Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You also never start with any xeno-types unless your scenario specifically adds some (i.e. the Vampire start) though you can add them or create custom ones during party formation if you want to.
pretty much all xenotypes you encounter will just be the regular ones with nothing special about their genes from their normal templates.
Anything weird is gonna be your fault.
After that you have Xenotypes. Basically humans that have evolved and gained new abilities, or been changed by genetic engineering to get those abilities (Highmates). Unless it is Neanderthals. Those has just been resurrected, just like the Megasloth.
If you breed a impid with another impid. You produce a new impid. If you breed a baseliner with a impid, you create a hybrid human.
You can also extract genes and save them in gene databanks. With that you can manufacture your own xenotype. You can create space marines or the most efficent workers that never need to sleep and bearly eat.
Biotech is 100% a recommended for me.
https://youtu.be/QNbLWQbmEf0?si=w3zNrmLF_kuTGGAV
I was going to just do vanilla
but the DLC looks good
The endogene xenotypes, however, can lead to some chaos. These are natural genes passed down generation to generation. Impids (fire demonkin) and Neanderthals are the most likely, resulting in hybrid babies. The Wasters (toxic people), Pigskins (pig people), and Yttakin (furry people) all have genes that make them less attractive to anyone else without those genes. They can still interbreed, but it's a lot less likely to occur naturally.
*Sanguophages are weird. Most are baseliner sanguophages, but sometimes you can find an impid, yttakin, neanderthal, pigskin, or waster sanguophage. They count as their base endogene line for breeding purposes.
Then pawns from other factions (and raids) can be of several preset races, and each race has a specific set of genes, every individual of that race has those exact genes.
You'll never actually meet a pawn with randomly chosen genes in biotech (a lot of the popular mods add factions whose individuals can mutate randomly or start with a completely random set of genes though)
Then once you research gene stuff, you can collect genes from all the different races and reassemble them as you see fit to make a perfect new, custom race, then inject it in whoever you want
I kind of actually want a mod that makes pawns sometimes randomly spawn with an odd gene here and there, but Xenotype World doesn't know where to draw the line, meaning that you'll find a human with android protocals, and have existing pawns effected even if they didn't have extra genes before you added the mod.
Most bang for your buck out of all the dlc available. I couldn't imagine playing without it.