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Een vertaalprobleem melden
Me playing 12 colonist vs 25 devourer:
Totally agree, although i see why devs made such monstrosity. (without it, the dark entities attacks are merely specialized manhunters) I do agree the current stat and design is too Over Powered. devs should buff other entities and nerf the devourer.
In the end everyone survived with just minor acid burn injuries and I was able to capture 2 of the devourers and they're now giving me 1600w of power and 8 bioferrite every day. Later on one of them escaped and I was able to handle it just by sending my pawn with the incinerator and my 2 ghouls to beat it up which was made even easier by it having electrical burn scars all over its body and brain from being electroharvested so long.
Sure I could see it being a problem later on when my colonies wealth balloons to a ridiculous degree but the same could be said for tribal raids consisting of 100 pawns so that isn't anything new.
TL;DR: skill issue.