RimWorld

RimWorld

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Crimson Apr 12, 2024 @ 9:03am
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Pawn Editors Need to be Base Game
It's pretty clear that the majority of players depend on them and when an update or DLC comes out it breaks them and their ability to play. A basic pawn editor that's vanilla would prevent the dependence on mods and waiting for the mod to be updated.

A pawn editor could easily be balanced by a point system similar to project zomboid.
Last edited by Crimson; Apr 19, 2024 @ 10:51am
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Showing 301-315 of 382 comments
CyanCatMan Apr 18, 2024 @ 1:14pm 
Originally posted by Fluff:
I've mentioned a point system multiple times, referencing project zomboid's approach.

To add to this, the game already seems to do that at times.
Often when i'm rolling pawns i see more often than not that "Good" passion or trait ones come with some sort of debilitation.
They're old, crippled/scarred, or can't do X work type (Love no dumb labor).
Some of which is due to their backstory giving good stats but disabling XYZ.

Can totally see that system being used to give us a more "flexible" starting cast.
Last edited by CyanCatMan; Apr 18, 2024 @ 1:18pm
Mac Apr 18, 2024 @ 1:15pm 
Originally posted by Fluff:
It's pretty clear that the majority of players depend on them and when an update or DLC comes out it breaks them and their ability to play. A basic pawn editor that's vanilla would prevent the dependence on mods and waiting for the mod to be updated.

They wont add it because why do they need to? There's already a mod for it. What they really need to do is make it easier for modders to upgrade the mods.
twilightVrchol Apr 18, 2024 @ 1:15pm 
Originally posted by Darklight:
Originally posted by twilightVrchol:
Honestly its like talking to a brick wall at this point. Using dev mode for any purpose but developement is cheating, I feel like thats pretty close to what you have said if you don't like it well prove me wrong. So therefore adding a character editor as a dev mode only thing would basically mean that by using it you would be cheating unless of course you were developing something.
The feelings very much mutual. Also what? I don't know what your saying in reference to dev mode. The devs clearly don't care if you cheat with dev mode which is why tying a character editor to enabling it was my compromise, because I don't see the devs caring if you use one in that function.


Originally posted by twilightVrchol:
Just about every time you talk to fluff you ignore the fact that fluff gave a much better idea than your locked behind dev mode idea.
Hmm, that's subjective. Also how does that contribute to me ignoring him? You still haven't explained that.

Originally posted by twilightVrchol:
Unfortunately Darklight only can see how a character editor could be added poorly and how it will be abused despite it being pretty clear that if the devs did in fact add a character editor it wouldn't just let you cheat nor would it make such a huge impact on the style of intended play. But darklights fine with adding it to the Dev mode which as mentioned early by me that using it that way based on his definition constitutes cheating. So despite your intelligent argument Darklight will look back at his text and blog post to see how to respond with the same drivel.
Yes, I'm the one responding with drivel. I don't know how I could be so cruel to give a compromised opinion that gives everybody what they want. Forums police, arrest me.

If they don't care if you cheat then why are you acting like this is a big deal to them, once again I'm saying your acting like its a big deal to someone else not you which is really a strange thing to do.

Your not ignoring fluff your ignoring his point. you also act like its a good thing and then say but the devs would't want it like you would know. You can't claim to know the inner workings of their minds you have no idea what they are thinking perhaps they hadn't thought of that.

Truly it is drivel when your point never changes you say just about everytime one way or another "Thats not what the Devs want" and your tune never changes. You act like your arguing logic but your only logic is dev this dev that its not an argument like i've said your points aren't yours so therefore I can't convince you that they are bad, because you then turn around and act like well im not totally against it but it goes against the devs vision. How does one argue against that, its like the point you keep dodging I can't change your mind unless I change the devs mind. A point you fail to ever respond to. you say your open minded but you only bring up what the devs want, your the exact oppostie of open minded.

