RimWorld

RimWorld

the brain is stored in the legs
if your pain threshold is fine and consciousness is fine then I don't see how you can't use your perfectly unharmed arms to heal your badly bruised legs with one of them having a minor cut, bleeding to death.
This game would have you believe that people who have no legs or have an inability to use their legs are literally vegetables incapable of even intellectual work, Stephen Hawking is literally an impossibility in this game.
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Showing 1-15 of 18 comments
Shas'O O'Kais Oct 15, 2022 @ 12:37pm 
Are you saying that a pawn without legs can't be commanded to self-tend when drafted and self-tend is enabled?
I find that hard to believe, but i've never had legless pawns because I always slap new legs on there.

Also, Stephen Hawking in this world would've had some mech serum and have been fine. His issue also wasn't with his legs, it was his entire body.
Last edited by Shas'O O'Kais; Oct 15, 2022 @ 12:37pm
The Stricken One Oct 15, 2022 @ 1:14pm 
Originally posted by Shas'o O'Kais:
Are you saying that a pawn without legs can't be commanded to self-tend when drafted and self-tend is enabled?
I find that hard to believe, but i've never had legless pawns because I always slap new legs on there.

Also, Stephen Hawking in this world would've had some mech serum and have been fine. His issue also wasn't with his legs, it was his entire body.
https://rimworldwiki.com/wiki/Moving
"Any time a pawn's moving is reduced to below 15%, they become incapacitated and can no longer do anything." -wiki
at this point they're a wiggling corpse from starvation despite having a prepared meal in their pocket, or a paper cut if they're not given a strawberry scented bandage by their wife with a kissy kissy for the booboo, tbf tho I mean if I didn't have that relationship then I'd also let myself die, I mean what would even the point of living?

"issue also wasn't with his legs, it was his entire body." that includes his legs, which is my point, he's still able to preform intellectual work despite his legs not working, and the rest of his body adds to my point. take away the wheels from his chair (0% movement) and he'd still be capable.
look at this mad lad mega chad: https://youtu.be/Ur8_IUldv-I
or more specifically this melee level 15 brawler: https://youtu.be/OmIVOts37DI
Last edited by The Stricken One; Oct 15, 2022 @ 1:24pm
Seal Enthusiast Oct 15, 2022 @ 1:28pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2599914280&searchtext=movement
There is a mod for that. Pretty much anything you can think of, there is a mod for that.
The Stricken One Oct 15, 2022 @ 1:34pm 
Originally posted by Seal Enthusiast:
https://steamcommunity.com/sharedfiles/filedetails/?id=2599914280&searchtext=movement
There is a mod for that. Pretty much anything you can think of, there is a mod for that.
thanks for the help but you're not understanding the issue. It's during and after combat that they're unable to stop the bleeding if they sustained damage to their legs. 14% movement should not mean that they're unable to use their arms to stop a paper cut from killing them and feeding themselves with what food they have in their 100% hands with their 100% jaw with low pain and high consciousness, even the "tough" space marines have this issue which is actually pretty wimpy as citizen hikers irl run into this problem of 0% movement but they have food and medicine on hand and so they actually can remain alive for longer than 12 hours.
https://abcnews.go.com/US/hikers-letter-reveals-survived-days-lost-broken-bones/story?id=33478826
Last edited by The Stricken One; Oct 15, 2022 @ 1:39pm
Seal Enthusiast Oct 15, 2022 @ 1:40pm 
Originally posted by Striker1919:

thanks for the help but you're not understanding the issue. It's during and after combat that they're unable to stop the bleeding if they sustained damage to their legs. 14% movement should not mean that they're unable to use their arms to stop a paper cut from killing them and feeding themselves with what food they have in their 100% hands with their 100% jaw with low pain and high consciousness, even the "tough" have this issue which is actually pretty wimpy.
No I get the issue. You want a mechanic changed? Find a mod, because I highly doubt that the people in Ludeon are going to change it. Either that, or do nothing and have a laugh about it.
Last edited by Seal Enthusiast; Oct 15, 2022 @ 1:41pm
The Stricken One Oct 15, 2022 @ 1:51pm 
Originally posted by Seal Enthusiast:
Originally posted by Striker1919:

