RimWorld

RimWorld

Rhanos Dec 21, 2024 @ 1:19am
How good rimefellre is?
Just install mod and still figure out how to build it.Is it make OP and make game easier or there are something better than it?BTW Is oil infinite?
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di eshor ribly Dec 21, 2024 @ 1:23am 
In some ways it makes things easier, in other ways it doesn't. It has a more in depth way to get chemfuel and chemfuel accessories, but you also have to deal with the headache of setting up the system and operating it.

Oil isn't infinite, but there is a lot of it per map.... usually. More than you'll really need in a normal game any way.
Rhanos Dec 21, 2024 @ 1:27am 
Originally posted by di eshor ribly:
In some ways it makes things easier, in other ways it doesn't. It has a more in depth way to get chemfuel and chemfuel accessories, but you also have to deal with the headache of setting up the system and operating it.

Oil isn't infinite, but there is a lot of it per map.... usually. More than you'll really need in a normal game any way.
Is it worth to try set it up?I don't know how useful chemful is.
blackrave Dec 21, 2024 @ 1:36am 
From my experience once you get started it pretty much deals with your power needs, since chemfuel becomes non-issue and also some materials are fairly easy to craft (plaststeel, synththread, hyperweave and neutroamine are first that come to mind)
Napalm is fun, but overall I would rate it- realistic, but OP.
Oil is not infinite, but for all intents and purposes it is- ypu must pump it in obscene amounts to make a dent in oil basin and even then oil will eventually refil if left alone.

If you want something more gamey, but balanced try Vanilla Chemfuel Expanded and its unoficial expansion (changes some things and adds a lot)
No napalm sadly
Rhanos Dec 21, 2024 @ 1:54am 
Originally posted by blackrave:
From my experience once you get started it pretty much deals with your power needs, since chemfuel becomes non-issue and also some materials are fairly easy to craft (plaststeel, synththread, hyperweave and neutroamine are first that come to mind)
Napalm is fun, but overall I would rate it- realistic, but OP.
Oil is not infinite, but for all intents and purposes it is- ypu must pump it in obscene amounts to make a dent in oil basin and even then oil will eventually refil if left alone.

If you want something more gamey, but balanced try Vanilla Chemfuel Expanded and its unoficial expansion (changes some things and adds a lot)
No napalm sadly
So it OP right.Because it seem hard to set it up so I want to make sure that it worth to watch guide.
blackrave Dec 21, 2024 @ 2:24am 
Originally posted by Rhanos:
So it OP right.Because it seem hard to set it up so I want to make sure that it worth to watch guide.

As far as power and materials go yeah, a bit.
Granted, setting up and research takes some effort, but once done, you have practically infinite chemfuel and some other materials.
blackrave Dec 21, 2024 @ 2:28am 
Now, I must insist that it's not the issue of mod itself- it is very well made, but it's the issue with relatively small scale of the game.
Oil basin size is somewhat realistic, and that creates problem, since you need civilization to start running out of oil, not 30 guys in a village.
blackrave Dec 21, 2024 @ 2:32am 
Vanilla Chemfuel Expanded solves it by making deepchem (its equivalent of oil) rarer and more limited.
Less realistic, but also more fun from gameplay point of view.
My headcanon is that previous civilization that inhabited the planet before mechanoids and insectoids happened pretty much tapped out most of the fossil resources, so that's why they're rare.
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Date Posted: Dec 21, 2024 @ 1:19am
Posts: 7