Originally posted by Darklight:
What double standards am I having? Where in any of my statements do I make an argument that anybody here is not allowed their opinion because I can give you multiple of my quotes where I state the exact opposite. I have zero issues with anybody commenting here about their opinions, or what those opinions are.

Your not giving us your opinion your giving us the devs you turn round and round talking about how oh its fine to use a character editor but heaven forbid they been in the vanilla game. It like your legitimately see them as two completely different games and that if we want something to be in the vanilla it would ruin that one for the devs. I've said it before if your so concern about what the devs want then let them decide they don't need you here in the discussion trying to convince people that they don't want it in the game. Like you said if they change there minds then you'll be okay with it. Then why argue at all.
CyanCatMan Apr 18, 2024 @ 1:17pm 
Originally posted by Darklight:
Again, because you CAN cheat with a scenario editor or making a xenotype doesn't make it the same as a tool who's only purpose is to edit pawn info, of which ONLY effects balance with very few exceptions.

The devs clearly don't care if you cheat in your own scenarios, they clearly don't care if you cheat if you enable dev mode. What they do care about, which I've given examples of them doing so is you effecting the base game design, especially in regards to pawns.

A pawn editor should be locked behind a dev mode because they don't care what you do to your games with dev mode, and as such shouldn't care if you effect your pawns through it.

(A) backstory can't be used with (B) and vice versa.
Having X benefit should see you with an equal debuff
Any starting items will induce less room for stat customization

Just wanted to share a few easy ways this can be adhered to the current game design.
Similar to every other type we already have no? :3
Last edited by CyanCatMan; Apr 18, 2024 @ 1:18pm
Darklight Apr 18, 2024 @ 1:20pm 
Originally posted by CyanCatMan:

Ah well if your not willing to seperate the devs from your own opinions then i guess i've nothing else to say to you.

Your correct here. Yes. And that is not why we're talking here, it's what could be added to said design.
That is all.
Excuse me? I've separated my opinion from the devs MANY times. Don't know what your on about.

What am I saying that is not about "what could be added to said design"? I just made a comment about including a character editor via dev mode when you all jumped down my throat.

Before that I stated things I agreed with, things I thought were good ideas despite disagreeing with the overall principle of a base game character editor. Because like it or not, opinions or not. Those opinions still have to content with reality, and reality is based on what the dev are likely to accept or not.

Pointing out that reality should only help you with your discussion, because if you really wanted a character editor not in mod form. That's a reality you still have to contend with.

Originally posted by CyanCatMan:
(A) backstory can't be used with (B) and vice versa.
Having X benefit should see you with an equal debuff
Any starting items will induce less room for stat customization

Just wanted to share a few easy ways this can be adhered to the current game design.
Similar to every other type we already have no? :3
I've stated a point based character editor that kept flaws intact was a good compromise in my opinion. As such I don't disagree, and never have.

The thing I followed up with, that everybody here has a problem with. Is that despite my opinion on that. You are still effecting pawn info which the devs have an issue with (unless they change minds on that). It's just the reality.
Last edited by Darklight; Apr 18, 2024 @ 1:26pm
CyanCatMan Apr 18, 2024 @ 1:23pm 
Originally posted by Darklight:
Excuse me? I've separated my opinion from the devs MANY times. Don't know what your on about.

What am I saying that is not about what could be added to said design"? I just made a comment about including a character editor via dev mode when you all jumped down my throat.

Before that I stated things I agreed with, things I thought were good ideas despite disagreeing with the overall principle of a base game character editor. Because like it or not, opinions or not. Those opinions still have to content with reality, and reality is based on what the dev are likely to accept or not.

Pointing out that reality should only help you with your discussion, because if you really wanted a character editor not in mod form. That's a reality you still have to contend with.

