RimWorld
Devourers are stupid, plain and simply.
Devs if you dont want to have sensible combat system, whatever. But atleast dont create absurd "Hah, gotcha!" monsters that can and will survive absurd amount of damage without CE enabled with most of you colonists being unable to attack fast enough to kill them before they... *check notes*... instakill someone after undodgeable attack in 15 or so seconds.

Its especially stupid given that the game gives you something very comparable to hard cap of 10 colonists on average. Can there be more than 10 devourers at any given time? Oh you bet.

Thats all.
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Other people playing 3 colonist vs 1 devourer: Use bolt action rifle.
Me playing 12 colonist vs 25 devourer:
Totally agree, although i see why devs made such monstrosity. (without it, the dark entities attacks are merely specialized manhunters) I do agree the current stat and design is too Over Powered. devs should buff other entities and nerf the devourer.
Laatst bewerkt door FSNP; 14 apr 2024 om 23:14
If only there was a way to automate gunfire, and put them around my base. I believe this technology is beyond us.
I had a 6 devourer raid which seemed pretty spooky considering I only had 8 colonists 2 of which were ghouls but it was completely trivialized by one of my colonists being a yttakin that warcalled 2 muffalo to keep 2 of them occupied and another having an incinerator that kept the rest on fire so they spit out the people they ate immediately.

In the end everyone survived with just minor acid burn injuries and I was able to capture 2 of the devourers and they're now giving me 1600w of power and 8 bioferrite every day. Later on one of them escaped and I was able to handle it just by sending my pawn with the incinerator and my 2 ghouls to beat it up which was made even easier by it having electrical burn scars all over its body and brain from being electroharvested so long.

Sure I could see it being a problem later on when my colonies wealth balloons to a ridiculous degree but the same could be said for tribal raids consisting of 100 pawns so that isn't anything new.

TL;DR: skill issue.
I didn't know that setting fire makes them spit out the victims. Thanks for sharing.
Interesting, so fire makes em spit out? Really is a fire focused dlc given how much gets countered by it.
There are lots of parts of the game that are pretty much guaranteed to result in some deaths if you aren't prepared for them. Starting with tribals, I almost always lose a couple pawns to temperature before I can even make clothes or build a shelter. Devourers could be one of those things, but they'll spit people out if you set them on fire or stun them. They'll also pretty predictably attack the closest person to them, so you can choose who to sacrifice while the rest attack. I find Vanilla Psycast Expanded's steel constructs to be good for that.
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Geplaatst op: 13 apr 2024 om 18:51
Aantal berichten: 36