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Cant speak for ROM havent used it but anyone telling you Psycast is balanced either has no clue what their talking about or their mod list always includes the VOID. Psycast is overwhelmingly OP so much so that even tho I love the mod I dont use it any more. The level of self control I have to implement to keep it fun and not just wipe everything instantly is too much.
Example (Cause I do more than just run my mouth xD): Second level of the Ice psycast skill tree can unlock an ice beam that costs 12% focus (Dont quote me its been a while but roughly 12%) Make your kill box a hallway and anything made of flesh are doomed, and mechs are still gunna feel it. It makes it so your colonist cant move, BUT with the second skill in Warlord you can use the Jump ability to get free and the beam remains. This also costs almost no focus so you can shoot a second beam at the same time if you need more damage.
Speaking of Warlord, the Fire focus mixed the their other mod Skills expanded with aiming + a minigun = pure annihilation (It is like the 3rd or 4 skill you can get on the warlord tree).
There are more, but my main point with showcasing these is they can all be unlocked within your first week of anima tree meditation on default settings for the mod, and even nerfed to 25% psychic exp gain its still pretty easy.
TLDR Psycast Expanded while being SUPER COOL is so OP it made playing at 500% threat scale boring.
RoM is OP, but it also is bornering on game overhaul, and conflicts with a hell lot of mods, so it's a bit iffy. But let's just say everyone being a wizard can get a little crazy.
Rimworld of magic is just... it's basically sandbox games logic, here have whatever OP power you want and do what you will, we don't do balance here
I understand that the guy above thinks VPE is OP but like he said, he didn't try RoM so he has no idea what actual complete imbalance looks like. You can abuse VPE, like you can abuse some DLCs, but overall there's some effort to keep it not "auto-win" button. The effort just isn't there with RoM.
Also VPE won't do anything relevant against Void I'm pretty sure
I'll try the ice beam though, I kinda disregarded that entire tree when it killed half my colonists due to friendly fire but if it packs enough of a punch to warrant playing around it that might be fun
Royalty psycasts are already OP. Both mods mentioned are more about which flavors of OP you are looking for. RoM changes pawn stats though in a way I think can potentially make it more OP, like IIRC each "class" has some passive effects as you level it, which can include things like movement speed and damage reduction (?). VPE is more strictly related to active abilities. It's been a while since I used RoM though, it used to be pretty horrible for game performance and compatibility, largely because of jecstools, so I kind of happily accepted VPE as a better running replacement and haven't looked back.
Exploit the mechanics, fair enough. However Id also like to phrase it another way. Use its full potential. Honestly even without exploitation its really strong. Sappers? Wait for them to make a hole in your outer wall and shove and Ice beam through it. Thats not "Exploitation" thats good tactics but it can still damn near wipe the raid. I get self control but theres limits if I gotta forgo over half the mod and play like I eat crayons then its not well balanced xD
Dont get me wrong tho, I love the mod. Super cool idea. Really hope they add/tweak some stuff to make it less OP tho. Maybe more customization in the mod options so people who like the OP can still be happy too.
I didn't mean it as "cheating", what I really mean that you can exploit any mechanic in Rim, let alone mods. Once you understand how any given part of the game works, you can bend it to the point where you can't reasonably be defeated by the game anymore.
Of course, that also makes the game a little boring, and makes for a bad story, so what I'd consider "natural and fun" way to play is to RP a little and not build things no person would ever reasonably build, like elaborate killboxes and such. Actually going with colonists personal traits... Could be just me tho.
Funny sidenote, been using VE Psycasts for... a long time, I don't think I ever used the ray. Now I will have t try it. Weirdly enough, when I said "mostly" not OP, I saw the improved skipshield I forgot the name of. If you get it on two colonists with high heat tolerance, you can make all your colonists and structures nearby virtually invulnerable to any ranged damage including things like Doomsday while still being able to shoot out.
I don't think RimWorld is a game where "using things to their full potential" is going to be very fun for very long, that's just not really the gameplay here. If you have a sandbox in your backyard with some little shovels and buckets, and parked next to it is a backhoe, it might be entertaining once to use the backhoe on your little sandbox, but normally you are going to want to actually play in the sandbox and not try to "defeat" it.