RimWorld

RimWorld

Palasis Feb 15, 2024 @ 9:26pm
Is there a way to disable "pain shock" status when colonists are being shot.
Is there a way for them to just endure the pain until they perish? I am in a gun battle and my pawns keep falling in pain shock but I want them to fight to the end. (dead)
Originally posted by The Blind One:
I nearly forgot but you can also use go-juice which is probably one of the easiest ways to keep your pawns in the fight. It's better than yayo but more dangerously addictive. Yayo does pain x50% while go-juice does pain x10% meaning they will basically not go down unless they have bled out completely due to the bullet holes.

Go-Juice is basically soldiers meth and is specifically used for 'emergencies' when you need to push your soldiers to the very end. It boosts their combat performance as well and makes them run at the speed of an olympic sprinter. It's pretty addictive though with a hard 2.6% chance of addiction every time it is used.

Finally there are some clothing / apparel that changes the pain shock threshold. This means that pawns who wear such items do not go down as quickly as they otherwise would. For tribals you have the war mask and the veil. It improves your pain shock treshold by +10% and +5% respectively. The base is 80% so giving a warrior a war mask makes it 90%. That basically amounts to about 1 hit more before they go down of pain which isn't a lot but it is there to take advantage of as a tribal.

So your options are:

Permanent:
Painstopper, pain x00% (medical implant)
Reduced-Pain, pain x50% (gene)
Robust, reduces damage taken by 25%, effective pain is reduced the same % (gene)
Psychic bond, pain x50% (from highmates bonding with partner / gene)

Trait: (not really an option most of the time but I'm throwing it in there for the list)
Tough, reduces damage taken by 50%, effective pain is reduced the same %
Wimp, decreases pain shock threshold by 50% (meaning you want to avoid this trait as much as possible since pawns will go down at 3/8th of normal damage)

Clothing:
War Mask, pain shock threshold +10%
Veil, pain shock threshold +5%

Temporary:
Go-Juice, pain x10% (drugs)
Yayo, pain x50% (drugs)
Flake, pain x50% (drugs)
luciferium, pain x80% (drugs)
Smokeleaf, pain -20% (drugs) (not the same effect as pain x20%, this just subtracts)
Anesthetic (medical procedure but your pawn can't move so probably not useful except for times when you want to sedate your pawns to prevent them from mentally breaking due to pain)

Psycast:
Pain block, pain x10% (psycast)

As you can see there are various solutions and avenues of approach to the problem. I'm actually surprised at the list myself. The game offers a vast array of tools to tackle the issue.

Originally posted by Night Foxx:
Also pawns with the Tough trait or masochist trait are less likely to go into pain shock.

Masochist does not prevent them from going into pain shock any later. It does prevent them from breaking mentally from it since they ... like that kinda thing as the absolute degenerates that they are.
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Showing 1-12 of 12 comments
VitaKaninen Feb 15, 2024 @ 9:54pm 
You can install a painstopper in them, use the painblock psycast, or equip them with a painless persona weapon.

I am sure there is a mod that does this if you want to accomplish this in other ways, but those are the vanilla options.
Last edited by VitaKaninen; Feb 15, 2024 @ 9:56pm
Astasia Feb 15, 2024 @ 10:02pm 
There is probably a scenario setting for pain, to effectively disable that mechanic.
The Blind One Feb 15, 2024 @ 10:39pm 
Yup, painstopper is your best bet for regular play.

Beware that they WILL fight to the absolute death even if it is unnecessary. Your pawns will absolutely die much quicker and without proper reason unless you micromanage them.

Pain irl is there to prevent you from dying after all ... rimworld works the same way and when a pawn is downed that's basically the last moment you can still realistically save them before they hurt themselves to the point of no return.
Last edited by The Blind One; Feb 15, 2024 @ 10:39pm
MadArtillery Feb 16, 2024 @ 8:03am 
Pain stopper or yayo+reduced pain genes. Great way to lose all your colonists, i actually put extra pain on people like doctors to reduce the likelihood of critical injuries. Yayo is the easiest painkiller, you can pull someone out of painshock with it as well.
Last edited by MadArtillery; Feb 16, 2024 @ 8:04am
Palasis Feb 16, 2024 @ 9:56am 
Sweet sweet, I will give painstopper a shot. Just curious though, is there any mods that you guys use that will disable the pain shock? If not that's cool because I will just use the vanilla method you guys showed me. Thanks again.
The Yeen Queen (Banned) Feb 16, 2024 @ 9:56am 
Originally posted by Palasis:
Is there a way for them to just endure the pain until they perish? I am in a gun battle and my pawns keep falling in pain shock but I want them to fight to the end. (dead)

