RimWorld

RimWorld

ZKhai Feb 13, 2022 @ 5:08am
rimworld actually need how much GB in ram for 450+ mods? even 32GB ram is not enough
My computer is currently 32 GB ram, the game is loading mods, the task manager said the ram committed 31.9 GB then crash.
So is my computer problem or else. Run at 350 mods no problem.
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Showing 1-14 of 14 comments
Jigain Feb 13, 2022 @ 6:16am 
Entirely depends on the mods. Some mods just change the way anima trees look. Other mods are CE. Some mods work well with each other, others conflict heavily. Some mods are well coded and yet others have memory leaks.
Ultimate Oddball Feb 13, 2022 @ 7:14am 
Rimworld only requires 4 gigs of ram vanilla, so if your computer is using eight times that, you almost assuredly have issues in your mod list. I wouldn't have any idea where to start, though, so all I can do is wish you good luck with getting it figured out.

Also, you'll probably have better luck if you add mods one at a time. If you add a lot all at once and activate them, you'll have to remove them all and add them back one at a time anyway if there's an issue.
Last edited by Ultimate Oddball; Feb 13, 2022 @ 7:15am
coyo7e Feb 13, 2022 @ 8:03am 
From a debugging perspective, you could remove like, half your mods then try to reproduce it. PITA though to keep a list like that anyway unless you're really running into a major problem.

I'd personally start by removing the last mods I installed in the last week, then two weeks, etc. Generally the older stuff isn't getting changed as often and is more "stable" so it's safe to rely on them not being at fault at first.
Astasia Feb 13, 2022 @ 9:56am 
You have broken mods, there is no way any combination of mods on the workshop would legitimately use 32gb of memory. You are probably getting a memory leak or something either because of a specific mod or a combination of mods.

The only mods on the workshop that aren't absolutely tiny in size are the music ones. The biggest content mods are generally in the 20-50mb range, and the vast majority of any 450 mod playlist is going to be smaller sub-1mb mods. I've had 250 mod games that boot at under 2gb memory used.

I am fairly certain the music mods don't all get loaded into memory on boot, but I don't use any most of the time. If you have 32+ different music mods each adding 1gb of music and the game is really keeping them in memory then that might do it.
Winterbloom Feb 14, 2022 @ 1:03am 
just a fair warning, the moment you break the 450 mark, the moment you start having some funkiness on loading. Like audio deciding its files cant be found on first launch of the game for the day. Other than that 16 gigs seems to be just fine for me, and I dont use any of the multicore mods.
ZKhai Feb 14, 2022 @ 6:45am 
90% of the mods is qol(vanilla expanded,those must-have mods) and add new items/mechanic in game. 10% rest is retexture, and i see a lot of red too so i think that is problem too, i dont see any music mods.

Originally posted by Astasia:
You have broken mods, there is no way any combination of mods on the workshop would legitimately use 32gb of memory. You are probably getting a memory leak or something either because of a specific mod or a combination of mods.

The only mods on the workshop that aren't absolutely tiny in size are the music ones. The biggest content mods are generally in the 20-50mb range, and the vast majority of any 450 mod playlist is going to be smaller sub-1mb mods. I've had 250 mod games that boot at under 2gb memory used.

I am fairly certain the music mods don't all get loaded into memory on boot, but I don't use any most of the time. If you have 32+ different music mods each adding 1gb of music and the game is really keeping them in memory then that might do it.
ZKhai Feb 14, 2022 @ 6:46am 
I use another modlist that worked, with only 1-2 red lines(which is working), but loading it still takes like 15-20gb of ram. It has like 300ish mods.
coyo7e Feb 14, 2022 @ 6:46am 
Well as long as 90% of your mods are QOL, then it sounds like your life is better and I'll leave you to it.

Loading is always a hog, but once you're in the game, that's where the juice is on what's going wrong.

(Apologies, I'm being facetious however if you won't even list what you're using, it's kind of impossible to help for anyone with the skill/time/caring to try)
Last edited by coyo7e; Feb 14, 2022 @ 6:48am
Project Thylacine Feb 14, 2022 @ 7:44am 
I've never gotten far past 200 mods due to NOTHING working at that point.

