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Else i personally go room by room, so i wouldn´t even realize that there are so many on the map at the same time, till i discover them. Probably having the one or other zeushammer would be advantageous. And with 21 people some probably have insanity lances or low shield packs and whatnot.
Also i suggest to get more charge rifles. Like they have more armor penetration. And at close range like in these complexes - chain shotguns are good. You will not make much use of the assault rifles there - as these are about the range advantage. Heavy SMG is good for close range, but the other options are better. Having a guy with EMP grenades could be a good idea.
Else: ye - i would probably also need to reload the one or other time.
I made an Excel sheet to calculate the raid points approximately and the raids, even with quests are in that range. i never witnessed more raidpoints than 10 k per Star.
Its definetely no mod fault. I play pure Vanilla.
The Neanderthals spawns only after hacking the terminals. Even room by room that many Mechanoids made massive problems for me.
I didn't expect such a Threat, i just send some colonists to kill some neanderthals and mechanoids or bugs. Not a 30k+ raid. At my first try i even just walked into the complex without any care.
How would royalty help here ? I'm pretty sure you're getting beat up pretty badly even with high-end gear in this situation, plus these maps tend to have massive reinforcement just to make sure you die for good in case you beat the actual complex
I assumed they woke up all at once if you hit the first one, maybe I'm misremembering, if they keep sleeping then room by room might be doable cleanly if you have crazy damage and enough EMP
The location was far more than 60 Tiles away from my colony, so no droppods here.
Additionally if i would use antigrain warheads i would destroy the terminals i needed to hack and fail the quest.
Stone cutting needs time, i had no time because there where no food and i couldn't make a caravan there.
I think he means the Psycasts. I got some Psycasts but i rarely use it. Sometimes the teleportation or the Water puddle thingy but i think there are a lot more useful skills i didn't use correctly.
Only one room wakes up if they get disturbed, but if something like fire spreads through the steel walls the nex room wakes up and so one. It can easily overwhelming.
Skip shield and persona zeus hammers mostly, and legendary cataphract as a fallback. If you want to feel overpowered and kill them all yourself.
Or berserk pulse to just get it done quickly. A handful of pawns casting berserk pulse into those packed little rooms at the same time would have made it a cakewalk.
You kinda want to use berserk pulse but psycasters are annoying to accomodate and they're kinda cooked after the first or second cast