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Did you check the Discord where all the bugs are discussed?
https://steamcommunity.com/sharedfiles/filedetails/?id=3218690663
So, yes, stealth patches. Nice to know that those with a fourth-party account are privileged enough to read the patch notes. ... Anything interesting in there, while we're at it?
Exactly. These are not mods updates, but rather actual patches to the game itself. (at least 2 or 3 of them since Anomaly release). Anybody knows where to find a change logs?
One can always follow this:
https://steamdb.info/app/294100/history/
"Version 1.5.4066 is up now on the unstable branch! (Now on the stable branch as well)
Fix: Analyzable gizmo disabled if no research bench available.
Fix: Void provocation unable to fire harbinger tree sprout incident.
Fix: Error when rendering belt node with null wornGraphicData.
Fix: Duplicates' unborn babies not inheriting source unborn baby's xenogenes.
Fix: Caravan ambushes ending despite colonists having death refusal.
Fix: Prisoners getting both monster by bed and imprisoned with entity mood debuffs.
Fix: Creepjoiners can be enslaved without responding.
Fix: Returning from labyrinth not using correct map when selecting return cell.
Fix: Revenant causing permanent stun.
Fix: Shard inhibitors can be rotated.
Fix: Desiccated deer artwork had incorrect scaling for North/South directions.
Fix: Colored text broken in mod config for some translations.
Fix: Error when targeting empty colonist bar entry.
Fix: Monolith spawning too close to geysers in rare circumstances.
Fix: Player shamblers show up in schedule tab.
Fix: Able to order monolith activation when there is no path.
Fix: Cubes enthralling pawns on different maps/caravans.
Fix: Nociosphere not returning to it's original location on activity activation.
Fix: Metalhorrors not emerging once enough of your colonists are infected.
Fix: Deathless pawns dying without correct injuries from failed surgery.
Fix: Child shamblers can arrive with children disabled in storyteller settings.
Fix: Child ghouls causing errors on attempting to get body graphic.
Fix: Chaos skipping into a fogged area doesn't clear fog.
Fix: Incinerators with shield belts cause "shield user has ranged weapon" alert.
Fix: Error when wastepack infestation occurs near map edge, attempting to spawn outside of map.
Fix: Custom xenotypes lose their custom icon when duplicated with obelisk.
Fix: Gender typo in creepjoiner letter.
Fix: Text formatting for nociosphere gizmo inconsistent.
Updated descriptions of some anomaly buildings.
Reduced entity count required to advance to waking monolith level from 8 to 7 to avoid softlocking in ice sheet biomes.
Pocket maps count towards the wealth of their parent map.
Corpses now have a 6 hour window before they'll resurrect in a death pall.
Improved target highlighting for incinerator and beam verbs.
Updated player creative rewards content."
The previous patch was april 12th and its patch notes are:
"Version 1.5.4063 is up now on the unstable branch! (And now the stable branch as well)
Fix: Peeking with incinerator could sometimes set caster on fire.
Fix: Babies could have void curiosity.
Fix: Containment tooltip flickering when changing.
Fix: Situational pathfinding error when studying.
Fix: Temp quest pawn corpses counting as colonist corpses after save/load
Fix: Error on taking ghoul on caravan regarding drug policy.
Fix: Ghoul tried to be a part of a marriage ceremony.
Fix: Harbinger stump descriptions mention wood.
Fix: Error with psychic harmonizer.
Fix: misleading anomaly def variable name.
Fix: Analysis projects would throw an error if attempted after finishing event.
Fix: Conversion warning from prisoner guest tab.
Fix: Refuelling campfire cancelling dance party.
Fix: Nociospheres sending unstable letters after already departing.
Fix: Books in scenario parts not being initialized.
Fix: Colonists unable to take items in containers into portals.
Fix: Bioferrite not showing up in ingredients list for ceremonial hood.
Fix: Typos in backstory.
Fix: Carry to biosculptor pod job fails on colonist prisoners.
Fix: Starting animal edit interface not displaying correctly on large UI scales.
Fix: Performance drop calculating containment strength for outdoor holding spot/platform.
Fix: Dev psyfocus caravan gizmo available without Royalty.
Moved Horaxian style to top of horax faction style list.
Remove nociospheres from world pawns.
Updated player creative rewards content."
and a direct link to the discord here: https://discord.gg/f3a5UHRXVA
https://rimworldwiki.com/wiki/Version/1.5.4063
The 4063 is the number of days since development started. Current live version is 4066, I don't see any notes for it, might have been inconsequential or they haven't posted it yet.
Edit: Ninja'd by a few minutes. =p
Yep. Anytime there is an update, I go to the workshop, click "subscribed items" and then list in order of most recently updated. Every time thus far something rises to the top of that list.
Steam doesn't differentiate in the telling between updating a game and updating mods for that game. You have to investigate it yourself.
So yes, you are absolutely correct.
Mightily confusing to read "Today’s update" with no version number and not find any of the features in-game (or, for that matter, any download, after two downloads without post, which obviously are not the same patch, containing different changes).