Generally, I find it uses ~7GB tops, and nearly half of that is from race/species mods and SoS, biomes and animals.
It's also what contributes to most of the load time.
Girth Johnson Feb 14, 2022 @ 9:24am 
I have 69 gb and use 420 mods, no probs
ZKhai Feb 14, 2022 @ 5:48pm 
Originally posted by coyo7e:
Well as long as 90% of your mods are QOL, then it sounds like your life is better and I'll leave you to it.

Loading is always a hog, but once you're in the game, that's where the juice is on what's going wrong.

(Apologies, I'm being facetious however if you won't even list what you're using, it's kind of impossible to help for anyone with the skill/time/caring to try)

Since u mentioned it,The Merger of Mods [1.3] [ROYALTY + IDEOLOGY], this is the name for the modlist that i cant run.
It also provides a load order but yea still lot of red.....
Last edited by ZKhai; Feb 14, 2022 @ 5:50pm
ZKhai Feb 14, 2022 @ 5:50pm 
Originally posted by Unimportant Person:
I've never gotten far past 200 mods due to NOTHING working at that point.

Generally, I find it uses ~7GB tops, and nearly half of that is from race/species mods and SoS, biomes and animals.
It's also what contributes to most of the load time.

This is what i am currently using now,Age of the Rim 1.3 [0.7], nearly 300 mods, and no red warning.

I added like 60+ mods myself and still no red.
ZKhai Feb 14, 2022 @ 5:52pm 
Originally posted by coyo7e:
Well as long as 90% of your mods are QOL, then it sounds like your life is better and I'll leave you to it.

Loading is always a hog, but once you're in the game, that's where the juice is on what's going wrong.

(Apologies, I'm being facetious however if you won't even list what you're using, it's kind of impossible to help for anyone with the skill/time/caring to try)

How do i even share log files anyway? Mind to tell,i deleted the 450+ mods so cant share now but good to know how to anyways.
Jo_Rocker Feb 19, 2022 @ 12:27am 
Looks like you have a couple of sneaky mods in your list with hidden expensive hidden xml/dll coding - or you are using Fluffy or some obsolete mod manager and not finding the correct errors. Some mods still support these files, but may be considered obsolete due to the newer vanilla sorting features. It could be something small like a re-texture mod using the same dll code as Harmony not updating therefor overriding Harmony settings.

I had tons of problems with my mods until I tried out Rimpy. Download the Rimpy app and then run the game through that app/xml file. I was able to find a couple of small mods with hidden shaders and expensive and obsolete codes breaking the game. Rimpy is the tool most dev modders themselves use collecting the entire database and mod managers using it as base.

This is what Rimpy does:

First: Alphabetically
This allows mod lists to be standardized and will help with bug reports.
Contrary to some belief, alphabetized mod lists are 100% ok.
Every mod must be loaded according to a few things:
-Known dependencies are loaded above their dependent mods (Library mods like Harmony for example)
-Known conflicting mods are loaded above/below each other as specified by author/s
-Known incompatible mods are not loaded together

Second: Reads Vanilla Data
This is the information in the About.xml
This is the same information the Vanilla auto-sort feature uses.

Third: Manifest Files from Fluffy's Mod Manager
Some mods still support these files, but may be considered obsolete due to the newer vanilla sorting features.

Fourth: Steam Data
When a mod author states a mods' dependencies on Steam, RimPy reads it.
This may be considered outdated or inaccurate in some cases.

Fifth: Custom and Community Rules
Rules made by users like you!
Reviewed and then submitted into this mod.
This is also when your own locally made custom rules are implemented.
That means you can make RimPy sort mods however you want, automatically, once you make your own rules.

"try creating mod modules (grouping mods that belong together or share the same theme). by using alternative modloaders such as rimpy or fluffys modmanager you can test them individually and add the entire module to your active selection easily. this makes trouble shooting a whole lot easier"

You may run mods without any sorting at all, if you get no issues - that is "proper sorting". You spend too much time in search of how to sort mods properly but do not understand that "proper sorting" = no issues in game. It may be any kind of sorting. If you get no issues then that is proper sorting. Read RimPy FAQ (there is button in RimPy) to know why and how it sorts mods.
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Date Posted: Feb 13, 2022 @ 5:08am
Posts: 14