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Think you missed some context... will there be human skin hats??
There are other games that already replicate Rimworld but decided to stick to a specific theme, but with mods, you can already do what they do in Rimworld so I see very little reason to play them. Your biggest pull here at the moment is the fact that you're making it a 3D version of Rimworld plus a lot more features. Reminds me of Kenshi actually. Not really close since yours sound a bit more ambitious than Kenshi's current state.
Althought, I didnt limited on the style of the game, like in Rimworld you start with the primitive tech, then Medieval, then industrial, then High-tech. And factions in the world would have different progression on the tech level (like some kingdom in Medieval, while other Federation in Industrial) which decides the weapon they use, the good they have, what they want in trade, they opinions on your faction.
I am trying to make the creation of objects in the game being as simple as possible, currently, this is how i make an object: 1. Get model, 2. Attach the functional scripts (like crafting or storage or furniture or item etc) to the object, 3. Decide how i want it to come out, (like is it unlocked through research or defeating certain object or trading), then put it into the corresponding file, basically it is object loading orientated, i found it quite clear to use, but take a bit of time to load since some model a lone can be huge.