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They do not need recreation (saves their work time) and barely have mood problems due to slave expectations.
Is your game modded ?
Vanilla slaves have way higher mood due to slave expectations.
They have a huge mood buff (slave expectations) when compared to normal pawns and do not need any recreation (Their schedule should just be sleep and work). Throw in a Circadian half-cycler and you can create a pawn that works almost 24/7 (Still need to eat, but that can be reduced with a good stomach).
Assuming i'm going for a slaver colony theme. I tend to throw people i don't want to recruit into the mines as slaves (I like mountain maps, once you start deep drilling you can often find some underground steel inside the mountain as well). Who cares if i have to deal with a weak slave rebellion every couple of years, the produce is well worth it.
I also couldn't care less if some of them dies (other then perhaps feeling bad for the loss of any bionics added).
If you try to beat them while they are wondering in a daze they fight back, a slave shount dare to hit back when being assaulted unless it's part of a break.
A few changes I would make if I knew how to mod/code.
Slaves don't defend them selves from colonists when attacked.
Revolt chances for having a path to the edge of the map should be greatly reduces or removed.
If a slave escapes you get a mission to form a possy and track them down.
Hell, even a loyalty bar, this way you could have a slave army or slave guards with weapons.
But as of now, slaves are a hassle but at least your doctor gets lots of opportunities to mend punches and bites.
If you're struggling with slave moods, you must be doing something very wrong. It takes actual dedication to force a slave into a mental break in this game.
When it comes to supressing, it's rather trivial. Make dedicated slave outfits (everyone wears collars and forbid fancy clothing); never give your slave a weapon; have separate weapon storage so that slaves don't see weapons too often; slap skullspikes here and there (or terror statues, or whatever your ideology allows). Then your warden will only have to supress them once in 3-4 days, and they will rebel at worst once a year or two.
When they rebel, aim for the legs when beating them into submission, or use beanbag rounds. Nothing worse than having a good slave lose their limbs, or dying to a blunt head trauma from a 20 melee brawler.
100% supression is aboutr 5-7 years rebellion