RimWorld

RimWorld

thoughts on RJW?
if you know you know
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Showing 1-10 of 10 comments
Veylox Feb 22 @ 11:23am 
I only have a vague idea what it does and it doesn't seem to have any relevant gameplay application, so not interested
ODevil Feb 22 @ 11:29am 
Adds a lot of realism and immersion
Joe Feb 22 @ 11:33am 
It's a nice addone for biotech. Makes tweaking the settings for multi-generation gameplay easier as they tend to "do it" more naturally. Even without adding the animations, you can get the idea if something's going to happen and you can pre-prepare the preparation for whatever's coming your way.
Normal.kid Feb 22 @ 11:54am 
Originally posted by Veylox:
I only have a vague idea what it does and it doesn't seem to have any relevant gameplay application, so not interested
you're missing out my friend
Well it certainly is full of war crimes. I do think it's ability to apply traits based on life experiences interesting at least. You can at run a surprisingly normal colony with it aside from the extra cleaning. I still think it would be bad me to run it though, it can go very all out as well.
Last edited by MadArtillery; Feb 22 @ 12:38pm
Astasia Feb 22 @ 1:10pm 
Functionally it's mostly redundant since Biotech. Some of the other mechanics are mildly amusing for a run or two, like running a brothel with Hospitality, but it's not worth the performance/stability cost.
More war crimes simulator.... Especially with the plug-ins for it (like that one that adds a pillory)
eMYNOCK Feb 22 @ 5:57pm 
must have?
no.
nice to have?
maybe.

it lets your pawns have a certain need (optional), they can get the lovin' buff without the need for a partner...
they can have kids without the need to be in a relation...
yadda-yadda realism and so on.

most beneficial gameplay wise however...

wild animal populations that replenish them self naturally and, in case of rats (or in my current case horses), expotential population growth.

you can basically just wall in a couple breeding pairs of any wild animal you like and let nature run its course.

just make sure to supplement their food supply in case of cold snaps and let them cool off somewere during heat waves...
its basically like animal husbandry without the need to tame something first.

draw back with anomaly... you can end up with a buch of manhunting what ever you have inside your base perimiter during the blood rain event.
Last edited by eMYNOCK; Feb 22 @ 6:03pm
Originally posted by eMYNOCK:
must have?
no.
nice to have?
maybe.

it lets your pawns have a certain need (optional), they can get the lovin' buff without the need for a partner...
they can have kids without the need to be in a relation...
yadda-yadda realism and so on.

most beneficial gameplay wise however...

wild animal populations that replenish them self naturally and, in case of rats (or in my current case horses), expotential population growth.

you can basically just wall in a couple breeding pairs of any wild animal you like and let nature run its course.

just make sure to supplement their food supply in case of cold snaps and let them cool off somewere during heat waves...
its basically like animal husbandry without the need to tame something first.

draw back with anomaly... you can end up with a buch of manhunting what ever you have inside your base perimiter during the blood rain event.
Of course, there are mods that just add in breeding for wild animals too.
eMYNOCK Feb 22 @ 6:10pm 
but those don't offer the extras that i will not describe...
no way i get banned because of a RJW topic again...

besides;
its just hillarious if you get an imperial quest to honor the high stellarchs mothers chest size...
(wich, on delivery of the blueprint, turned out to be 0x0)
or if a pawn gets his crown jewls bitten off during a social fight

and so on and so on...
Last edited by eMYNOCK; Feb 22 @ 6:17pm
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Date Posted: Feb 22 @ 11:02am
Posts: 10