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I find that hard to believe, but i've never had legless pawns because I always slap new legs on there.
Also, Stephen Hawking in this world would've had some mech serum and have been fine. His issue also wasn't with his legs, it was his entire body.
"Any time a pawn's moving is reduced to below 15%, they become incapacitated and can no longer do anything." -wiki
at this point they're a wiggling corpse from starvation despite having a prepared meal in their pocket, or a paper cut if they're not given a strawberry scented bandage by their wife with a kissy kissy for the booboo, tbf tho I mean if I didn't have that relationship then I'd also let myself die, I mean what would even the point of living?
"issue also wasn't with his legs, it was his entire body." that includes his legs, which is my point, he's still able to preform intellectual work despite his legs not working, and the rest of his body adds to my point. take away the wheels from his chair (0% movement) and he'd still be capable.
look at this mad lad mega chad: https://youtu.be/Ur8_IUldv-I
or more specifically this melee level 15 brawler: https://youtu.be/OmIVOts37DI
There is a mod for that. Pretty much anything you can think of, there is a mod for that.
https://abcnews.go.com/US/hikers-letter-reveals-survived-days-lost-broken-bones/story?id=33478826
If their movement is 14% or below after combat and their consciousness is high then it's not a paper cut they have, their legs are 86% destroyed. If they are somehow conscious when dealing with that much pain, which I think is unlikely without a painstopper or Go-Juice, then you could consider any sort of movement extremely unwise as the tiny shreds of flesh still keeping their legs attached could snap at any time. Food is also the last thing you would be thinking about when you can see most of the shattered bones that once made up your legs. Is this a real thread?
Outside of combat situations if a leg is gone you attach a log to their hip and they are ready to go, you aren't meant to leave them lying in bed incapable of doing anything unless that's exactly what you want. Removing legs to control prisoners or problem colonists is a longstanding and effective strategy in the game.
https://youtu.be/FzRRlpbgSIk
and another https://abcnews.go.com/US/hikers-letter-reveals-survived-days-lost-broken-bones/story?id=33478826
A minor cut or starvation wouldn't kill them before their moving recovered to the point they could tend themselves and eat. Going from 14% moving to 15% moving would take like an hour or two even laying on the ground untended. It also sounds like your complaints are based on playing with a single colonist, like early game naked brutality, the game is not at all balanced around that and there's a warning on that game mode telling you it is unfair. A colonist isn't going to die to minor cuts or starvation because of legs wounds because they have an entire colony to look after them in this colony management game.
this melee leve 15 brawler is mechanically impossible in Rimworld for no specified reason and I think that's funny because the only lore friendly explanation I can think of is that something vital for brain functions is stored in the legs: https://youtu.be/OmIVOts37DI
Idk, sounds kinda cool to me.
Is there a mod for that?
I think the whole ''pawn gets wrecked'' but just stays on the ground incapacitated until pain threshold is under 80% (default) is a little bit of a weird mechanic. In all truth, a pawn should have a retreat and flee range when they are hurt too much (60% pain reached? Retreat to medic. 80% pain? Flee). A wimp shouldn't just fall down when he gets hit, he should flee or retreat instead and only feign fall down from pain if he can't do otherwise. Ya know ... to act like a wimp is to run or flee, not fall down and feign near unconsciousness so the enemy ignores you. In reality an enemy would just put a bullet through your head if you feigned in front of them.