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If you undraft them and their armor is below the hp threshold of their assigned outfit, or if you assigned a different outfit to them, then their next highest priority thing to do is to change clothes.
If you want them to go find and kill the last few enemies, there is a mod called search and destroy, but you need to have them drafted when you use it.
I think most players keep their pawns drafted until the last enemy is downed, and then they would want their pawns to go change clothes.
I am pretty sure that everyone here knows about that. If there is an enemy within sight, they will attack, not start taking off armor. That is why I asked if they were set to ignore or attack.
Your Pawns will Automaticly Strip Clothing if there is either Better Clothing Available or if their Clothing has lost too much Durability and Counts as Tattered. Thus them going to Replace the Clothing.
As Clothes and Armor will Lose Durability when Hit during Combat. it often means that after a Bigger Fight. Alot of Your Colonists have Damaged/Tattered Clothing and thus Try to Replace it as Soon as You Undraft them.
Now. The Obvious Way to Prevent this is of Course:
Dont Undraft Colonists during Combat.
Instead Move them to the Rear before Undrafting them. So that if they have Damaged Armor they are at a Safe Distance before going back to Routine Work.
Now. If You Refuse to do this. There is 2 Ways to Micromanage this Instead.
1.
Force Wear your Clothes.
Basicly tell each Colonist Manually to Wear a certain Armor/Clothing by Selecting them and Right Clicking on the Clothes.
This will make them Wear these Clothes and not Replace them even if they Fall Apart.
They will only Replace them if You tell them to or if You Clear the Forced Wear.
Thus even if You Undraft them during Combat. They will not Strip.
Instead You will get the Notification that One of Your Colonists has Tattered Clothes which gives them a Mood Debuff until You Replace it.
2.
Have Your Clothes and Armor Stored in a Seperate Storage Room.
When going into Combat. Disallow the Door for that Storeroom so Pawns are not Allowed to Open it.
Thus your other Clothes not being Available and your Pawns having no Replacement Clothes right now.
Or Alternatively. Disallow all the Clothes and Armor in the Storage Room. So Colonists cannot use it as Replacement.
If there is no Replacement Available. Your Pawns will keep wearing their current Tattered Clothing until You have Better Clothes Available. Thus not Stripping if You undraft them.
After Combat is Over. You can then Allow the Storage Room/Clothes again. And all Colonists with Tattered Clothing will Strip and go to Replace their Clothes.
Why are you dismissing drafting IN COMBAT?
Just set them to fight back instead of ignoring threats and this problem is solved.
Fair enough, I guess. As for OP's question, I think others are right that the pawns aren't set to respond to hostiles by attacking and just on the default flee response. Also if he has a combat wardrobe set with one of those gear up mods, is it possible that undrafting them causes them to automatically try to switch back to default? Especially if the combat gear is forbidden in the default wardrobe...