thanks for the help but you're not understanding the issue. It's during and after combat that they're unable to stop the bleeding if they sustained damage to their legs. 14% movement should not mean that they're unable to use their arms to stop a paper cut from killing them and feeding themselves with what food they have in their 100% hands with their 100% jaw with low pain and high consciousness, even the "tough" have this issue which is actually pretty wimpy.
No I get the issue. You want a mechanic changed? Find a mod, because I highly doubt that the people in Ludeon are going to change it. Either that, or do nothing and have a laugh about it.
it's more that I was wondering if I was wrong about this mechanic and was looking to discuss it to see if others think it's reasonable or agree that it's absurd. I don't think you did get the issue considering your mod is only loosely related to the topic but not at all to the point. I am having a laugh about the mechanic if you couldn't tell by my less than serious descriptions of Rimworld story telling such as the title of the topic "the brain is stored in the legs" and mentioning of strawberry scented bandages. if someone has a mod that actually changes this mechanic I'd sure like that, but I can't find one myself and will likely just accept the mechanic as another challenging thing. I never stated that my intentions are to get Ludeon to change the game so idk where that's coming from.
Astasia Oct 15, 2022 @ 2:00pm 
Originally posted by Striker1919:
It's during and after combat that they're unable to stop the bleeding if they sustained damage to their legs. 14% movement should not mean that they're unable to use their arms to stop a paper cut from killing them and feeding themselves with what food they have in their 100% hands with their 100% jaw with low pain and high consciousness

If their movement is 14% or below after combat and their consciousness is high then it's not a paper cut they have, their legs are 86% destroyed. If they are somehow conscious when dealing with that much pain, which I think is unlikely without a painstopper or Go-Juice, then you could consider any sort of movement extremely unwise as the tiny shreds of flesh still keeping their legs attached could snap at any time. Food is also the last thing you would be thinking about when you can see most of the shattered bones that once made up your legs. Is this a real thread?

Outside of combat situations if a leg is gone you attach a log to their hip and they are ready to go, you aren't meant to leave them lying in bed incapable of doing anything unless that's exactly what you want. Removing legs to control prisoners or problem colonists is a longstanding and effective strategy in the game.
The Stricken One Oct 15, 2022 @ 2:11pm 
Originally posted by Astasia:
Originally posted by Striker1919:
It's during and after combat that they're unable to stop the bleeding if they sustained damage to their legs. 14% movement should not mean that they're unable to use their arms to stop a paper cut from killing them and feeding themselves with what food they have in their 100% hands with their 100% jaw with low pain and high consciousness

If their movement is 14% or below after combat and their consciousness is high then it's not a paper cut they have, their legs are 86% destroyed. If they are somehow conscious when dealing with that much pain, which I think is unlikely without a painstopper or Go-Juice, then you could consider any sort of movement extremely unwise as the tiny shreds of flesh still keeping their legs attached could snap at any time. Food is also the last thing you would be thinking about when you can see most of the shattered bones that once made up your legs. Is this a real thread?

Outside of combat situations if a leg is gone you attach a log to their hip and they are ready to go, you aren't meant to leave them lying in bed incapable of doing anything unless that's exactly what you want. Removing legs to control prisoners or problem colonists is a longstanding and effective strategy in the game.
you misunderstand, the blunt damage eventually heals on its own, the only thing that kills them is a literal "minor cut" or an inability to eat food. the likelihood of the circumstance doesn't really matter. if they're conscious and not in shock and have no damage to their arms they should still be able to move their arms. here's a really interesting story 13:35 dude literally tends to his wounds at 0% movement lol it even took 2.5 hours like it would in rimworld for extra comedy and his backstory in biology helps him.
https://youtu.be/FzRRlpbgSIk

and another https://abcnews.go.com/US/hikers-letter-reveals-survived-days-lost-broken-bones/story?id=33478826
Last edited by The Stricken One; Oct 15, 2022 @ 2:15pm
Astasia Oct 15, 2022 @ 2:17pm 
Originally posted by Striker1919:
you misunderstand, the blunt damage eventually heals on its own, the only thing that kills them is a literal "minor cut" or an inability to eat food. the likelihood of the circumstance doesn't really matter. if they're conscious and not in shock and have no damage to their arms they should still be able to move their arms.

A minor cut or starvation wouldn't kill them before their moving recovered to the point they could tend themselves and eat. Going from 14% moving to 15% moving would take like an hour or two even laying on the ground untended. It also sounds like your complaints are based on playing with a single colonist, like early game naked brutality, the game is not at all balanced around that and there's a warning on that game mode telling you it is unfair. A colonist isn't going to die to minor cuts or starvation because of legs wounds because they have an entire colony to look after them in this colony management game.
The Stricken One Oct 15, 2022 @ 2:25pm 
Originally posted by Astasia:
Originally posted by Striker1919:
you misunderstand, the blunt damage eventually heals on its own, the only thing that kills them is a literal "minor cut" or an inability to eat food. the likelihood of the circumstance doesn't really matter. if they're conscious and not in shock and have no damage to their arms they should still be able to move their arms.