Why are you explaining reality to a hypothetical?
This is the same logic as "Well the trolly problem wouldn't have a random lever out for anyone. And it wouldn't have people tied on the rails. And-"
It adds nothing to the discussion.
Especially when you use it as a crutch for YOUR OWN OPINIONS especially when you start victimizing yourself and claim people are just ignorant or rather have "double standards"
Last edited by CyanCatMan; Apr 18, 2024 @ 1:23pm
Darklight Apr 18, 2024 @ 1:39pm 
Originally posted by twilightVrchol:
If they don't care if you cheat then why are you acting like this is a big deal to them, once again I'm saying your acting like its a big deal to someone else not you which is really a strange thing to do.

Your not ignoring fluff your ignoring his point. you also act like its a good thing and then say but the devs would't want it like you would know. You can't claim to know the inner workings of their minds you have no idea what they are thinking perhaps they hadn't thought of that.

Truly it is drivel when your point never changes you say just about everytime one way or another "Thats not what the Devs want" and your tune never changes. You act like your arguing logic but your only logic is dev this dev that its not an argument like i've said your points aren't yours so therefore I can't convince you that they are bad, because you then turn around and act like well im not totally against it but it goes against the devs vision. How does one argue against that, its like the point you keep dodging I can't change your mind unless I change the devs mind. A point you fail to ever respond to. you say your open minded but you only bring up what the devs want, your the exact oppostie of open minded.
The base game is what your average players come to enjoy and what the devs intend the game to be. Them not caring if you cheat via enabling a dev mode is not the same thing as what they care about when you don't have it enabled.

How am I ignoring his point? Also isn't that a bit ironic of you to say after all the times you've ignored mine? I've had many discussions with fluff and throughout that I've agreed with some of his points. Because I don't agree with everything he said, and replied with why I disagreed with it is not ignoring his point, it's debating it. He's free to disagree with it and debate it back.

Actually MY opinion has been pretty flexible in this conversation. The FACT that I constantly state about the devs intention has nothing to do with MY opinion, it's just a fact that this entire discussion has to content with so therefor it's always relevant. Also show me where your point and tune has changed, ragging on me for this perceived point of view that never changes while your doing the exact same thing.

Again, I've already proved I'm open minded, infact you've already proved I'm open minded by quoting my own sentences where I compromise, but sure.

Originally posted by twilightVrchol:
Your not giving us your opinion your giving us the devs you turn round and round talking about how oh its fine to use a character editor but heaven forbid they been in the vanilla game. It like your legitimately see them as two completely different games and that if we want something to be in the vanilla it would ruin that one for the devs. I've said it before if your so concern about what the devs want then let them decide they don't need you here in the discussion trying to convince people that they don't want it in the game. Like you said if they change there minds then you'll be okay with it. Then why argue at all.
Than your choosing not to read my comments, which honestly was pretty evident already.
Last edited by Darklight; Apr 18, 2024 @ 2:10pm
Crimson Apr 18, 2024 @ 1:45pm 
Originally posted by Darklight:
Originally posted by Fluff:
Do devs care if you cheat with scenario editor or xenotype? Probably not as they added those features. Features that can be used without dev mode. So why should a pawn editor be locked behind a dev mode?
Again, because you CAN cheat with a scenario editor or making a xenotype doesn't make it the same as a tool who's only purpose is to edit pawn info, of which ONLY effects balance with very few exceptions.

The devs clearly don't care if you cheat in your own scenarios, they clearly don't care if you cheat if you enable dev mode. What they do care about, which I've given examples of them doing so is you effecting the base game design, especially in regards to pawns.

A pawn editor should be locked behind a dev mode because they don't care what you do to your games with dev mode, and as such shouldn't care if you effect your pawns through it.
Others have already said in this thread how scenario editor and xenotype can completely break balance to insane levels. A pawn editor could nearly not do as much damage to balancing if added especially if it had a point system like I mentioned.

RimWorld thrives on player creativity and agency. Allowing players to modify pawns directly enhances their ability to create unique stories and scenarios.
A pawn editor enables players to fine-tune individual characters, adding depth and personalization to their colony.

