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too much furniture and the walls all add a lil bit to wealth as well.
in the situation you're describing its not the valuable things pushing you over your threshold but the vast amount of tiny values you have.
research increases wealth though the impact is next to non-existent and not in a direct way (givin xp to pawns and therefore making them more valuable by a small degree).
so how to fix this:
-scale down the colony
-get rid of furniture you dont need in that amount (a bed for medical can be micromanaged instead of a dedicated one; one toilet and one well is enough for the most part on that size)
-abandon items you dont need via caravans or gift them to other factions. this could also include the high quality weapons
hmm yes thanks. That bed medical is masterwork too. Tried to punsh it to reduce wealth but they fixed that. I reduce toilets and wash bins great tip!
Resources in stockpiles count against you twice as much as resources in buildings/floors though. If it's a floor tile that returns resources when removed then removing that floor wont actually reduce your colony wealth until you take those resources and destroy them somehow.
When You build walls so far , the area around the walls is your home zone , take that into consideration.
you mean 20k wealth? at 2000k You'd be maxed out , but your colony looks normal to me.
At the stage you are , you shouldn't worry , the difficulty will increase steadily , because of over time ramp up mechanism and adaptation(which is added for surviving and playing better).
The major contributor at this stage is the pawn count to be perfectly honest.
I think 5k is like 3-4 raid points. Which isn't worth a single raider I believe. The stuff starts mattering when your wealth gains in 20-30k's.
Watch your pawns "Expectation" this is a good indicator which "wealth stage" you're on.
Low expectations means your wealth has low impact.
This is why I hate Rimworld's difficulty Ideology, it makes players play less and feel punished for expanding and playing the game the standard way. But the expansions trick the player into making more buildings and items that do nothing , but increase wealth.
yeah I rolled on the wheel what I get and it turned out 400%. My only concern is like said that sieges start. Cass likes sieges, right after sickness.
With tribal start its hard to deal with sieges containing bolt action rifles.
Since for some reason raiders with same weapons always land 1 hit kill shots on my pawns no matter the armor while I have to hit a naked tribal 17 times with a minigun so he dies.
RNG was never on my side.
Guess I have to rush as fast as possible to mortars now or get some lvl 16 planter on a caravan near my base.
Does a expert planter also forage while the caravan is resting? So with high enough level the f.e lvl 14 planter can substain her/himself on a standing caravan?
I wouldn't like, put 4 people in a caravan and cross my fingers that the one with growing skill will get enough berries to keep everybody healthy... Plus food poisoning sucks - if I could disable foraging for caravans as a toggle while setting up their supplies and mounts etc to carry along, I probably would do so a lot of the time just to avoid food poisoning, and to not have to deal with the little stacks of berries and stuff I end up with when I get back home.
edit: aha found it in the wiki https://rimworldwiki.com/wiki/Caravan#Foraging
uh thank you. I have a tribal start. So as long as I send a person with a tribal backround on the caravan with planting 11 he will be able to substain himself. Nice info, thank you.
tribals may start without tech but they nowhere of being defensless. Masterork recourve bows can easly pierce standard flak jackers and even decapitate helmet wearing enemys.
But that caravan stuff is a interesting therory. Just have some caravans with pemmikan or meals run in circles around your colony and have somone collect the berries all the time ;D
Also the alone factor that you can get all your 5 pawns on tier 6 Psypower which is only possible on highest rank in the royal ranking which needs large colonies just to keep one happy, and that without crossing 30k wealth, meaning you cant even get smt like a siege ever and only like 4-5 raiders all few days.
Just free lvl 6 psycasters everywhere with anima tree 17/24H meditating, as meditating fills theire recreation, even if they "Bored of it", since they sit there like 8 hours in a row even with 99% boredom they still get full recreation, as they do it so long.