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I've tried save scumming but the thing has way too much health even if I get super lucky with hits. Other than trying some extreme cheese I have no idea how I am meant to deal with this.
Even then he took a beating, more health than a centipede for sure.
So I guess try to play high population (5+ at least) so that you can spare some people sleeping, or try to catch and kill the revenant right away when he attacks, but it's really hard even with high-damage gear. I almost never get him while he attacks and I've got 10 masterwork chain shotguns. It's down to luck whether he attacks you in a densely-populated area or not, if your EMP guy can stun him before he runs you have a chance.
Now that I think about it having the anti-invisibility thing built next to every single entrance to the colony would work too, I only failed to get him because I assumed he would use the main entrance instead of being able to open any backdoor.
I did ran into a bug where I EMP'd the revenant while he was hypnotizing someone, then killed him, but the hypnotized person stayed stuck in place forever. Couldn't move, couldn't be drafted, couldn't be carried to a bed, nothing. Eventually died of starvation. Probably a mod issue
ok... so yeah I should just start a new run then I guess
It's less about the firepower and more about being able to stun him right away. Once he's locked you have quite some time. You should probably have something able to stun him at all times on at least one of your colonists. I know one of mine always carries an EMP if there's a revenant around, but the new crossbow might be even better for this specific event
I can barely hurt him at all. Even if I could fully stunlock him somehow I think it would take actual game days to kill it.
But I suspect there's some really easy way to kill him that we haven't quite figured out yet
I mean, I have managed to finish a few techs with a research bench for every colonist almost immediately, Though even if I had the tech I still would be screwed it seems.
It’s a cool mechanic though, the marks are very useful after the second research event but I kinda wish they led you closer on the first
A fast melee guy to keep up with it also works, but if he's the first one to engage he might get comatosed.