Yes, pawn editing can affect balance, but it’s not inherently negative. Balancing is crucial, but so is customization. Players may want to create specific characters for role-playing purposes, even if it slightly disrupts balance. For example:

A quirky scientist with a passion for art but terrible combat skills.
A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out.
An obsessive historian who chronicles every event in their journal. Excellent research skills but refuses to fight.
A family crash lands on this Rimworld planet during a family vacation but each family member has their own positives and negatives, with their own unique personalities.

I could go on with examples for roleplaying.

These personalised pawns contribute to the richness of the game world. Would that affect balance to insane levels? No I don't think so. Not as bad as scenario editor removing all threats or unlocking the whole tech tree at the start or allowing you to start with an abundance of resources. Or Xenotypes allowing you to make an immortal, insanely overpowered combat pawn.
Last edited by Crimson; Apr 18, 2024 @ 1:46pm
Darklight Apr 18, 2024 @ 1:47pm 
Originally posted by CyanCatMan:
Why are you explaining reality to a hypothetical?
This is the same logic as "Well the trolly problem wouldn't have a random lever out for anyone. And it wouldn't have people tied on the rails. And-"
It adds nothing to the discussion.
Especially when you use it as a crutch for YOUR OWN OPINIONS especially when you start victimizing yourself and claim people are just ignorant or rather have "double standards"
Why am I explaining why reality matters to a discussion about people asking to add a character editor to the base game? Um, because that reality blocks that hypothetical from ever becoming reality itself. And those that wish it to become reality have to contend with it.

I don't know what that quote is from or the context so I can't comment on that, but it has nothing to do with what's reality. As I've already explained in the comment you replied to and this one. Reality has everything to do with this discussion.

I'm using reality as a crutch? K. As for me victimizing myself, that wasn't a problem until people rather call me names that contend with that reality or the arguments I was making. If people comment that I'm a troll because I apparently 'ignored' somebodies comment, while ignoring mine AND not providing where I ignored that comment. That is a double standard.
Last edited by Darklight; Apr 18, 2024 @ 2:11pm
Darklight Apr 18, 2024 @ 2:04pm 
Originally posted by Fluff:
Others have already said in this thread how scenario editor and xenotype can completely break balance to insane levels. A pawn editor could nearly not do as much damage to balancing if added especially if it had a point system like I mentioned.

RimWorld thrives on player creativity and agency. Allowing players to modify pawns directly enhances their ability to create unique stories and scenarios.
A pawn editor enables players to fine-tune individual characters, adding depth and personalization to their colony.

Yes, pawn editing can affect balance, but it’s not inherently negative. Balancing is crucial, but so is customization. Players may want to create specific characters for role-playing purposes, even if it slightly disrupts balance. For example:

A quirky scientist with a passion for art but terrible combat skills.
A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out.
An obsessive historian who chronicles every event in their journal. Excellent research skills but refuses to fight.
A family crash lands on this Rimworld planet during a family vacation but each family member has their own positives and negatives, with their own unique personalities.

I could go on with examples for roleplaying.

These personalised pawns contribute to the richness of the game world. Would that affect balance to insane levels? No I don't think so. Not as bad as scenario editor removing all threats or unlocking the whole tech tree at the start or allowing you to start with an abundance of resources. Or Xenotypes allowing you to make an immortal, insanely overpowered combat pawn.
Sure, they have said that. I've also said why they aren't the same thing which you and them haven't explained why that's wrong. You keep stating they are the same for the same reasons which doesn't counter a counter-argument for that point.

You are correct, Rimworld does thrive on that and as such the modding community also has helped the game thrive by a lot including character editors. Which is one of the reasons the modding community is great, the other one being creating ways to play the game your way when the game doesn't. Which includes character editors.

Look, I understand your reasons for wanting one and I agree with them. I too like to add role-play flare to my characters at times which is why I also use one. I know you and everybody else here HATES when I say this but it's still true. A character editor conflicts with their intended game design and mods give that options to use them despite that.

I'll try to explain my point once more because I think there is some misunderstanding on what it is. I don't disagree that through a scenario editor you can effect balance to a higher degree, never argued against that.

