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Luciferium Administration:
Animals do not take Luciferium automatically, even if it's available in your colony.
You will need to manually administer it to your Thrumbo through the health tab by selecting the option to "Administer Luciferium."
This applies to all animals unless you're using mods that specifically allow animals to autonomously consume drugs.
Effect on Your Thrumbo:
Luciferium provides powerful regenerative effects that can heal wounds and scars over time, making it ideal for keeping your Thrumbo in fighting condition.
It does require careful management, as the animal will become addicted, and missing a dose will lead to withdrawal, which is fatal.
Long-Term Management:
Ensure you have a consistent supply of Luciferium, as the addiction means you'll need to administer it every 6 days.
If you run out, your Thrumbo will go into withdrawal and eventually die. Make it a priority to maintain a stockpile by trading or crafting (with mods).
Using Mods for Automation:
Some mods can simplify drug management for animals:
Animal Gear: Allows animals to equip items, which might indirectly reduce wounds through protective gear.
Rimworld of Magic or similar mods: If your Thrumbo has magical enhancements, it could mitigate wounds or make healing faster.
Pharmacist Mod: Streamlines medical care, which could indirectly reduce the burden on pawns treating wounds.
Battlefield Strategy:
To minimize frequent severe wounds, consider equipping your Thrumbo with mods like Vanilla Expanded Framework or Animal Prosthetics, which allow for armor upgrades or enhanced resilience.
In summary, you'll need to manually administer Luciferium to your Thrumbo, but the tradeoff is worth it for its regenerative effects, especially if you can secure a steady supply. With the right mods, you can further automate or enhance its capabilities for even greater performance. Let me know if you'd like tips on optimizing mod setups for your colony!
For a ranged colonist the ~10% moving and 15% sight have a little more combat value, and the x80% pain modifier is less dangerous. For an animal though, ya I'd personally say luciferium is all downside and no upside, outside of fixing permanent injuries, but the rate that happens isn't going to be meaningful or reliable for them.
i play rimworld super casually, despite having put in a good amount of time (70% on console) so i dont know a lot that isnt covered in guides from youtubers like Noobert
Manipulation has some effect on melee combat, but it's pretty small and has a cap. 10% manipulation might be around 1-2% chance to hit, but the effect of manipulation on melee caps at 150% so if you are using the animal bionics from VGE you might already be capped there.