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Also, you'll probably have better luck if you add mods one at a time. If you add a lot all at once and activate them, you'll have to remove them all and add them back one at a time anyway if there's an issue.
I'd personally start by removing the last mods I installed in the last week, then two weeks, etc. Generally the older stuff isn't getting changed as often and is more "stable" so it's safe to rely on them not being at fault at first.
The only mods on the workshop that aren't absolutely tiny in size are the music ones. The biggest content mods are generally in the 20-50mb range, and the vast majority of any 450 mod playlist is going to be smaller sub-1mb mods. I've had 250 mod games that boot at under 2gb memory used.
I am fairly certain the music mods don't all get loaded into memory on boot, but I don't use any most of the time. If you have 32+ different music mods each adding 1gb of music and the game is really keeping them in memory then that might do it.
Loading is always a hog, but once you're in the game, that's where the juice is on what's going wrong.
(Apologies, I'm being facetious however if you won't even list what you're using, it's kind of impossible to help for anyone with the skill/time/caring to try)
Generally, I find it uses ~7GB tops, and nearly half of that is from race/species mods and SoS, biomes and animals.
It's also what contributes to most of the load time.
Since u mentioned it,The Merger of Mods [1.3] [ROYALTY + IDEOLOGY], this is the name for the modlist that i cant run.
It also provides a load order but yea still lot of red.....
This is what i am currently using now,Age of the Rim 1.3 [0.7], nearly 300 mods, and no red warning.
I added like 60+ mods myself and still no red.
How do i even share log files anyway? Mind to tell,i deleted the 450+ mods so cant share now but good to know how to anyways.
I had tons of problems with my mods until I tried out Rimpy. Download the Rimpy app and then run the game through that app/xml file. I was able to find a couple of small mods with hidden shaders and expensive and obsolete codes breaking the game. Rimpy is the tool most dev modders themselves use collecting the entire database and mod managers using it as base.
This is what Rimpy does:
First: Alphabetically
This allows mod lists to be standardized and will help with bug reports.
Contrary to some belief, alphabetized mod lists are 100% ok.
Every mod must be loaded according to a few things:
-Known dependencies are loaded above their dependent mods (Library mods like Harmony for example)
-Known conflicting mods are loaded above/below each other as specified by author/s
-Known incompatible mods are not loaded together
Second: Reads Vanilla Data
This is the information in the About.xml
This is the same information the Vanilla auto-sort feature uses.
Third: Manifest Files from Fluffy's Mod Manager
Some mods still support these files, but may be considered obsolete due to the newer vanilla sorting features.
Fourth: Steam Data
When a mod author states a mods' dependencies on Steam, RimPy reads it.
This may be considered outdated or inaccurate in some cases.
Fifth: Custom and Community Rules
Rules made by users like you!
Reviewed and then submitted into this mod.
This is also when your own locally made custom rules are implemented.
That means you can make RimPy sort mods however you want, automatically, once you make your own rules.
"try creating mod modules (grouping mods that belong together or share the same theme). by using alternative modloaders such as rimpy or fluffys modmanager you can test them individually and add the entire module to your active selection easily. this makes trouble shooting a whole lot easier"
You may run mods without any sorting at all, if you get no issues - that is "proper sorting". You spend too much time in search of how to sort mods properly but do not understand that "proper sorting" = no issues in game. It may be any kind of sorting. If you get no issues then that is proper sorting. Read RimPy FAQ (there is button in RimPy) to know why and how it sorts mods.