My point is that a scenario editor effects so much more than just things that effect balance, in-balance is a minor part of it's function. While pawn info largely effects balance, regardless of how major or minor that is.

There is almost nothing about that info that doesn't except for minor things like names, hair styles and body types which I don't have an issue with if that is all you wanted to have changed. Anything beyond that is nothing BUT in-balance and everything including that, character editors in general go against this statement.

"You can randomize them as much as you want, but you can't fully customize them without mods or dev tools. RimWorld is designed around a motley crew - you will not start with perfect colonists, nor should you try."
Crimson Apr 18, 2024 @ 2:17pm 
Originally posted by Darklight:
Originally posted by Fluff:
Others have already said in this thread how scenario editor and xenotype can completely break balance to insane levels. A pawn editor could nearly not do as much damage to balancing if added especially if it had a point system like I mentioned.

RimWorld thrives on player creativity and agency. Allowing players to modify pawns directly enhances their ability to create unique stories and scenarios.
A pawn editor enables players to fine-tune individual characters, adding depth and personalization to their colony.

Yes, pawn editing can affect balance, but it’s not inherently negative. Balancing is crucial, but so is customization. Players may want to create specific characters for role-playing purposes, even if it slightly disrupts balance. For example:

A quirky scientist with a passion for art but terrible combat skills.
A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out.
An obsessive historian who chronicles every event in their journal. Excellent research skills but refuses to fight.
A family crash lands on this Rimworld planet during a family vacation but each family member has their own positives and negatives, with their own unique personalities.

I could go on with examples for roleplaying.

These personalised pawns contribute to the richness of the game world. Would that affect balance to insane levels? No I don't think so. Not as bad as scenario editor removing all threats or unlocking the whole tech tree at the start or allowing you to start with an abundance of resources. Or Xenotypes allowing you to make an immortal, insanely overpowered combat pawn.
Sure, they have said that. I've also said why they aren't the same thing which you and them haven't explained why that's wrong. You keep stating they are the same for the same reasons which doesn't counter a counter-argument for that point.

You are correct, Rimworld does thrive on that and as such the modding community also has helped the game thrive by a lot including character editors. Which is one of the reasons the modding community is great, the other one being creating ways to play the game your way when the game doesn't. Which includes character editors.

Look, I understand your reasons for wanting one and I agree with them. I too like to add role-play flare to my characters at times which is why I also use one. I know you and everybody else here HATES when I say this but it's still true. A character editor conflicts with their intended game design and mods give that options to use them despite that.

I'll try to explain my point once more because I think there is some misunderstanding on what it is. I don't disagree that through a scenario editor you can effect balance to a higher degree, never argued against that.

My point is that a scenario editor effects so much more than just things that effect balance, in-balance is a minor part of it's function. While pawn info largely effects balance, regardless of how major or minor that is.

There is almost nothing about that info that doesn't except for minor things like names, hair styles and body types which I don't have an issue with if that is all you wanted to have changed. Anything beyond that is nothing BUT in-balance and everything including that, character editors in general go against this statement.

"You can randomize them as much as you want, but you can't fully customize them without mods or dev tools. RimWorld is designed around a motley crew - you will not start with perfect colonists, nor should you try."
I never said I wanted a perfect colonist. "A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out." How would that constitute as perfect? If anything it's more of a challenge.
Last edited by Crimson; Apr 18, 2024 @ 2:17pm
Darklight Apr 18, 2024 @ 2:25pm 
Originally posted by Fluff:
I never said I wanted a perfect colonist. "A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out." How would that constitute as perfect? If anything it's more of a challenge.
That quote wasn't mine, that's the devs quote from their own wiki. I never said that's what you wanted, you've already made it clear what you wanted.

Can I ask where that quote is from? For your question, that doesn't sound perfect. That does sound like more of a challenge. I assume that's a quote you've made on what you wanted for your role-play though, which again I don't take issue with.

