RimWorld

RimWorld

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Endgunner Apr 2, 2023 @ 8:33am
Is there any way to remove difficulty increase over time?
I can`t seem to find an option to remove difficulty scaling based on time, and only have it scale based on wealth. I have been playing this game for a long time, but can`t help but feel kinda dull just waiting for the inevitable raid that i can`t beat 10 years into a game. It would be cool to only have such a raid appear when it thinks i have the money to handle it, rather then being on a imminent destruction timer.
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Showing 16-30 of 45 comments
Steelfleece Apr 2, 2023 @ 8:55am 
The first few raids in a given game will be at reduced points values. After that, they'll be normal values depending on your colony wealth.
Hykal Apr 2, 2023 @ 9:29am 
Originally posted by Endgunner:
Guess 600 hours of playing this game and watching what i am talking about happen, were just me being crazy.

No, that's just you being incorrect.
White Rider Apr 2, 2023 @ 9:38am 
Originally posted by Endgunner:
Originally posted by whatamidoing:
If you'd like to see where the game comes up with threat points from, you can use https://steamcommunity.com/sharedfiles/filedetails/?id=2562730174 to show a detailed breakdown.
Does not change what i have seen with my own eyes in the game. I guess my guy just gets so good at researching they decide to bring more raiders. But thats really stupid. Oh well, guess i`ll just deal.

It's not stupid.
Pawns have value. Better skilled or augmented pawns are worth more.

For example:
https://imgur.com/a/hD798jT

Csaba is a recently converted pirate.
Sekiro and Kalluto are vat grown kids that I've recently started levelling now they are out of the vats.
Everyone else I have had from the start and have just been getting better (and gearing) along the way.

Inosuke has such an exorbitant value because he's augmented to hell and back with implants. The biggest one being a void implant that makes him immune to tox... and makes his life expectancy 3000 years.
Not worth tbh considering the raids I've been getting since then.
Steelfleece Apr 2, 2023 @ 10:02am 
On a side note, if you have just one guy researching on an ice sheet, it sounds like you're going for a high difficulty option to begin with. You may want to drop the difficulty or try it someplace else if you keep getting eliminated by raiders.
You can use a threat point cap like this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2380491067

Set it low enough and you should get a fairly consistent low number of low quality attackers, barring Randy shenanigans and quest imposed raid sizes. There will always be a minimum raid size though.

Although frankly I'd say the easiest way would be to just use a custom storyteller setting and switch off all hostile raids whatsoever so that you can spend all the time you want researching until you get around to building defenses. You get way more control over timing when you're doing it yourself.
Endgunner Apr 2, 2023 @ 10:58am 
Originally posted by Steelfleece:
On a side note, if you have just one guy researching on an ice sheet, it sounds like you're going for a high difficulty option to begin with. You may want to drop the difficulty or try it someplace else if you keep getting eliminated by raiders.
10 years in i do.
Endgunner Apr 2, 2023 @ 10:58am 
Originally posted by Vermillion Cardinal:
You can use a threat point cap like this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2380491067

Set it low enough and you should get a fairly consistent low number of low quality attackers, barring Randy shenanigans and quest imposed raid sizes. There will always be a minimum raid size though.

Although frankly I'd say the easiest way would be to just use a custom storyteller setting and switch off all hostile raids whatsoever so that you can spend all the time you want researching until you get around to building defenses. You get way more control over timing when you're doing it yourself.
Thank you, finally some actual help rather then a "Your wrong." post.
whatamidoing Apr 2, 2023 @ 11:01am 
I would have thought "if the game's too hard you should lower the difficulty" was obvious.
brian_va Apr 2, 2023 @ 11:11am 
did you ever look to see what your wealth was?
Jigain Apr 2, 2023 @ 11:22am 
Originally posted by Endgunner:
Originally posted by Vermillion Cardinal:
You can use a threat point cap like this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2380491067

Set it low enough and you should get a fairly consistent low number of low quality attackers, barring Randy shenanigans and quest imposed raid sizes. There will always be a minimum raid size though.

Although frankly I'd say the easiest way would be to just use a custom storyteller setting and switch off all hostile raids whatsoever so that you can spend all the time you want researching until you get around to building defenses. You get way more control over timing when you're doing it yourself.
Thank you, finally some actual help rather then a "Your wrong." post.
Well, you are still wrong (as everyone has confirmed and even offered proof of), but it is true that lowering the difficulty will make the difficulty lower.
Morkonan Apr 2, 2023 @ 12:15pm 
I think there are some variables that are dynamic and that can increase with/be influenced by time between incidents, but they're not strictly, or directly, a time-based difficulty curve that doesn't stop increasing.

IOW - Time has an effect in this way, but it's not progressive/linear relative to colony age and doesn't directly work like a standard "Cassandra Classic" difficulty mechanic interpretation.

Phoebe Chillax mega-raids often get criticized as being time-based ramp ups. But, it's just because that narrator has longer periods in-between Events and they don't appear to obey a "gradual" difficulty increase, 'cause they're "bursty" and catch players unwarned, due to no evidence of previous ramp-up, and unprepared.

Look at the "Adaption" table, here:

https://rimworldwiki.com/wiki/AI_Storytellers

That's the sort of "time" sensitive counter that resets once an Event takes place and can seem like a Time-Based difficulty when it happens, but that's just due to the natural progression of the player's game as they are "doing well." :) There are other Adaption mechanics that use time, as well. (Years Until Maximum Threat, for instance) There is a minimum based on time for some, as well, that max-out later. (An early game variable setting a series of raid difficult vs a sort of "(xx)x (years since start)" being used to then set them to standard rates.)

So, in essence, it is a factor, but it is a modified factor that varies depending upon events/results and some other variables. ie: It sort of resets, here and there, when it is triggered and detects another trigger, like a colonist death/etc.

In my opinion, that is... A read-over of the above wiki should clear it up for smharder folks. :)
Last edited by Morkonan; Apr 2, 2023 @ 12:16pm
White Rider Apr 2, 2023 @ 12:52pm 
Originally posted by Jigain:
Originally posted by Endgunner:
Thank you, finally some actual help rather then a "Your wrong." post.
Well, you are still wrong (as everyone has confirmed and even offered proof of), but it is true that lowering the difficulty will make the difficulty lower.
Who would have thought that the floor is made out of floor.
Endgunner Apr 2, 2023 @ 12:55pm 
Originally posted by Jigain:
Originally posted by Endgunner:
Thank you, finally some actual help rather then a "Your wrong." post.
Well, you are still wrong (as everyone has confirmed and even offered proof of), but it is true that lowering the difficulty will make the difficulty lower.
What proof? They told me to go look at files.
Endgunner Apr 2, 2023 @ 12:57pm 
Originally posted by whatamidoing:
I would have thought "if the game's too hard you should lower the difficulty" was obvious.
Yeah, i was asking for a specific slider to do you, You smart ass.
Endgunner Apr 2, 2023 @ 12:57pm 
Originally posted by White Rider:
Originally posted by Jigain:
Well, you are still wrong (as everyone has confirmed and even offered proof of), but it is true that lowering the difficulty will make the difficulty lower.
Who would have thought that the floor is made out of floor.
Your mom.
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Date Posted: Apr 2, 2023 @ 8:33am
Posts: 45