RimWorld
Nickiekool2 11 de fev. às 19:05
DLC Bang for the Buck
I'm looking at the DLC's and wondering which DLC has the best bang for its buck? They are all so different from each-other that I have no idea which one to pick. :steamsad: I would really like something that adds more replay-ability and more depth to the story lines. So please tell me, what is your favorite DLC and why?? :steamhappy:
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A mostrar 1-15 de 19 comentários
Daijin 11 de fev. às 19:10 
Biotech > Ideology > Royalty > Anomaly for me in terms of value.

Biotech adds children, player mechanoids, xenohumans, and genemodding. Insane amounts of features.

Anomaly to me is a one-and-done thing. It really loses its luster after your first playthrough with it.
MadArtillery 11 de fev. às 19:32 
Biotech wins for sure on every fascet be it run variety, useful content, or building themes for colonies. King of replayability and everything in it is a lot of fun to use and incredibly useful. Best dlc by a long shot.
jtm_alaska 11 de fev. às 19:37 
Royalty - Additional Quests, royal permits/mages. Good DLC if you want additional challenge or fill out corners of the game or feel like quests are lacking.

Ideology - Play the game your way. Create a faction of tree-loving pacifists or bloodthirsty cannibals. Provides the most agency for individuality.

Biotech - Most content and best bang for your buck. Provides the most content to the game, and adds different species, children, vampires and mechanoids that you'll interact with as you play.

Anomaly - Adds tons of enemy variety that change your playstyle to adapt. I believe this adds more unique enemies compared to all the other DLC's combined. Challenge DLC that you can choose to go fully into, or lightly sprinkle into the game.
Última alteração por jtm_alaska; 11 de fev. às 19:37
apud.harald 11 de fev. às 19:39 
Royalty, Ideology, and .... meh.
Garatgh Deloi 11 de fev. às 19:39 
Biotech > Ideology > Anomaly > Royalty for me.

Biotech and Ideology both add a ton of stuff, much of it stuff you will be able to use in any sort of play through.

Anomaly is admittedly only really suited for a horror/supernatural themed run (doesn't have to be the main theme mind you, but it has to be a theme you want to use) with very little content outside of those parameters. But it does the stuff it does very well.

Royalty adds some extra bits you will be able to use in almost every play through and also has some specific royalty stuff that requires you to lean into being a noble and that theme.
Última alteração por Garatgh Deloi; 11 de fev. às 19:41
sbmarauderman03 11 de fev. às 22:50 
Look through one of the other 29 threads of this same topic for ideas...
fulf 12 de fev. às 3:00 
Biotech would be #1 in terms of content

Ideology would be hard to rank as it truthfully doesn't 'add' much, its main feature is just a way of controlling how your pawns will engage with the game's existing content and features. That's not to say it isn't worthwhile, it can add a lot of variety

It's easy to tell that Royalty was the first DLC because outside of the Empire and psycasting, it feels like its additions are random and all over the place. New bionics, mechanoid clusters because why not... I never find the Empire interesting enough to progress very far, and psychic powers aren't why I play this colony sim, but it's pretty common I'll look something up just to be reminded it was added in this pack and not the basegame.

I pass on Anomaly because I don't think horror-fantasy makes sense in this game but from what I've read it seems to add a lot. Just depends on whether it sounds good to you.
Radiosity 12 de fev. às 5:57 
Originalmente postado por Garatgh Deloi:
Biotech >
Anomaly is admittedly only really suited for a horror/supernatural themed run (doesn't have to be the main theme mind you, but it has to be a theme you want to use) with very little content outside of those parameters. But it does the stuff it does very well.
That's the main reason I don't have it, and will likely never bother. It's awesome if you feel like spending the time to build a mod pack around it (see Mister Streamer's Twilight series for how that can work out), but otherwise it just seems to be a whole load of little annoyances that don't really fit how and why I play RimWorld.
Spicy pineapple 14 de fev. às 6:19 
I believe every DLC adds a new ending except biotech. Royalty has the royal court ending, ideology has archonexus ending. Anomaly has the void ending. From what I'm told the archonexus ending requires three new consecutive colonies to achieve so I'd say that one has the most value.
Última alteração por Spicy pineapple; 14 de fev. às 6:20
MadArtillery 14 de fev. às 6:20 
Originalmente postado por Spicy pineapple:
I believe every DLC adds a new ending except ideology. Royalty has the royal court ending, biotech has archonexus ending. Anomaly has the void ending. From what I'm told the archonexus ending requires three new consecutive colonies to achieve so I'd say that one has the most value.
Archeonexus is ideology not biotech. Archeonexus is also pretty damned dull. I wouldn't consider it valuable just because it's long
Última alteração por MadArtillery; 14 de fev. às 6:21
Spicy pineapple 14 de fev. às 6:24 
Originalmente postado por MadArtillery:
Originalmente postado por Spicy pineapple:
I believe every DLC adds a new ending except ideology. Royalty has the royal court ending, biotech has archonexus ending. Anomaly has the void ending. From what I'm told the archonexus ending requires three new consecutive colonies to achieve so I'd say that one has the most value.
Archeonexus is ideology not biotech. Archeonexus is also pretty damned dull. I wouldn't consider it valuable just because it's long

