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For me a clean rimworld 1.4 (all dlc) takes 10s to load.
Just adding vehicle framework and VVE brings it to 35s to load.
Mind you, loading ALL my vanilla UI and QoL mods (around 70) only brings it to 25s load.
Now loading all my UI and QoL mods + VF + VVE brings it to 53s load.
So we can say it roughly adds about ~25 seconds of load time.
[EDIT]
Seems there's a bug with the shaders, the author already noticed it and recommends people disable the RGB shaders in the mod options menu.
If you do this the total load time dropped from 35s to just 13s for me.
So that's an enormous difference and hardly worth disabling it for. Ride my brothers!
https://youtu.be/atuFSv2bLa8
The first time it ran RimWorld took an enormous amount of RAM (around 11GB+) and literally brought my PC to a halt. At least later on this never happened again.
Right now VF has replaced SRTS (with its helicopters submod) for me, but I'm still not replacing the Aerocraft Framework; the lack of intra-map flight, strafing, bombing, in-flight hover, and a few other features leaves much to be desired (I particularly like AF's quick load and dropping of colonists while a hovering craft is in flight which is useful for rapid response actions, and it's great to have unmanned drones that can be used to scare off predators from hunting children nature running far away from home).
Having actual ground vehicles gives a nice alternative to keeping caravan animals that still need to be fed even when not used for that purpose. Although not strictly VF, Oskar's VVE implementation makes it cheaper research-wise to access vehicles even though I believe the cost of construction is higher.
I do have other thoughts but I figure those are more on VVE than VF itself.
I still use SRTS but I've never liked how much research you have to do to get any decent craft.
While I'm more of a Helicopters player, I honestly feel like the amount of research time needed for the most heavy duty of craft makes it a white elephant unless you're playing very long term runs. I've used more of the basic Little Birds in my colonies than the gigantic Osprey in a majority of my runs, and I figure it'd be the same if I exclusively used SRTS core craft.
Besides, unless your aim is to raid and plunder the entirety of a 100% world the huge capacity is pretty pointless with the world being as boring as it is.
When manhunter raids start looking like this, you end up with obscene amounts of meat and leather, especially when its elephants or megasloths.
https://steamcommunity.com/sharedfiles/filedetails/?id=3018790226