Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In game they shutdown all your power consumers and there is no countermeasure.
In RimWorld, instead of thinking of it as the solar flare making a device "not work" think of it more as colonists refusing to plug it in for a duration to protect it from potential damage. As for frequency, our star is pretty tame compared to most other stars when it comes to flares. Something like a red dwarf star would have much more frequent and severe flares on the regular. The solar flare event makes a lot more sense than some of the other incidents, like eclipses.
Also, Vanilla Factions: Ancients has the ancient tech that works during solar flares. There's also the solar flare protection mod, but that thing requires ~20K watts of stored power to run (meaning lots of powerful batteries from a mod like RimFactory), so really needs to be used with other mods of that nature.
Vanilla Cooking Expanded also adds canning, which gives you a convenient food preservation method that doesn't rely on electricity/cooling.
toss in terrafom rimworld (just drill or build your own geo thermal vents) and power is no issue... or go straight to rimatomics.
20k is pish posh...