RimWorld

RimWorld

The Blind One (Banned) Feb 19 @ 6:21pm
Any mod for early raid warning?
Is there any (functional) mod that gives you a heads up where raiders are coming from and in how long?

I hate it when a raid just appears on the edge of your map and if your poor colonist happens to be there then blam ... he's toast.

I can work around it by making them walk around my base in artificial corridors but I don't like that idea even though I always end up using it just to buy my colonists time.
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Showing 1-13 of 13 comments
The Blind One (Banned) Feb 19 @ 7:22pm 
I know about that mod but it seems to be buggy / partially broken according to the comments.
Rim War has a feature like that only problem is it fundamentally changes the game, think you can disable most of the features in it but its the best I know of.
The Blind One (Banned) Feb 19 @ 8:22pm 
Originally posted by Ooogachacka:
Rim War has a feature like that only problem is it fundamentally changes the game, think you can disable most of the features in it but its the best I know of.

I am also aware of that mod but Rim War tanks performance a little too much imho.
Last edited by The Blind One; Feb 19 @ 8:22pm
but i gave up using all of these types of mods. they are all with serious (IMO) problems.
Astasia Feb 19 @ 11:21pm 
I don't think it's viable without causing significant issues/concessions honestly. It requires completely hijacking and overwriting the threat event system, which is likely always going to cause major issues with other mods. Or, adding additional threats and having only those use the system, which is questionable. Preemptive Strike does the former and fails catastrophically and fully bricks saves in my experience, RimWar does the later and only the scouting/raids from that mod's "war system" can be tracked, while other threats will just be spontaneous IIRC.

Rimatomics I think has one of the more stable versions of what Preemptive Strike attempts, but that mod is currently ****ing the bed all over the place from what I can tell and Dubwise has been on hiatus for almost a year, so I don't think that's an option right now either. Even when it was working though it wouldn't pick up on some modded/DLC threats, and some mods would cause "false positives" to happen.

Winston Waves might be somewhat functioning, that disables other threats and just gives you the wave threats with a countdown. Obviously a pretty different experience, but only thing I can think of.
Gabriel Feb 20 @ 2:16am 
Or you can just reload the last autosave.
I have fortified the map into a maze of outer traps and walls (just like Stranded: Alien Dawn but in that game I used three fortified walls and 800 traps). :csd2smile:
Last edited by Phénomènes Mystiques; Feb 20 @ 2:18am
Vengarov Feb 20 @ 3:45am 
Pawns with business at the edge of the map get a jumppack/use psycasts.
The Blind One (Banned) Feb 20 @ 10:30am 
Originally posted by WinterSorrow:
I have fortified the map into a maze of outer traps and walls (just like Stranded: Alien Dawn but in that game I used three fortified walls and 800 traps). :csd2smile:

yeah that's basically been my go-to method as well in rimworld. I section off parts of the map so raiders intentionally have to walk around in a long winded way to enter my base. It feels a little cheap because there's no reason why raiders would go all the way around like that. They only do that because the pathfinding works that way which basically just means I'm exploiting their AI algorithms.

I guess rimatomics has 'some' potential but that's about as far as I can understand from this thread and it sounds half functional if Astasia is right.

Alright thanks everyone, I guess there's still no real (functional) mod that focuses specifically on this issue yet. I come back every year for a few months to rimworld to scratch that itch but the raid / combat mechanics have always been the most annoying and frustrating parts about this game so maybe something had changed while I was gone.
Last edited by The Blind One; Feb 20 @ 10:31am
I would not recommend Rimatomics for threat detection in it's current state, threat eradication on the other hand...
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Date Posted: Feb 19 @ 6:21pm
Posts: 13