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I am sure there is a mod that does this if you want to accomplish this in other ways, but those are the vanilla options.
Beware that they WILL fight to the absolute death even if it is unnecessary. Your pawns will absolutely die much quicker and without proper reason unless you micromanage them.
Pain irl is there to prevent you from dying after all ... rimworld works the same way and when a pawn is downed that's basically the last moment you can still realistically save them before they hurt themselves to the point of no return.
There are genes or implants, sure. Also pawns with the Tough trait or masochist trait are less likely to go into pain shock. But why do you think this is unreasonable? Going into shock from pain is VERY common IRL when experiencing a lot of physical trauma.
Go-Juice is basically soldiers meth and is specifically used for 'emergencies' when you need to push your soldiers to the very end. It boosts their combat performance as well and makes them run at the speed of an olympic sprinter. It's pretty addictive though with a hard 2.6% chance of addiction every time it is used.
Finally there are some clothing / apparel that changes the pain shock threshold. This means that pawns who wear such items do not go down as quickly as they otherwise would. For tribals you have the war mask and the veil. It improves your pain shock treshold by +10% and +5% respectively. The base is 80% so giving a warrior a war mask makes it 90%. That basically amounts to about 1 hit more before they go down of pain which isn't a lot but it is there to take advantage of as a tribal.
So your options are:
Permanent:
Painstopper, pain x00% (medical implant)
Reduced-Pain, pain x50% (gene)
Robust, reduces damage taken by 25%, effective pain is reduced the same % (gene)
Psychic bond, pain x50% (from highmates bonding with partner / gene)
Trait: (not really an option most of the time but I'm throwing it in there for the list)
Tough, reduces damage taken by 50%, effective pain is reduced the same %
Wimp, decreases pain shock threshold by 50% (meaning you want to avoid this trait as much as possible since pawns will go down at 3/8th of normal damage)
Clothing:
War Mask, pain shock threshold +10%
Veil, pain shock threshold +5%
Temporary:
Go-Juice, pain x10% (drugs)
Yayo, pain x50% (drugs)
Flake, pain x50% (drugs)
luciferium, pain x80% (drugs)
Smokeleaf, pain -20% (drugs) (not the same effect as pain x20%, this just subtracts)
Anesthetic (medical procedure but your pawn can't move so probably not useful except for times when you want to sedate your pawns to prevent them from mentally breaking due to pain)
Psycast:
Pain block, pain x10% (psycast)
As you can see there are various solutions and avenues of approach to the problem. I'm actually surprised at the list myself. The game offers a vast array of tools to tackle the issue.
Masochist does not prevent them from going into pain shock any later. It does prevent them from breaking mentally from it since they ... like that kinda thing as the absolute degenerates that they are.
Well, he said that was exactly what he wanted to happen, so I think he realizes it.