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What is your problem with drafting them + the attack command exactly? That it's too random in targeting? Using zones can help then, but it's just a weird trick at best, since they will still flee when running to that zone before being drafted and they will try to move back to the master as soon as they are drafted (unless already in fight range). It's kinda the nature of animal fighting.
Making them retreat/take cover is best done by undrafting the master, so the animal is not in attack mode anymore and comes back and of course unassigning them from combat duty to make them get back to their safe zone when your want your pawn to keep on fighting. There is no "direct" control on animals but to say:
1. get drafted and defend me
2. go and attack stuff you see
3. stop being drafted (does not work when currently hitting things)
Training itself just enables you do trigger these things, but has no passive effect outside of mods. They will still act like any other animals or like (exaggerated)undrafted pawns when not drafted.
Thats the thing. I had my elephants flee even thos I "released them" as soon as they are hit, making it a hit and run chase my raiders. You saying that this is no intended behauviour?
I train them obdience, then attack and release / release.
If its not intended I have to check if there is a weird under- mod altering it as I have mods directly influencing attack and release.
When I then release them and they get hit by f.e a LMG they run off.
https://steamuserimages-a.akamaihd.net/ugc/1822272203091275955/AA5DEABDDBE51CEA9AD2B1FAE8DD6B0862D666D1/
Smarty has toggled the "Animals attack" for following animals. Scipio is getting pinned by arrows, yet ignores all that and is currently going for Brío (north west of Scipio), which is quite a bit away. There is no fleeing.
What you describe does not sound like vanilla behaviour. I think CE has some suppression fire stuff that triggers fleeing, but I don't know enough about that.
they do flee in 1.3 but only when undrafted and in zones. Before you could just squish 25 bears or dogs in one field and have them body block. Now they flee. But trained dont, that has to be a mod issue