There are genes or implants, sure. Also pawns with the Tough trait or masochist trait are less likely to go into pain shock. But why do you think this is unreasonable? Going into shock from pain is VERY common IRL when experiencing a lot of physical trauma.
Handsome Tobac Feb 16, 2024 @ 10:25am 
I think you are being unrealistic about your unaugmented soldiers. They already ARE fighting to the (painful) end. When suffering multiple bullet wound or having arm or leg shot off the correct response is to black out, fall down to the floor and begin to die from blood loss not to keep fighting. If you wish for the incorrect response in your soldiers, change the mind. Pain is in the mind. Augment.
MadArtillery Feb 16, 2024 @ 10:44am 
I don't think they fully realise just what removing pain means. Losing pawns for no reason in even minor engagements because someone just dies instead of falling down if they receive a majority of the fire. The casualty rate will be drastically higher for dumb minor things. Just like it is in real life for people without the ability to feel pain. And yes, removing pain shot is indeed incredibly unrealistic.
Last edited by MadArtillery; Feb 16, 2024 @ 10:46am
The author of this thread has indicated that this post answers the original topic.
The Blind One Feb 16, 2024 @ 11:44am 
I nearly forgot but you can also use go-juice which is probably one of the easiest ways to keep your pawns in the fight. It's better than yayo but more dangerously addictive. Yayo does pain x50% while go-juice does pain x10% meaning they will basically not go down unless they have bled out completely due to the bullet holes.

Go-Juice is basically soldiers meth and is specifically used for 'emergencies' when you need to push your soldiers to the very end. It boosts their combat performance as well and makes them run at the speed of an olympic sprinter. It's pretty addictive though with a hard 2.6% chance of addiction every time it is used.

Finally there are some clothing / apparel that changes the pain shock threshold. This means that pawns who wear such items do not go down as quickly as they otherwise would. For tribals you have the war mask and the veil. It improves your pain shock treshold by +10% and +5% respectively. The base is 80% so giving a warrior a war mask makes it 90%. That basically amounts to about 1 hit more before they go down of pain which isn't a lot but it is there to take advantage of as a tribal.

So your options are:

Permanent:
Painstopper, pain x00% (medical implant)
Reduced-Pain, pain x50% (gene)
Robust, reduces damage taken by 25%, effective pain is reduced the same % (gene)
Psychic bond, pain x50% (from highmates bonding with partner / gene)

Trait: (not really an option most of the time but I'm throwing it in there for the list)
Tough, reduces damage taken by 50%, effective pain is reduced the same %
Wimp, decreases pain shock threshold by 50% (meaning you want to avoid this trait as much as possible since pawns will go down at 3/8th of normal damage)

Clothing:
War Mask, pain shock threshold +10%
Veil, pain shock threshold +5%

Temporary:
Go-Juice, pain x10% (drugs)
Yayo, pain x50% (drugs)
Flake, pain x50% (drugs)
luciferium, pain x80% (drugs)
Smokeleaf, pain -20% (drugs) (not the same effect as pain x20%, this just subtracts)
Anesthetic (medical procedure but your pawn can't move so probably not useful except for times when you want to sedate your pawns to prevent them from mentally breaking due to pain)

Psycast:
Pain block, pain x10% (psycast)

As you can see there are various solutions and avenues of approach to the problem. I'm actually surprised at the list myself. The game offers a vast array of tools to tackle the issue.

Originally posted by Night Foxx:
Also pawns with the Tough trait or masochist trait are less likely to go into pain shock.

Masochist does not prevent them from going into pain shock any later. It does prevent them from breaking mentally from it since they ... like that kinda thing as the absolute degenerates that they are.
Last edited by The Blind One; Feb 16, 2024 @ 11:50am
VitaKaninen Feb 16, 2024 @ 11:49am 
Originally posted by MadArtillery:
I don't think they fully realise just what removing pain means. Losing pawns for no reason in even minor engagements because someone just dies instead of falling down if they receive a majority of the fire.

Well, he said that was exactly what he wanted to happen, so I think he realizes it.
Palasis Feb 16, 2024 @ 12:11pm 
Yep! The Go-Juice and Painstoppers worked exactly what I wanted it to do. I play Rimworld a little bit differently as opposed to a colony simulator. I play with many pawns and do large scale battles like in Total War, utilizing mods like Character Editor and Dev mode.
Palasis Feb 16, 2024 @ 12:21pm 
Originally posted by VitaKaninen:
Originally posted by MadArtillery:
I don't think they fully realise just what removing pain means. Losing pawns for no reason in even minor engagements because someone just dies instead of falling down if they receive a majority of the fire.

Well, he said that was exactly what he wanted to happen, so I think he realizes it.
Yep!
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Date Posted: Feb 15, 2024 @ 9:26pm
Posts: 12