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I see no reason to switch away from RimPy, it works perfectly fine for me and is what I have installed and am used to using, so I'm not going to bother looking into and figuring out something new. RimSort might be fine, and might be worth grabbing if you don't have RimPy yet, but I can't imagine it being worth taking extra steps for.
That said, being new to modding is it worth it to get a mod manager?
Keep in mind tho that I have a pretty powerful rig, At least for RimWorld standards, and I use a lot of performance mods, as well as a lot of compatibility patches between my mods.
im running on a 300$ 5 year old walmart laptop
but yeah ill give RimPy a try, thanks
Here bro, this is video has all the mods you'll need to turn RimWorld into a super smooth experience. Keep in mind that even with all these mods you'll need to make some sacrifices eventually if your rig is not all that good. Good luck in the Rim!
There are really only two situations that should happen, the prerequisite for a mod was forgotten by the author, or you have a conflict. If you have a conflict, sometimes it can crash or generate a hard error one way, but "let you play" the other way, but in either case things are broken, one mod is going to be more or less taking priority and some stuff isn't going to be working as intended. Conflicts like that are pretty rare, and I would always solve the conflict rather than just reordering them so the game launches.
The main reason to use something like RimPy is simply so you can change mods outside of the game. I haven't used the in-game mod list in many years and I'm aware it has seen significant improvements since I last did, but I can't really say whether the in-game sorting is as good as RimPy's sorting. I just use RimPy so I can make changes to my modlist without launching the game multiple times, and so far the RimPy sort button has and continues to work fine for me in terms of avoiding load order errors.
As far as the RimPy database being "out of date," I don't think it really is, I think that's something handled by user uploads IIRC and I know it contains some relatively recent mods. The database typically only handles major mods like the VE stuff, or mods with issues, having a bunch of mods on your modlist report not being in the RimPy database I think just means nobody has found any reason to upload specific load rules for them.
Not every single combination of mods has been tested by anyone, so I go in assuming I'l have to do manual re-ordering. Sometimes when I single out a mod that's breaking something in-game, I've been able to make it work by trying to slot it either as high as possible (after the DLCs, for instance) or as low as possible (right at the end, before Rocketman if it's in use). I'm no programmer or master modder, but that's just something that sometimes works for me. Otherwise, as long as everything's set after its dependencies, most of the time things work.
Feeling a tad fragile?
That being said, RimSort is broken to high heaven and functions like ♥♥♥♥. Use RimPy for your mod management, use RimSort for Texture Optimization.
Didn't read anything anyone else said in this thread, guarantee they're all wrong. No, I will not subscribe to this discussion.