It's just that to get that, even to your point that you CAN change things to be harder still conflicts what that statement I provided. They wanted randomised, and stated in that quote that to do so otherwise would have to come from dev tools or mods.
Last edited by Darklight; Apr 18, 2024 @ 2:29pm
twilightVrchol Apr 18, 2024 @ 2:26pm 
Originally posted by Darklight:
Originally posted by twilightVrchol:
If they don't care if you cheat then why are you acting like this is a big deal to them, once again I'm saying your acting like its a big deal to someone else not you which is really a strange thing to do.

Your not ignoring fluff your ignoring his point. you also act like its a good thing and then say but the devs would't want it like you would know. You can't claim to know the inner workings of their minds you have no idea what they are thinking perhaps they hadn't thought of that.

Truly it is drivel when your point never changes you say just about everytime one way or another "Thats not what the Devs want" and your tune never changes. You act like your arguing logic but your only logic is dev this dev that its not an argument like i've said your points aren't yours so therefore I can't convince you that they are bad, because you then turn around and act like well im not totally against it but it goes against the devs vision. How does one argue against that, its like the point you keep dodging I can't change your mind unless I change the devs mind. A point you fail to ever respond to. you say your open minded but you only bring up what the devs want, your the exact oppostie of open minded.
The base game is what your average players come to enjoy and what the devs intend the game to be. Them not caring if you cheat via enabling a dev mode is not the same thing as what they care about when you don't have it enabled.

How am I ignoring his point? Also isn't that a bit ironic of you to say after all the times you've ignored mine? I've had many discussions with fluff and throughout that I've agreed with some of his points. Because I don't agree with everything he said, and replied with why I disagreed with it is not ignoring his point, it's debating it. He's free to disagree with it and debate it back.

Actually MY opinion has been pretty flexible in this conversation. The FACT that I constantly state about the devs intention has nothing to do with MY opinion, it's just a fact that this entire discussion has to content with so therefor it's always relevant. Also show me where your point and tune has changed, why are you ragging on me for this perceived point that my point of view never changes while your doing the exact same thing.

Again, I've already proved I'm open minded, infact you've already proved I'm open minded by quoting my own sentences where I compromise, but sure.

Originally posted by twilightVrchol:
Your not giving us your opinion your giving us the devs you turn round and round talking about how oh its fine to use a character editor but heaven forbid they been in the vanilla game. It like your legitimately see them as two completely different games and that if we want something to be in the vanilla it would ruin that one for the devs. I've said it before if your so concern about what the devs want then let them decide they don't need you here in the discussion trying to convince people that they don't want it in the game. Like you said if they change there minds then you'll be okay with it. Then why argue at all.
Than your choosing not to read my comments, which honestly was pretty evident already.

You say the base game is the way your "average" player has come to enjoy. But then you act like turn on devs mode is like playing a different game. Even though earlier you act like oh well cheating with dev mode isn't the intended way to use it. Which one is it, is it unintended or is it ok because you have to turn it on you can have it both ways.

Literally just about every other time fluff talks to you since bringing up the point system, you fall back on your it can only be used to cheat. You act like i've ignored what you said but what you said can't be debated most of the time so why should i try to, like your point about scenario editor and Xenotype is literally "well thats different" or you say "anythings ok as long as its in dev mode because now it doesn't matter if you want to use it to cheat". Well the devs don't want it then their not going to add it. Thats not a point you can argue. "It goes against my perceived vision of what the devs want from the game" Ok well they aren't here so why should I argue that against that statement.

Honestly your like "my opinions aren't the same as the devs", then you are like but because of them it shouldn't be added to the game. Then how are you really stating your opinion you take one step forward then take two back. If your only here to talk about what you think the devs want then why are you here at all. Your own opion only comes up when you want to try and act like your pro-character editor but every time you fall back saying that the devs don't want it. so how am i suppose to see your opinion. You don't care if its a mod but do if its a vanilla feature unless the devs are okay with it then your okay with it, wut thats such backwards logic that makes it look like your opinions are the same as the devs. Explain how its not.
Bouncer Apr 18, 2024 @ 2:36pm 
Originally posted by Darklight:
Originally posted by Fluff:
Others have already said in this thread how scenario editor and xenotype can completely break balance to insane levels. A pawn editor could nearly not do as much damage to balancing if added especially if it had a point system like I mentioned.

