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- huge replayability, because due to the random events there is an immense pool of possible new situations and methods to handle them. Most survival builders are "solved" rather quickly, e.g. you learn how much food you need to survive the winter. Rimworld is so complex and chaotic that you often face some unique situation.
- the detailed, The Sims - like person system. Your colonists feel more like actual individuums that are all different from each other. Especially if you care for their backstories and pay attention to the daily colony life. It is the only colony builder were I ever got actually sad about a colonist dying instead of just thinking "well, need a new crafter now."
The UI can feel too complex at first, but that is rather fitting for a game with many complex mechanics. I don't mind it, surely someone will chime in with UI mod suggestions.
Question: Why do you ask? You own the game according to steam, why not just play it?
Edit: I read your other posts. To be clearer on the UI: It is not perfect and rather a bit dry compared to new shiney games, but allows very detailed fine tuning of stuff. If you need fancy bright colors and slick menus you will not like it. But on the other hand it allows for very fine-tuned colony management where you have immense control over all the little gears turning in your colony.
Appreciate the genuine feedback—unlike the other guy who was just trolling (now blocked).
Replayability: I’ve often heard people say a game has great replay value, but in reality, most don’t actually return after a full playthrough. Are you saying you regularly go back for multiple runs after finishing? If so, that’s great to hear. Related point—how do you “win” in this game? Is there a defined end, or is it more open-ended?
Sims: I’ve only spent about 10–15 minutes playing once before, so I haven’t had a chance to really dive into the depth you mentioned. That said, I agree that making characters feel like individuals adds a lot of value to a sim colony game. That's a great selling feature.
UI: This one’s a bit of a sticking point for me. I work in software development and lead multiple teams, so I might be more critical than the average player when it comes to interface design and usability. Sounds like there may not be a mod that improves upon this. Usually avoid mods in games, but if there is one for the UI, that may be of value here.
Why I’m Asking Despite Owning the Game: I originally bought the game a while back after some friends hyped it up big time. But within minutes of playing, I was let down—especially after reading so many glowing reviews. The UI, in particular, felt underwhelming compared to the survival games I’d recently been playing. I made a post looking for insight—hoping veteran players might help me see what I was missing. Unfortunately, it was hijacked by trolls (like the guy I blocked), who couldn’t handle someone having a different perspective. A few helpful voices emerged, but the overall tone got toxic, and I ended up refunding the game.
Just recently, I was bored and thought about giving it another shot, which led to this post. I ended up re-purchasing it late last night. So yes, I now own it—but that wasn’t the case when I first posted. I only did the tutorial last night, and the experience was noticeably more positive—probably because I had more realistic expectations this time around.
Ui: RimWorld ui design focuses more on functionality than design, there aren't many mods that improve this. The only ones I can think of are RimHud, Dubs Mint Menus, Colony Groups and RimThemes.
RimHud: Displays most of what you want to know about a colonist right there at the bottom left of your screen when selected. It's also highly customizable.
Dubs Mint Menus: Adds addons or extra menus for the bills menu, research menu, plant selection menu, equipment tab and health operation menu.
Colony Groups: Adds colonist bar groups and quick actions for those groups.
RimThemes: Lets you pick a theme for your ui and menus. This can pretty up the game a bit. Right click float menus are unaffected.
'Are there mods for it' oh my sweet summer child. Name something, anything you want to change and there is almost certainly something in the workshop that will scratch that itch. Possibly the best modding community of any game I've played, and I've put quite a few hours into Skyrim.
Great suggestions, thanks for the tips. I'll check into those to see if they can improve the overall experience for what I'm after. Cheers.
Good to hear. I did search for something related to UI earlier and nothing came up, but admittedly, it was a very brief search before I had to leave for something else. Someone else just gave some great UI specific suggestions that I plan to look into.
There are DLCs that let you start a family, genetically edit your pawns or even grow them in vats, this adds a lot to that personal feel and is probably the most important DLC for me. (Biotech)
There's one that lets you play as a noble with titles and psychic powers, a horror-based one that's fun for a playthrough & a religion/ideology one for deeper roleplay.
After that, there are the mods, there are so many & quite a few large ones that offer entirely different experiences, I think you'll be missing out on quite a lot if you avoid mods.
Some mod mentions:
Save our Ship 2 - Build a modular spaceship you can travel around in, fight space pirates, search for treasure ETC with, has its own custom endings.
Vanilla Factions Expanded (Empire) - Reworks the royalty DLC with tons of cool new features that make it feel like a completely new experience. (Land ownership, poisonings, ETC.)
Combat Extended - Not my jam, but reworks combat entirely and uses things like ammo and callibers/whatnot, makes combat a lot more deadly and some people just can't go back to vanilla after using it.
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There are a lot more, both large & small - these are just some that significantly expand on content or change the game up off the top of my head.
https://steamcommunity.com/app/294100/discussions/0/591762563949160380/
You can view post histories via the drop-down arrow next to people's names, has some actually nice discussion in it, dunno if there's another other than the one I linked.
Appreciate the response. It’s becoming clear that replayability is a strong point for many players, which is encouraging. Personally, the only games I’ve really replayed—outside of a few colony sims—have been RTS titles like the Command & Conquer series or Starcraft, maybe a handful of others. Replayability is often promoted as a feature, but I rarely see people actually use it—so it’s a good sign that players are genuinely returning to this one after completing it, thanks to the gameplay variance.
I wasn’t aware of all the details around the DLCs. I haven’t looked into them much yet—my mindset is usually “Why extend something I haven’t fully explored in the base game?”
OP I suggest you not salt your thread next time expecting trolls because it quite literally attracts them and makes them more likely to say something.
Just tried this one, it is fantastic! More akin to some others in the same genre for displaying lots of useful information in a quick glance, without having to deep dive menus for the common items.