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Also have the prison / hospital near the entrance, so You don´t have a long way to walk. And then take the doctor to capture them - the first thing he will do is to tend to them after he is finished (if he´s not very hungry or tired), or You also manually prioritize that. If You have a halfway decent doctor with around 10 skill, and good lighting, and herbals - they should patch up the people without them dying, even if they only have 1 hour left, as it would expand the time with every bleeding wound stopped. If You use better medicine they would patch up more injuries with the same go.
And like said earlier: i never found it troublesome to get enough blood - but then again i never had more than one sanguophage in a colony, while i could probably sustain two or three without doing something special. If You have more people than You can handle, or that it´s a constant problem - it´s a bit on You i´d say.
Another option would be - if You have a whole bunch of them - to extract their genes every know and then, as the only really useful blood option is the longjump - as long as You can´t craft jump packs or the locust armor - and if You fight in the open field instead of defensively. So You can craft a new gene-pack, which gets rid of the blood need and of course also of the abilities which that provides. But You´d still get the buffs from the deathrest. I for myself mainly use them as standard melee pawns, while they have superior psi abilities and are faster - and i wouldn´t need to worry about scars, or age, or certain diseases - which is imho their main benefit.
And if anything fails You have the healing ability to stop all bleeding, and then capture them. I never used it on enemies though, and only two times on friendlies. The healing ability would be more useful if the sanguophage could use it on himself, but it only works on others.
If it happens when You go on a raid - You don´t have many options. I for myself would fight the people, open all doors, and then immediately open the screen to reform the caravan and click to capture these people. If You patch them up, and wait - without capturing them - they would attack You. If You reform, they would patch up the people. Some might die in the process though if there´s little time left, but 4 hours should be enough, as You probably have a doctor in the raiding team. Like You can´t do much with them anyways before they aren´t in Your home base in prison, which may take a day or two.
I think that you have to take them to a cell, but honestly I have never tried.