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Birth control is mentioned in basically the first sentence on the store page for the DLC.
Human growth is naturally accelerated so that children become functional members of the colony much faster than normal, with a slider to adjust this acceleration.
Personally, id hope something like vanilla outposts expanded is included so you have a way to "dump" these extra colonists and "spread your influence".
Another fun thing would be to go the empire route and send settler groups to found colonies under your faction, who then send you a yearly biff of silver and depending on your ideology potentially other goods!
This is illogical when put next to your reasoning for human-kind gestation.
There will obviously be options to mitigate this.
After these first three, I couldn't see a reason to read the rest.
Everything else you rambled about are just assumptions.
Also my mind is completely blown that you are upset that Tribals are going to have a hard time accessing cloning and accelerated growth technology? Yeesh. You're simultaneously saying it's dumb that they shortened growth rates of humans while at the same time complaining that they won't have a chance to grow up naturally in the span of a normal playthrough. Pick a lane my guy, yeesh. At this point you're complaining about literally everything, from both ends.
Not that I'm aware of. A slider for growth acceleration was mentioned, it didn't sound like this was related to gestation period. They stated a specific duration for gestation but haven't given numbers for child growth likely because it's variable and don't want to make people concerned by any default value. Human gestation period is a trivially easy stat to adjust in the game files though.
Then people show up with the easy mode mods going "I think it will be too easy." Yeah you gonna put 20 mods in that have no drawbacks, including ones that remove how hard vanilla is so of course you will say this, take out the easy mode mods "then its too hard." Well those are your options...