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Many parts of ideology have negatives to counteract their positives. Transhumanists get mood buffs from artificial limbs, don't mind nutrient paste and have access to neural superchargers which boost learning speed and are one of very few things that can push consciousness above 100%, they complain a little if they don't get the superchargers but not enough to offset how easy they are to keep fed and otherwise happy.
If you want an easy ideology, go for it.
Want one thats near impossible, Sure knock your self out.
But mainly it for changing how you play in vanilla. getting a theme or setting and having actual rules ingame follow that theme.
The complete lack of balancing is 100% true, really makes ideology a lot less interesting. Many options exist purely for challenge runs. While I do like challenge runs, everything being -mood is a pretty boring challenge run compared to biotech challenge runs that have that mechanical grit to torture you with. Mediocre for challenges imo. If you just want an easy win ideology has you covered in spades though.
Surprised you still never figured out the trees being cutting job from our previous discussions. It's a job like any other, they ignore it if you tell them too. You also have to tell them what level to prune to if you didn't notice that either. A pruner is generally best to be fully dedicated to pruning indeed though. You can get a lot of trees done with 1 pawn if you specialize them. The combat swarms can get impressively large per pawn. Great fun for optimizers like me making permeantly neurosis pulsed tree huggers. Much of their enjoyment the puzzle of optimizing the hell out of them. Could the system be more interesting though? Absolutely, it's no mechanitor.
As for what people see in the dlc? They look mostly at the surface and don't even realize how many memes are fake do nothings. Ideology is the only dlc that is an empty box without mods. Mods don't make the dlc good, they carry the dlc on their shoulders and make it exist.
And then you added "skill issue" but reworded it to make it abundantly clear that you're serious.
Exactly, yes, that. Biotech is just better Ideology in every way.
Yes, I listened abundantly, it's just that I'm at least 70% sure that I was doing what you said I should be doing, but that didn't make my problems I had disappear when you said that you didn't have them.
Also, funny you mention the mechanitor, because once again, Biotech is just better Ideology, Mechtech is just better Gauranlen. I'd forgotten to mention that.
If I can't enjoy Ideology at least I can love to hate it. I just wish I'd formed my own opinions based on asking questions about features rather than just being like "yall like it, I'll like it". I might have Royalty, which would at least give me Vanilla Psycasts Expanded even if it lacked in main content as well.
Also I'd like to thank you for the advice you gave me about how to use my time. I've gotten a massive boost in confidence already just by allocating 2 hours to working. It really helped a lot.
Overall we agree pretty hard on ideology. Personally I'd really like for them to go back and polish up the older dlcs a bit. Ideology needs it the most out of all of them but they seem allergic to changing old content.
Literally every other game out there works the same, whether it's DLC, mods, or updates. You always run the risk of not being able to play old saves when you change a game's files. Some DLC, because of their nature, are less of a problem but Ideology changes much of the game. It is what it is.
Have you ever heard that slavery has never been profitable. Strange isn't it? But it is actually true. It turns out that paying people and making people work out of their own free will is much more effective. This is why slavery is always abolished in nations that become or are rich. The reason slavery makes everyone poorer, including the slave owner is:
1. The slaves do not work efficently. Why should they work hard when they get nothing for it.
2. You have to employ people that only keep the slaves in line, which means those people are not doing anything productive.
3. Slavery slows down inovation and scientific advanacements. Why should a slave owner want to spend time to inovate to develop something like a tractor? He already have something that plows the fields. Creating tractors and make a lot of the farm automated only reduse the need for the slaves, which means he wasted his investment into them. So the slave owner will advocate against research and development only to protect his own assets.
And all of his competition will also not be able to inovate and research new and better things. If he has a free workforce, you will not be able to compete to pay for the research and development as you need a slave workforce yourself.
Yes. Slavery is not optimal in Rimworld, just like it isn't in real life. However. Ideology is a roleplaying DLC. You have slaves because you want to roleplay a coloney that has them. Not because they are the most efficent way to do things.
I came into the slavery feature expecting it to not be much more than just evil recruitment anyway, and I was still disappointed with how there was genuinely not one thing else to it.
Ideology does definitely add that variety like having mole people and cannibals, but it doesn't go any further in any interesting, leaving the feature feeling superficial. It only exists for swapping around the desire to stay alive with the desire to raid, the swapping the desire to bask in sunlight with the desire to hide in the dark, swapping the desire to have a normal diet with happy cannibalism.
It doesn't feel like giving them a culture, it feels like just changing the system and being forced to build a church, and more importantly, it doesn't feel fun.
It IS a roleplay DLC, but it's not a good one.
I adore roleplay colonies, most of my colonies are role plays with a ton of restrictions and the like, I was here before biotech and the depth you can get in a roleplay was pretty shallow with ideology due to it's lackluster systems but biotech can let me do so much more with roleplay it's unreal. I wish people would stop using roleplay as an excuse for a mediocre dlc. It could have been a lot better and nothing is really stopping the developers from doing things like updating it for the better. Why should like half the memes do nothing? Even in high impact there are memes that do nothing! Nothing isn't a boon to roleplay nothing is nothing!!!!!!!!!
If you are just getting started with RimWorld Ideology may not make a lot of sense and just feel like arbitrary rules/restrictions/bonuses, but after a few hundred hours of success in the game I think it should eventually click for most people and they will appreciate how much life the expansion breathes into the game. A lot of us were already sort of doing what Ideology does by the time it came around, setting self-imposed restrictions and themes on our colonies to keep things fresh, but Ideology took that concept and made it "real" and dialed it up to 11.
It's not going to be for everyone though, if you treat RimWorld as a "game to win" and/or just always try to play very optimally, then Ideology is not at all about that. There is balance there, most of the memes are balanced to some degree or simply do not add power, and some of the precepts that allow you to toggle certain minor mechanics come at the cost of having to deal with the ideology mechanics to begin with (altars, expectations, conversion). That's not the point of the expansion though, you don't pick Tree Connection to get a balanced experience, you pick it to play a run in an entirely different way than usual, it has trade-offs and benefits, but it's likely going to be harder than usual overall and that's fine because the challenges and gameplay are unique to that meme. Many of the memes do that, and then combining them creates something new again. Tree Connection + Cannibals, Tree Connection + Darkness, Tree Connection + Nudism, these are all very different runs.
I don't know if any expansion going forward can ever really match Ideology. How do you create another expansion with infinite potential?