Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically you will have free reign over their backstory I guess, and if you do a poor job at raising them then they will develop a more random - maybe bad personality?
What I sort of imagine is that you'll just have a sort of generic "colony born child" backstory for kids born in your colony and you can choose through the education system what skill bonuses you want them to have. This creates their bonuses and skill floors and is customizable and selectable. Then for the 13-17 range, you do the same thing as a "colony born teen" and just select your skills. The actual skill gains come from time spent in the classroom, but because they are part of your basic education, you never lose them, just like background skill bonuses.
The other possibility is that the education system has a number of background options you can choose from that has the skills, and possibly limitations, built-in already. So it is less customizable.
Thats how I imagine it anyway. And of course Tribal would need its own tribal variants for natural meditation, and there would also need to be Vat Grown variants because when you bump them kids to adults rapidly in growth acceleration chambers, they're not going to have base skills. lol
EDIT: I'd be curious to know if there are player-specific backgrounds / back stories that are generated. Can you make a Vat-grown cook? If your colony is tribal, but the children grow up in a transhumanist ideology, do they still get backgrounds like "Muffalo Shaman?"
I'd like to see something similar to the art-description algorithm create back stories, even if it's as surreal and sometimes nonsensical:
Dangerboy grew up in a top-hat [most produced item] producing colony of yak [most common animal] herders who struggled to establish a safe haven among the Boraquoi Union and the Slaughter Party [enemy factions], while surviving on a diet of berries and yak milk [most common food]. As such he developed a passion for crafting, some interest in animals, and the tendency to overindulge in desserts (Gourmand).