. Same rec schedule so they rec together sometimes. If they wake at about the same time, they'll eat together.
Astasia Sep 15, 2022 @ 10:44am 
Originally posted by Yorke Hunt:
I rarely find "Beautiful" pawns. I found one, an ex-prostitute, in a raiding party so I stunned her with a psychic shock lance so I could recruit her. But she's the only one.

Aside from recruiting beautiful people, how do you make pawns begin to like one another? All I know is how to make pawns befriend guests with the hospitality mod.

If they have negative relation effects, keep them separated until those fade. When they are back to neutral have them interact with each other by working in the same area or by having social gatherings. Unless they have a reason to dislike each, in the vast majority of cases when colonists interact with each other their relations trend upward.

Other bonuses include what gimmethegepgun said, in addition to things like if one colonist doesn't like another very much and is downed in combat, have the colonist they don't like rescue them. There are a bunch of ideology precepts that cause colonists to like each other more for doing certain actions, those can help a lot as well.

For the most part if you avoid traits that cause colonists to inherently dislike each other more than you shouldn't really have a problem with social fights though. I don't do most of what I said above, I install the aesthetic implants for Royalty later in the game and that's pretty much it. I just don't recruit problem pawns that would cause social fights.
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Date Posted: Sep 15, 2022 @ 6:21am
Posts: 6