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I am also aware of that mod but Rim War tanks performance a little too much imho.
Rimatomics I think has one of the more stable versions of what Preemptive Strike attempts, but that mod is currently ****ing the bed all over the place from what I can tell and Dubwise has been on hiatus for almost a year, so I don't think that's an option right now either. Even when it was working though it wouldn't pick up on some modded/DLC threats, and some mods would cause "false positives" to happen.
Winston Waves might be somewhat functioning, that disables other threats and just gives you the wave threats with a countdown. Obviously a pretty different experience, but only thing I can think of.
yeah that's basically been my go-to method as well in rimworld. I section off parts of the map so raiders intentionally have to walk around in a long winded way to enter my base. It feels a little cheap because there's no reason why raiders would go all the way around like that. They only do that because the pathfinding works that way which basically just means I'm exploiting their AI algorithms.
I guess rimatomics has 'some' potential but that's about as far as I can understand from this thread and it sounds half functional if Astasia is right.
Alright thanks everyone, I guess there's still no real (functional) mod that focuses specifically on this issue yet. I come back every year for a few months to rimworld to scratch that itch but the raid / combat mechanics have always been the most annoying and frustrating parts about this game so maybe something had changed while I was gone.
so much useless talking