RimWorld

RimWorld

Anomaly is PURE GARBAGE
Give us something that expand the sandbox experience, not ♥♥♥♥ like this. There's already cthulu mods that are miles better than that DLC. Implement vehicle, boats that increase the stories people can have and expand the sandbox. Be better.
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Showing 1-15 of 36 comments
Just disable it bro
Zeromentor May 12 @ 10:30am 
While it doesn't stand up to the likes of Bio or Ideo, I don't think it was garbage. I didn't really care for Royalty either, but I feel like Anomaly is better than that one myself.
Originally posted by Zeromentor:
While it doesn't stand up to the likes of Bio or Ideo, I don't think it was garbage. I didn't really care for Royalty either, but I feel like Anomaly is better than that one myself.
Yeah but royalty at least added psycasts. Anomaly doesn't truly bring anything that's objectively of note to the game.
Originally posted by Melkor:
Just disable it bro
I love your name
XelNigma May 12 @ 5:25pm 
You had 3 DLCs that expanded the core game. they wanted to add something different. And I rather liked it. It was one of only two times I beat the game.
Its not for every run, but its a fun and unique experience when you do run it.
Biggest problem with anomaly is i feel like the differentiation between basic and advanced research of anomaly stuff. There should have been a single research type but deeper you went into a tree less research points basic anomalies should have given to you instead of outright 0. Also the anomaly monument being in the middle of the map outright instead of being 'provoked' into the map also lessens its luster while playing imo
It doesn't quite look like my cup of tea (I have yet to buy it), but others seem to enjoy it. Likewise, I enjoy Ideology but some find it forgettable or underwhelming. Too each their own.
Deadoon May 12 @ 9:21pm 
It's a chaotic mess of cool stuff, but I agree that it kind of doesn't mesh well with other content.
I personally love the ghouls, disruptor flares, serums, and the rituals. Those don't really become obsolete.
Bioferrite is nice; it's durable, has psychic boosts, is surprisingly good for melee weapons, is really cheap and easy to get, and can be used for fuel and atmospheric manipulation.
A hyperweave ceremonial hood is basically a full faced plasteel flak helmet with better insulation.

I still am keeping it enabled because of how much cool stuff it has to offer, even if some of the systems and events are annoying as all hell like death pall, cube, unnatural darkness, and metalhorror infestations.
Thale May 12 @ 9:26pm 
I don't know if you know this or not but, not every DLC needs to be the same kinda. Bonus Tip: You also do not have to buy them all.
Sedrido May 12 @ 9:49pm 
Originally posted by Thale:
I don't know if you know this or not but, not every DLC needs to be the same kinda. Bonus Tip: You also do not have to buy them all.
everyone says this but i will always hold the belief that if you don't own them all you just don't own the full game because every time i hear people saying this all of a sudden all the dlcs together cost over $100
Originally posted by Sedrido:
Originally posted by Thale:
I don't know if you know this or not but, not every DLC needs to be the same kinda. Bonus Tip: You also do not have to buy them all.
everyone says this but i will always hold the belief that if you don't own them all you just don't own the full game

I don't understand your point. Isn't that just semantics? "You don't have to own all DLC" is the same as "You don't need to own the full game."
The DLC would have been 10x better if instead of having all the anomaly content take place on the home map it had taken place in discoverable ruins, laboratories, void temples and other world locations that were themed around the anomalies themselves.

This way players could then choose to interact with these anomalies on their own term, venture out into the world, setup research expeditions and bring back hidden and forbidden knowledge and artifacts in an immersive and interesting way that encouraged exploration, world building and questing in general.

The content just feels hamfisted into the standard rimworld experience imho.

I hate the idea of shamblers / chimeras just randomly appearing on my map for example. But if they had made this a quest to explore an abandoned research facility where the previous civilization did research on using nanites with archotech technology to extend the life of its citizens, it would have been an interesting and fun expedition which has a completely different feel too it than what we currently have.
Last edited by The Blind One; May 13 @ 5:18am
Gnasty Gnorc May 13 @ 5:21am 
Most people don't want vehicles.

Just use mods. I feel the same way about vehicles that you do about the DLC.

Trash idea and shouldn't be in the game.
Originally posted by Sedrido:
all of a sudden all the dlcs together cost over $100

The total cost of the base game and all the dlcs in Australian Dollar is 170.75 with anomaly and Biotech being 80% of the price of the base game. With pricing points like these you cant be surprised when people criticise the game so harshly, its an amazing game with a lot of content but the pricing for it has been absolute abyssmal ♥♥♥♥♥♥♥ since it came out of EA. Anomaly is also argued as the weakest of the DLCs on offer but is one of the most expensive ones probably on the fact that they releases later than all the others.

You can check regional pricing on steam sales tracker, Europe and Australia always get ♥♥♥♥♥♥ on pricing ever since steam let devs dictate their own prices.
Last edited by Stealthkibbler; May 13 @ 9:45am
Originally posted by Melkor:
Just disable it bro
Cold
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