Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When it appears on your map you just contain and study it.
You WILL have to awaken it at some point and that means sending it the farther away from your base as you can, preferably against some strong opponent like a mech cluster so that the sphere doesn't get distracted back to you. And that's it, eventually it'll be gone or dead from too much fighting
Capture it, study it, and unleash it upon thy enemy.
Just make sure you send it to an enemy that is far away from your base before it get unstable.
In your current playthrough you could try placing the deadball at the edge of the map or area where your pawns dont go when the deadball is inactive. It will go away by it self in time.
so 1.
Should I just ignore them and explore further?
2. If someone should attack, I send them at the enemy in the hope that the enemy will hold them off for at least 120 seconds, and then they disappear?
Eventually you get a message telling you the sphere goes unstable and you should send it somewhere to let it lash out. Do it. It then goes back to sleep in your base, and then you repeat the process, until the ball simply doesn't come back. You never need to fight it yourself, UNLESS you didn't send it far enough and it ends up focusing on your colony.
Do send the ball against enemy raiders, the ball should win in most cases, but make sure it's far from you. The ball targets anything in its area, and teleports around to dodge, meaning that if it's too close to your base it will teleport in at some point and start focusing whoever's in there
OR, maybe the game is just designed in such a way that the anomaly content rail roads the player into dealing with annoying events that don't have multiple solutions and aren't really connected to anything tangible besides random events after you investigate the monolith.