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Regardless, a few of those technologies can be found in the Rimworld, the planet you will find yourself inhabitating from either crash landing or from surviving tribals. Among 20th century tech you will find technological marvels, both from 55th century and from a highly advanced lost civilization, such as cybernetics, augmentations and even a whole spaceship that serves as an optional end-game scenario to get off the planet, possibly into one of those glitter worlds.
Basically it's Fallout, on a distant human colony. You have the "brotherhood of steel," The Broken Empire, that still retains mostly advanced tech, powersuits, energy weapons, plasma swords, and then you have the common survivors with clubs or homemade pistols just struggling to stay alive.
Depending on world settings which may make the planet a global desert or snowball, the terraforming may not have fully taken, either.
Most of the 'modern' to spacer age societies on the planet are either pirates who have settled down, spaceshipwrecked survivors who have started new societies, or pioneers who left a more advanced planet and spent hundreds to thousands of years in cryosleep on a STL spacecraft. Heck, some may not have known the planet's actual situation before booking their travel.
The reason modern-era weapons are used at first is because they're reliable and don't need super-high-tech factories to produce and maintain. A gunsmith with a decent workshop can assemble some of them in less than an in-game year after crashlanding. Heck, some colonies will find themselves using bows for some of their people early on because you don't even need a good workshop to make those. Benjamin Franklin would approve.
Earth animals are even easier. Some people brought them because its what we can most easily consume and relate with. We wiped out indigenous animals to a point and our fauna took over.
Space travel isn't instantaneous in this universe, it can take hundreds or even thousands of years (people need to go into cryosleep for the travel time). The human empire of old has fallen. Technology has regressed or advanced to varying degrees, some worlds/groups being more isolated then others.
The game takes place on a Rimworld (A world on the rim). The world is not united but is rather made up by different groups, some just try to survive, others are outlaws, we have primitive tribes, etc (all with varying degrees of technology accessible and understood).
Also, since the most standard start is a crash landing (through escape pods) for a small group of survivors. How would a group of castaways easily make modern firearms? The fact that they can even eventually work their way up to their equivalent of more modern stuff (science fiction stuff) is the weird part :P
For animal life, if you are going to colonize other worlds you tend to need to terraform them, using earth fauna and flora to establish a ecosystem (as part of the process) isn't that far fetched. But don't mistake them for perfect representation of earth fauna, just as a example, a Rimworld hamster is WAY bigger then a earth hamster (to the point of being a potential threat to a human).
The game has you start with limited machining tech and never catch up fully to the industry of advanced worlds. You manufacture what you're able to scratch together in the bush, Khyber Pass gunsmith-style. Amd although the game doesn't feature ammo, logically, you wouldn't take something that you'd have trouble supplying and maintaining.
Therefore, yeah, the standard survival kit in spacecraft pods includes a plasteel helmet and what was originally, over a decade ago in alpha, directly called a Lee-Enfield and then, for some time, a Survival Rifle.
There are different kinds of planets with different levels of development. Aliens don't exist in RimWorld and neither does Faster Than Light travel. RimWorlds are chaotic, lawless worlds. They are not colonized, they are not civilized, which is why you see varying levels of tech on there. Anyone who is on a RimWorld is on a RimWorld.
The game is a good "colony-sim" with lot of freedom and great mods, the lore is not what make this game good.
you can have colonists that are generated as hundreds or thousands of years old with the implication that they've been in suspended animation e.g on a multi generational spaceship
time is a flat circle
I've always felt it sort of has to be this way to allow enough room for players to leave it up to their imaginations. Afterall, one of the planks of the game is telling yourself story from the tension generated by the storyteller.