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The only thing You can´t change - i guess - if whether it´s ambient horror or with monolith, as it wouldn´t spawn a monolith on the map...
Else interacting with the monolith is how You increase the threat level. You can leave it alone, or advance it. And then You even have rituals to provoke threats.
So i´m unsure what You mean.
Do be aware the anomaly settings are frequency, not threat scale. Nothing about the anomaly settings in set up effects how hard the anomalies will be. Scale the same as human and mech raids.
But the DLC also provides a weapon to deal with all that: the incinerator. Sadly it requires anomaly research...
The actual downside of incinerator research is it requires precision rifling which is super annoying and always the bottleneck preventing me from getting it. Even with difficulty penalties applied to anomaly research for the 80% efficiency it tends to go pretty fast. Psicasts the real mvp for anomalies though. Stun(lvl1) or vertigo pulse(lvl3). Well worth getting a bunch of lvl 1 casters to fish for stun if you go really hard on the anomaly frequency.
Generally find having decent melee combatants and access to fire and/or emp to be the main things having done both a no psi casting and a psi cast heavy full anomaly ending run now. Psi deaf Mechanitor from Biotech is very much a fun way to play anomaly.
I'm asking if it is possible to change the anomaly frequency without having to go into custom setting for the storytellers, which is tedious.