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Do be careful if you gene mod with dev mode. You can end up with phantom metabolism points and the metabolism and genes can get messed up after a reload to before the changes for some reason.
On a run now I made a race of gene stealing body snatchers. They reproduce by putting their genes into a corpse. They can steal a random gene from a downed pawn and if it's good add it to their endogenes if they choose. They're pretty brittle and easily lose limbs but have phenomenal regeneration and grow them limbs back in a few hours.
Their main OP gene is called Never Dead. They cannot die unless their body is completely destroyed.
It's pretty sweet when a pawn gets their head blown off but continues to fight. Then they grow a new head. The mod itself, by default, has such genes only effect players pawns so when I was raided by my same xenotype they didn't have the same benefit and were easily disposed of.
Word of warning, Op runs get kinda boring fast though. My poor mechanator got downed and kidnapped. Didn't have the money for the ransom and the window to pay it was too short. If I had a couple days to do a trade run I would have bought him back.
Not long after the ransom demand his mechs changed factions so I know he is at least alive. I destroyed 2 of the enemy settlements that stole him but no luck in rescuing him yet. So it's still possible to lose pawns even when OP.