RimWorld thrives on player creativity and agency. Allowing players to modify pawns directly enhances their ability to create unique stories and scenarios.
A pawn editor enables players to fine-tune individual characters, adding depth and personalization to their colony.

Yes, pawn editing can affect balance, but it’s not inherently negative. Balancing is crucial, but so is customization. Players may want to create specific characters for role-playing purposes, even if it slightly disrupts balance. For example:

A quirky scientist with a passion for art but terrible combat skills.
A battle-hardened veteran with scars and PTSD maybe starts with really bad injuries or chance of high mental breaks and relies on another pawn to help him out.
An obsessive historian who chronicles every event in their journal. Excellent research skills but refuses to fight.
A family crash lands on this Rimworld planet during a family vacation but each family member has their own positives and negatives, with their own unique personalities.

I could go on with examples for roleplaying.

These personalised pawns contribute to the richness of the game world. Would that affect balance to insane levels? No I don't think so. Not as bad as scenario editor removing all threats or unlocking the whole tech tree at the start or allowing you to start with an abundance of resources. Or Xenotypes allowing you to make an immortal, insanely overpowered combat pawn.
Sure, they have said that. I've also said why they aren't the same thing which you and them haven't explained why that's wrong. You keep stating they are the same for the same reasons which doesn't counter a counter-argument for that point.

You are correct, Rimworld does thrive on that and as such the modding community also has helped the game thrive by a lot including character editors. Which is one of the reasons the modding community is great, the other one being creating ways to play the game your way when the game doesn't. Which includes character editors.

Look, I understand your reasons for wanting one and I agree with them. I too like to add role-play flare to my characters at times which is why I also use one. I know you and everybody else here HATES when I say this but it's still true. A character editor conflicts with their intended game design and mods give that options to use them despite that.

I'll try to explain my point once more because I think there is some misunderstanding on what it is. I don't disagree that through a scenario editor you can effect balance to a higher degree, never argued against that.

My point is that a scenario editor effects so much more than just things that effect balance, in-balance is a minor part of it's function. While pawn info largely effects balance, regardless of how major or minor that is.

There is almost nothing about that info that doesn't except for minor things like names, hair styles and body types which I don't have an issue with if that is all you wanted to have changed. Anything beyond that is nothing BUT in-balance and everything including that, character editors in general go against this statement.

"You can randomize them as much as you want, but you can't fully customize them without mods or dev tools. RimWorld is designed around a motley crew - you will not start with perfect colonists, nor should you try."

As Fluff says, you are once more diverting roleplay into "you are not allowed to start with perfect colonists"

And again you brush over scenario editor entirely. "it does so much more than things that just affect balance". Which is exact same for character editor.
"in-balance is a minor part of its function" which is just false. Even something as minor as choosing your starting pet instead of it being random changes balance.
But even if that were true, storyteller settings also exist. Every single option, every single slider affects balance, it's literally made to do that. The very top option, Peaceful Mode, pretty much removes anything that is dangerous, and it's still not even close to the easiest settings.
Last edited by Bouncer; Apr 18, 2024 @ 2:38pm
CyanCatMan Apr 18, 2024 @ 2:37pm 
Originally posted by Darklight:
Why am I explaining why reality matters to a discussion about people asking to add a character editor to the base game? Um, because that reality blocks that hypothetical from ever becoming reality itself. And those that wish it to become reality have to contend with it.
-snip-

The trolly problem?
The fundemental hypothetical used for ethics?
I guess you really arent familiar with them.

Either way, thats your opinion, not a fact.
The fact here is its not currently a focus for development.
The rest is up in the air, such as if it fits the themes at all. My few examples have already shown how this may be.
The rest is all you dude.
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Date Posted: Apr 12, 2024 @ 9:03am
Posts: 382