RimWorld

RimWorld

Dart Feb 10, 2022 @ 12:59pm
Best way to organize your work tab?
I'd like to think I do okay with organizing the work tab and making sure people are doing their jobs and if not that some sort of secondary job and manipulating the tab to get them to prioritize things necessary for the moment.

But how do you do it? I'd like to hear how you organize your priorities in the work tab. I may learn a thing or two.
< >
Showing 1-4 of 4 comments
glass zebra Feb 10, 2022 @ 1:07pm 
I pretty much do not touch manual priorities unless for special cases (though activate them instantly). Priority 1 needs to stay clear for emergencies, priority 2 is just used when I want something at the back further up, but doing that is usually indicating a lack already. I do use this early game sometimes e.g. when I want someone to hunt asap when I mark animals, which I then don't do very often. If I would do it often, it should happen for someone on priority 3.
The work tab is already designed from left to right from critical to luxury, so any number changes are usually just temporary.

Number changes that I do keep are usually 44 for haul/clean for my researcher and 4 on haul for someone I want to clean a lot. I used to have "plant cut" on 2, but don't anymore after the addition of guranlen trees and plant specialists (they are just so fast with "growing" even in early game). I just put it up higher on cold snaps/blight. I sometimes use 4 and 1 as reminders like having someone on construction 1 in early game, telling me that I want to replace that job with another person or using 4 on medical on the person I want as my back up doctor.

After I got a handful of people, I usually remove everything between "basic" and "haul" except for their main duties. Stuff like cooks and animal handlers need a long time to be able to just do 1 job though.

That is my idea. In reality, I've learned to have some deviation from that from learned mistakes. Warden will stay on prio 1 for all time now, after I forgot that prisoners need food when my people were all on prio 1 for some emergency hauling or whatever. But still: basically everything should stay on 3 or things will just get messy and hard to think through. I just disable what I don't want done.
Last edited by glass zebra; Feb 10, 2022 @ 1:14pm
coyo7e Feb 10, 2022 @ 1:12pm 
I use the "Work Tab" mod, it lets you set things from 0 to 9. I tend to put things like "patient" or "doctor" at 2, then the real job I want them to do at 3. I turn off the unwanted stuff or set it to 9. For some things like "hauling fuel to refuelable buildings" I ctrl-click the category and set a couple different pawns to like 2, because I don't wan them wandering across a map to pick up some berries or something.

This subjob-mgmt also allows me to set a few wardens with no social skills or good jobs to go feed prisoners but never talk to or try to convert them. Because it sucks to only have a single warden who goes off on a quest or who gets tired or injured.

I also set most people's firefighting priority number pretty far outside, because it's usually more reliable to just draft whoever is available.
Last edited by coyo7e; Feb 10, 2022 @ 1:13pm
AngleWyrm Feb 10, 2022 @ 3:43pm 
In the hauling jobs I boost the refueling task to much higher (3/9)
XelNigma Feb 10, 2022 @ 6:17pm 
Set things like fire fighting, bed rest, ect to 1.
Following that what ever their main job is also 1.
Secondary jobs are 2 and 3.
Clean and hauling are often set the lowest. And anything I don't want them doing gets nothing.

It's pretty straight forward, but it's also flexible, the work tab is not a set it and forget it kind of thing. You will need to go back and tweek it depending on your needs.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 10, 2022 @ 12:59pm
Posts: 4