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You just need to keep their 'average' learning percentage between growth moments above >90% to get them to max out on their growth tiers.
There's no way to speed up the actual growth points itself aside from trying to keep their learning rate as close to 100% as possible so you get the maximum amount of daily growth points.
Things like the blackboards that attach to the school desk will increase the rate at which they fill up their learning bar but the item itself doesn't increase the total growth that is possible. It just makes it easier to get to 100% without costing your adult pawns more labor time in teaching.
In fact putting black boards next to the school desk might be detrimental to a child's total XP gain from the school desk as they will be done quicker with their lesson and thus accumulate less XP. The downside to this is that the pawn teaching isn't working, so it comes at its own cost.
TL:DR Keep learning bar at >90%, that's all you can do to maximize growth.
You clearly didn't understand my point it seems.
If you have a child pawn at 90% learning and they want a lesson from another pawn then they will go to the school desk to get a lesson. This would normally take lets say 3 hours and they will go from 90% learning to 100% learning as their learning bar fills up from the lesson. In that time they will get 3 hours worth of XP in any of the skills taught by the other pawn.
If you add 3 blackboards, each adding +20% learning speed you get +60% learning speed in total.
You'd ''assume'' that this means your pawn gets +60% xp while studying at the school desk right?
Nope!
Instead the normal 3 hours it took to get the child from 90% to 100% learning it now takes 3 / 160% = ~1,9 hours and your child pawn will only gain ~1.9 hours of XP.
Your child thus ends up with 1/3rd less XP in total compared to the other child from taking a lesson at the school desk.
Whether you use school boards or not does not impact or determine whether a child will reach the maximum growth tier.
One thing I didn't see mentioned is you want to schedule them for recreation which will have them focus on learning.
Well he asked if it was possible to increase the growth rate. Aside from maxing it out at 100% you can't really do anymore then that. Recreation does make them focus on maxing out their learning but once it is maxed out, anything extra does nothing.
You can easily get away with giving kids 6 hour work days, I haven't tested for more hours lol (I'm not a meannie), but I definitely gave them 6 hour work days with sweeping and hauling for all their childhood and they all came out with maxed tiers.
You just got to schedule in recreation time in between so they keep their learning rate maxed out and above >90%.
So I'd have them work three hours, recreate three hours, work three hours, recreate three hours, and the two hours waking up and before going to bed set to 'anything'.
I should test to see how much you can get away with but I don't want to overwork any toddlers 😞
as additional note
because to compare i looked 2 kid one with 91-95-97% learning need feel
91: +0.91% per day (learning factor 75%)
95: +0.67% per day (learning factor 125%)
97: +0.97% per day (learning factor 100%)
one of the reason on why i'm confused about the maths of it,
but i definitevely try to max their learning bar, now if you tell me having black board might be detrimental to that, i guess i'm going to delete some to try if allow me to stay at 90-95% plus instead of something like
-----
PS : i have was so curious that i have might found something (i have no mod on this save), I have now a 2nd child bellow 7 year old but birth from Growth vat if i'm not mistaken (thought it determined mostly birth quality and change what it take to have a child), will test with next natural birth if it have an influence on it, but I did not read something like that on the wiki
that is also inconvenient but i shall nontheless keep on this route. thank you all for the answers :)
Consider that;
Kids from 3 to 7 have 4 years to grow,
Kids from 7 to 10 have 3 years to grow,
Kids from 10 to 13 have 3 years to grow.
Kids in the 3 to 7 bracket thus gain growth points slower than the other two growth stages because they take an extra year to reach their growth moment and the game compensates for that proportionally. I suspect the kid with 95 is a child between the ages of 3 and 7 am I correct? That's why it's growth points are slower because it has more days in total to reach its growth moment.
Blackboards do make it 'slightly' easier to keep at 100% but as I said it comes at the expense of XP from school desk lessons.
I personally still use them if I have the space for them but they are by no means necessary.
No it don't matter. But children who are in the growth vat from 3 to age 13 don't receive any growth points so will not gain growth tiers. They have their own system of random skill boosts where every time they age 1 year they will gain 8000 xp in a random skill. However you can totally put a baby into the growth vat till age 3 then take them out till they are 13 and then put them back in until they are 18 again. Just make sure they have a normal childhood and they will gain lots of passions and good traits.
yes, i was redacting my answer while playing in the backgroud and got an extra child on my hand, that is when i took notice of similare growth rate for roughly similar learning need filled
xp is not my focus, i just want the cildren reach maximum growth before their next growth moment, so it can be a high quality colonist later,
that is my focus, since it's impossible to swarm attackers in a swarm of people, just having higly trained and equiped people will have to do
There are two systems of learning tracked in the game's mechanics. All pawns gain (and lose) XP in specific skills as they use those skills (and sometimes in other ways). Child pawns have the learning % meter, but *this does not replace* skill xp nor modify skill xp; they are also still gaining xp, and activities that fill the learning % meter usually also have a skill that they are associated with. Blindey is saying you can try to optimize things so that your child pawns get more total xp from lessons while keeping their learning % meters full. It is a minor advantage...they are the sort of player who enjoys creating and combining minor advantages, if you are not that sort of player you do not need to perfectly balance your blackboard count.
The game offers no advantages for pawn childbearing, there is nothing in the game mechanics to encourage players away from exclusively using vats for fetuses. You can also grow a baby to age three with no mechanical disadvantages, and children can be vat-grown for all of the 1-3 *and* all of the 13-18 phase without it changing them into vatgrown soldiers (but it is close). Obvious design choices were made to have growth vats appeal to instrumentalizing players.
-for now i'm mostly in maxmize phase, already played enought with gene, now time to combine equipement gene and education to see how absurd stat can be
-i've noticed, from raids, to just the upkeep, slot can costly past some point, plus it's a pain and not the spirit of rimworld to have too much people, so i gave up this route quite some time ago
Asking because I've been 'forcing' my kids to Read (by queuing lots of books), when ever that book reading Learning need is queued up, so as to keep the 'Progress to next tier number' maxxed full (3 or 4).
After close calls getting to level 8 with the first two kids born, wondered if this might be a good idea get them to L8 a bit sooner.
Does this work? Thoughts?
it's a calculation between,,, the number of years before next growth tier, aging factor (set by storyteller option), and above all alse the learning need that is different that of learning skills.
So you have to let kid be kids, limit their work, do not draft them and if you must, modifiy the storyteller option so kid age faster.
For example, child above 7 years old with aging factor of 100% with learning bar at 95% it's 0.95 point per day from what i recall
I don't see the point of having a bar that needs to stay over 90% to earn any significant learning. It feels a bit misleading. In practice, 80% of the bar isn't particularly relevant. Just the last 10% of the bar truly matters. That's what determines whether you'll get 90% of the traits and passions (roughly, I haven't done the math on it).
The learning system feels like a bit of an afterthought. It doesn't feel very natural or exciting.
It's strange that in order to optimally educate a kid, you have to keep watching their learning meter as they sleep and then wake them up in the middle of the night if it falls below 90%. I mean, helicopter parenting might work on some level irl, but this level of micromanagement feels off. I think it could do with something a bit more based in reality.
We build classrooms with desks and blackboards only on the off-chance that a kid MIGHT decide they want to learn something in the classroom instead of a number of other random activities. Why can't it be like a proper school instead, with a predetermined schedule and predetermined teachers?
Is there any mod I could use to make child learning better?