RimWorld

RimWorld

Perahoky Aug 12, 2023 @ 5:23pm
ho0w to defend against/beat mechanoids, they are just cheating-strong
hello,

these mechanoids are unfair. They are immune against EMP and every shoot is a hit. thats not fair.
How to beat them? i getting attacked by 20 of them. They are increidely strong and kill my colonists by 2 hits.
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Showing 1-15 of 70 comments
Hykal Aug 12, 2023 @ 6:00pm 
Mechanoids aren't immune against EMP. From the wiki:

EMP does not deal physical damage. Instead, EMP grenades stun turrets, mechanoids, and mortars for 50 EMP damage, or 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for 2,200 ticks (36.67 secs). Immunity is applied on stun, and further EMPs won't extend adaptation. EMP also disables shield belts, causes brain shock on humanoids with brain implants, and vomiting on those with certain stomach implants.

What mods are you using?
Last edited by Hykal; Aug 12, 2023 @ 6:01pm
Wasted Aug 12, 2023 @ 6:05pm 
psy casting, spamming stun is a good start

psychic insanity lance on centipede. preferably one thats in the back ranks

pop smoke on always, best if in cover

focus fire

mechanator mechs also work great for tanking

for guns want/need mostly assault / charge rifles

i like to build lots of spike traps , that can really help slow down all kinds of raids
Last edited by Wasted; Aug 12, 2023 @ 6:19pm
burningmime Aug 12, 2023 @ 6:07pm 
Do you have a combat overhaul mod?

I actually find them not to be too much of a threat if you have a team wielding assault rifles and a couple front-liners with blades+shields+flak/recon/marine. I'd much rather fight a mechanoid force than an endgame human force. Mechanoids tend to very regimented in how you fight them; there's exactly one way.
AldouzTek Aug 12, 2023 @ 6:14pm 
Have 1 or two colonist with shield belt really help then put a sniper behind them, this can deal with mech even mech turret, just make sure you at max sniper distance.
Astasia Aug 12, 2023 @ 7:42pm 
If you are playing without mods that affect their balance, mechanoids are not any stronger than any other raids. Their combat power is more compressed, but overall difficulty is comparable to a normal raid. A scyther is slightly more dangerous than a tribal with an ikwa, but also costs 3 times as many raid points to spawn. That extra raid point cost is because mechanoids don't flee, not because their individual units are that much more dangerous.

If you are using Combat Extended, stop it. That will fix your problems.
MadArtillery Aug 12, 2023 @ 7:51pm 
Maces do wonders, Zueshammers are the anti mech specialist weapon though. Most mechs are weak in melee so catching them out is all you need for everything not a scyther. The faction on the whole is built around ranged superiority. Don't play to their strengths. Melee sanguinophages really screw them up as well, jumping from target to target, completely unhindered by heavy armour, especially if they can psicast smokepop to protect themselves. Completely shreds the poor things. Skip psicasters do the same.
Last edited by MadArtillery; Aug 12, 2023 @ 8:00pm
Perahoky Aug 12, 2023 @ 9:12pm 
no combat mods or extending mods. only stuff like giddy up and efficient hauling and so on. the game is pretty unbalanced.
Perahoky Aug 12, 2023 @ 9:14pm 
i used my last mortar shells against the ship, then they charged my base and i got them. i lost some animals but it went much better than any other try....

then i got attacked again by mechs - termites and so on. i just reloaded, i'm sick of this cheating ♥♥♥♥. they are way to hard and too many.
Hykal Aug 12, 2023 @ 9:14pm 
Originally posted by Perahoky:
no combat mods or extending mods. only stuff like giddy up and efficient hauling and so on. the game is pretty unbalanced.

What guns are you using?
What does your colony look like? Can you share a screenshot?
Do you have armor on your pawns?
What are your pawns' skills?
Do you use traps or turrets?
What difficulty are you on?
Last edited by Hykal; Aug 12, 2023 @ 9:16pm
XelNigma Aug 12, 2023 @ 9:45pm 
Dont engage them at range. they have more and will beat you. Get in close so your shots always hit.

Get walls and doors up, as they turn the corner have an EMP grenade ready to pop. This will stun them for a little while. this is your chance to unload. If your safe to step out from your cover do so. a stunned mechanoid isnt shooting back and you want this alpha strike to hurt.
But...
After the emp stun wears off they will be immune to another stun for a few seconds. So take cover and weather the storm. With luck you delt enough damage to manipulation and sight that there accuracy is horrible now.

Throwing EMP after EMP on the same mechanoid has no ill effect and will not make the stun go away faster or make them immune longer.

If its a cluster your dealing with, the turrets are blind to Smoke, get a smoke launcher and move in the smoke. the turrets will not beable to fire up-on you.

If you have a psycast, powers like skip and becken are great for pulling mechs into emp grenades and getting them out in the open.
MadArtillery Aug 12, 2023 @ 10:56pm 
Really need to get some melee or overwhelming boom going. Sounds like your wealth is just outstripping your combat abilities. Pirates are way worse then mechs usually. Got to play much more carefully when doomsdays are on the field and the amount of points put into single large units for mechs just make them easier to pin down.
Scarecrow Aug 12, 2023 @ 11:26pm 
I recommend you check out youtubers like Francis John or Adam vs Everything and see how they deal with them. They are very good players.
Raymond Aug 13, 2023 @ 1:27am 
lol I thought this is combat extended post or something. If you are playing vanilla combat and you are not farming mech for steel, you are playing the game wrong.
Perahoky Aug 13, 2023 @ 4:41am 
thank you all for those tips that are not insulting.

this is my first game i dont have extended stuff like "psycast" i dont even know what it is.
I dont have enough armor for all people. Still trying to gather steel and manufacture armors but dont have enough construction parts (translated).
whats a cluster? its this landed ship thing i had to deal with? There was no turrets.

i dstroyed the ship with 3 mortars, consuming all my shells. Then i dstroyed the charging mechs around the corners.

i have 1 sniper rifle, about 4 assault rifles, a few heavy and small MPs, pistols, shotguns and some meele weapons 1 sword 3-5 spears and so on.
I tried to establish turrets and more walls but run out of resources and production capability (at least in time).

Its the alone&naked gamestart, 20 pawns on flat land with casandra classic on adventure (3.) difficulty.

I just learned there are even stronger mechs with dozens of shots in a second. thats just stupid heavy ....
Perahoky Aug 13, 2023 @ 4:42am 
Originally posted by Scarecrow:
I recommend you check out youtubers like Francis John or Adam vs Everything and see how they deal with them. They are very good players.

knowing how to deal is one thing, having the resources and time to build the walls is another thing ...
and i got attacked by "termites" they just destroy everything
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Date Posted: Aug 12, 2023 @ 5:23pm
Posts: 70