Do you get to change your ideology after each archonexus ending until the finale? If you can then that'd make up for a dull ending as you'd get to play a new ideology with each run until you complete the archonexus ending.
Última alteração por Spicy pineapple; 14 de fev. às 6:28
Veylox 14 de fev. às 6:28 
Biotech > Anomaly > Royalty > Ideology

People lie about Anomaly's content for some reason even though it's probably the biggest DLC. Sure you won't get content outside of what it does (anomaly stuff) but you won't get non-biotech content in biotech either, yet no one ever mentions it.

People really think they're slick saying "it won't work if its not your thing" talking about Anomaly only as if it doesn't apply to every single DLC. Don't buy ideology if you don't want ideologies, duh
Última alteração por Veylox; 14 de fev. às 6:32
Veylox 14 de fev. às 6:32 
Originalmente postado por Spicy pineapple:
Originalmente postado por MadArtillery:
Archeonexus is ideology not biotech. Archeonexus is also pretty damned dull. I wouldn't consider it valuable just because it's long

Do you get to change your ideology after each archonexus ending until the finale? If you can then that'd make up for a dull ending as you'd get to play a new ideology with each run until you complete the archonexus ending.

I don't think you can
Although you can still play with a "fluid" ideology, that can be reformed bit by bit as long as you have the points for it (doing rituals and such), so you could always just reform your religion at the exact moment you're doing the archonexus. Can't change all the memes at once though
eMYNOCK 14 de fev. às 7:38 
Originalmente postado por Veylox:
Originalmente postado por Spicy pineapple:

Do you get to change your ideology after each archonexus ending until the finale? If you can then that'd make up for a dull ending as you'd get to play a new ideology with each run until you complete the archonexus ending.

I don't think you can
Although you can still play with a "fluid" ideology, that can be reformed bit by bit as long as you have the points for it (doing rituals and such), so you could always just reform your religion at the exact moment you're doing the archonexus. Can't change all the memes at once though

fluid ideo or no ideo at all.. you can, to some degree, adopt different ideos by having a guest or prisoner of a desired ideo convert a hand full of people to their ideo.

recruiting refugees without converting them is enough to get sufficient foreign ideo member to begin such an ideo shift...

and if worst comes to worst.. there is still the dev menu to force convert a sufficient number of original pawns or alter the starting ideo alltogether.
endymionologist 14 de fev. às 14:00 
Originalmente postado por Veylox:
Originalmente postado por Spicy pineapple:

Do you get to change your ideology after each archonexus ending until the finale? If you can then that'd make up for a dull ending as you'd get to play a new ideology with each run until you complete the archonexus ending.

I don't think you can
Although you can still play with a "fluid" ideology, that can be reformed bit by bit as long as you have the points for it (doing rituals and such), so you could always just reform your religion at the exact moment you're doing the archonexus. Can't change all the memes at once though

Taking the first step of the Archonexus ending resets your techs to a specific list based on your tech level (it says it reverts it to the starting list but in my tribal archonexus run at least, that wasn't quite true, don't know why). It converts your colony location on the world map into a new settlement of the faction that you sold it to. All of your pawns that you left there are expelled from the settlement and replaced, and will go to join random factions where you may then encounter them. Ideoligion is not changed, and if you have a fluid one you can keep changing it and the game remembers how many times it has been developed so far (it doesn't reset the number of points you need). Clothing that is being worn by the colonists you select does not count against the item limit (you are only allowed to take a few items) but weapons do; just like starting a normal new colony, pawns arrive at the new site unarmed and some tech-level dependent supplies are added to what you chose (including some extra weapons). You cannot bring uninstalled buildings with you, but you can bring relics.
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Postado a: 11 de fev. às 19:05
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