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As far as how much of your PC the game is using, very few games use 100% of both CPU and GPU, in fact these days people would cry and whine about that like it's breaking their system because they are oblivious to how their hardware is supposed to work. Most games are heavily bottlenecked one way or another, usually in a CPU thread for complex games or in the GPU for overly visual games. It takes a perfectly balanced game mechanically with perfect optimization to run at 100% CPU and GPU at the same time.
RimWorld has essentially no need for the GPU, the game has very basic visuals which is why it's easy to maintain solid FPS. The main simulation thread is as that sounds just one thread, it can only run on one CPU core and most of the other threads have to wait to some extent for that simulation thread. So if the game is overloaded the simulation speed slows down (the TPS), but the UI, sound, video, etc. threads all keep running fine. This generally means you have one core of your CPU running at 100% and the others don't have much to do.
When I look at Dubs Performance Analyzer I find the following:
https://imgur.com/a/IoaSb9l
Can anyone pls tell me what the problem is? It shows me that it is core game, but I do not really know the tool.
Try rimthreaded and see if problem persists. Rimthreaded allows multithreading:
https://steamcommunity.com/sharedfiles/filedetails/?id=2652641362
Otherwise it obviously is a bug.
Activate Dev mode:
Open console and clear it, spawn a insect and have it attack. Since this has to be some mod bug/ issue, it will probaly spamm unlimited errors, probaly about "missing injury......./body part......illegal operation...." something about those line maiby as of my experience.
Copy those errors and upload them using the given upload tool, copy the line and use that. it will help you more then guessing games.
Then I went through mod after mod until I found the problem, it's the mod Avoid Friendly Fire, after I disabled the mod the game immediately ran at 60 FPS again. Have passed it on to the developer of the mod.