A minor cut or starvation wouldn't kill them before their moving recovered to the point they could tend themselves and eat. Going from 14% moving to 15% moving would take like an hour or two even laying on the ground untended. It also sounds like your complaints are based on playing with a single colonist, like early game naked brutality, the game is not at all balanced around that and there's a warning on that game mode telling you it is unfair. A colonist isn't going to die to minor cuts or starvation because of legs wounds because they have an entire colony to look after them in this colony management game.
"the game is not at all balanced around that and there's a warning on that game mode telling you it is unfair." I'm not saying "game bad" and I'm not saying "unfair", I'm saying it's silly and funny that this is how the mechanics are written to be, consciousness and shock makes sense and are realistic, and then the "no leg no life" mechanic that's just kinda there too.
this melee leve 15 brawler is mechanically impossible in Rimworld for no specified reason and I think that's funny because the only lore friendly explanation I can think of is that something vital for brain functions is stored in the legs: https://youtu.be/OmIVOts37DI
Last edited by The Stricken One; Oct 15, 2022 @ 2:27pm
Astasia Oct 15, 2022 @ 3:06pm 
"Moving" works the way it does for combat reasons, specifically related to downing enemies and colonists. If enemies and colonists could lay on the ground without legs and still shoot, that would significantly alter the pace of combat and how they are resolved. The devs want to avoid the Kenshi experience of enemies crawling around on the ground after combat still trying to fight pathetically I imagine. Functionally this mechanic has no real impact, the situations you provided in your examples and videos can't happen or aren't relevant to the game world. Pawns aren't going to bleed to death from minor cuts or starve because their movement is low, because injuries heal too fast for that. Colonists aren't going to attempt to gain a new life skill of moving around on their hands because it's entirely unnecessary in this universe full of bionics and enhanced prosthetics. If I lost my legs right now I would be essentially immobile, probably for years, it would take a lot of training and effort to get myself into shape and skilled enough to use my arms as a new method of movement. In RimWorld nobody is going to go through that, they don't have to.
The Blind One Oct 15, 2022 @ 3:24pm 
''Moving" works the way it does for combat reasons, specifically related to downing enemies and colonists. If enemies and colonists could lay on the ground without legs and still shoot, that would significantly alter the pace of combat and how they are resolved. The devs want to avoid the Kenshi experience of enemies crawling around on the ground after combat still trying to fight pathetically I imagine. ''

Idk, sounds kinda cool to me.

Is there a mod for that? :lunar2019laughingpig:

I think the whole ''pawn gets wrecked'' but just stays on the ground incapacitated until pain threshold is under 80% (default) is a little bit of a weird mechanic. In all truth, a pawn should have a retreat and flee range when they are hurt too much (60% pain reached? Retreat to medic. 80% pain? Flee). A wimp shouldn't just fall down when he gets hit, he should flee or retreat instead and only feign fall down from pain if he can't do otherwise. Ya know ... to act like a wimp is to run or flee, not fall down and feign near unconsciousness so the enemy ignores you. In reality an enemy would just put a bullet through your head if you feigned in front of them.
Last edited by The Blind One; Oct 15, 2022 @ 3:26pm
The Yeen Queen (Banned) Oct 15, 2022 @ 4:06pm 
We're quibbling for realism in a scifi game set on a distant planet that has techno gods, mutant antelopes that produce kerosine, psi power royals, and giant mutant bugs....
thegriffin88 Oct 15, 2022 @ 4:21pm 
You sure it's not between your legs?:special:
Egro Oct 15, 2022 @ 4:27pm 
Originally posted by Night Foxx:
We're quibbling for realism in a scifi game set on a distant planet that has techno gods, mutant antelopes that produce kerosine, psi power royals, and giant mutant bugs....
Sci-fi is not surreal. There is a decree of realism in sci-fi. People have stopped writing nonsense ever since the 60s. Though it's unfair to compare this game to a actually good sci-fi since it was made by bunch of amateurs.
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Date Posted: Oct 15, 2022 @ 12:32pm
Posts: 18