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Diplomacy exists and contact with other factions is possible.
Here's some homework for you ;)
https://rimworldwiki.com/wiki/Factions
https://rimworldwiki.com/wiki/Comms_console
https://steamcommunity.com/sharedfiles/filedetails/?id=2874766861
Other than Pirates and Mechanoids, all other factions may be communicated with and relations can be improved or worsen via other means than combat/capture/release.
In addition to the Comms Console, you may obtain quests from other Factions and upon successful completion, your relationship with them may improve.
BUT before there was no caravans or map or politics and you just pick one spot and make a colony and defend forever. So we come a long way from the start. Hopefully next expansion or new mods can expand on the "overworld" interactions and politics. Would be cool to raid an enemy colony with other factions together or declare war and fight on the map.. or even have other factions fighting war and kill each other and then new factions appear. Then the world can stay alive forever and you can try to conquer the rim. Would add good basically infinite replay value.
Rimworld already has replayability value in spades ;)
However, I do have this, so I thought I'd give it a shout-out:
https://steamcommunity.com/sharedfiles/filedetails/?id=1875168898&searchtext=dynamic+diplomacy
It only affects the NPC factions, not your own, but it does make the world at large more "alive," in that NPC factions will interact with each other, for better or worse. You get letters about the goings-on between other factions. You can even watch battles between other factions like a fly on the wall, if you turn on that option in the settings. (It eats resources, though.) Also, if you notice one faction or another sort of taking over, you can use the vanilla diplomatic functions to either suck up to that faction or maybe seek alliances with others against them. So, it might add a bit of what you're looking for.
-The generally peaceful ones, you always start neutral with them. You have to do something fairly significant to anger them into becoming hostile. These are the Civil Outlanders, Gentle Tribes, Nudist Tribes, and the Empire.
-The generally aggressive ones, you usually start hostile with them, but through diplomacy, quests, trading, gifts, rituals, releasing prisoners, or other actions, you can maintain a positive relation with them and even become allies. You don't need any mods here, there are a LOT of ways to interact with factions, and these are the factions where those interactions matter mostly. These are the Fierce Tribes and Rough Outlanders.
-The always hostile ones, there is no diplomacy with them ever, they are always hostile. This includes pirates, cannibal pirates, savage tribes, cannibal tribes, and mechanoids. You can turn all of them off if you want to deal with factions diplomatically and control who your enemies are.
Ill check that out-- thanks.
I know I can interact with them-- but the blood thirsty tribe that is down the road from the empire will stay there until I deal with it. The neutral factions seem to not have any issues with them at all, at least until they are on my land--- THEN they decide to kill each other. The quests are just generated for ME to do and seemingly doesn't affect the world at large.
This is how I feel too. I would like to beable to discover or see how other factions are dealing with each other. Maybe a satellite feed to show the movement of people or their bases, etc. -- If I am friends with the empire and I see a tribe of bloodthirsty ♥♥♥♥♥♥♥♥ mess with them and they some how are negatively impacted by that-- people could become homeless-- homeless needs homes. I could Intervene and help which ever side I want. -- While that would affect me-- its not hinged on my reaction. But Ill check out that mod too.