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Give him a great bedroom, make sure he has meals, trade for decent clothing if you can't make any, get him to make some sculptures to put around the place, etc.. Get him a club so he can greet the next "guest." :)
I don't understand why you are choosing a higher difficulty custom start option, but at the same time seeming eager to give up when things don't go your way.
If you are still learning the game, you should probably just play crashlanded or normal tribal at first until you get the hang of the gameplay mechanics.
I don't mean this in a critical way. It just seems like you are struggling and getting frustrated and not having fun, but it is sort of a self-inflicted wound when you boost the difficulty like that.
As other have said though, undergrounder is not an especially bad trait. I personally consider it a slight advantage at least once you are somewhat established. It can be helpful in that you can just restrict them to an indoor zone so they will work efficiently at tasks like crafting or cleaning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2057362949
I've been looking through the definitions files, but I haven't yet figured out how to revert Undergrounder to the way it was.
In the meantime, there's a mod "Disable Roof Check" that makes a manmade roof sufficient to get an Undergrounder pawn's "Indoors" meter to full. Personally, I'd prefer a mod that completely reverted the trait to its old implementation, but I haven't found one yet.
They have always had a mood penalty for being outside.
That would be a Night owl which have -10 for being awake during the day.
Are you certain? I looked through the history of the wiki page for Traits (not the most reliable, I know, but it seemed to be pretty detailed in the rest of the entries) and the -3 for being outdoors was added to the wiki on March 9, 2020.
Ya. If you check the history for the "thoughts" page on the wiki you will see it listed there all the way back to 2017 which I think is when the trait was added.
https://rimworldwiki.com/index.php?title=thoughts&action=history
Perhaps get yourself a regular Crashlanded colony making bionic limbs for everyone, and then try a colony in a slightly more difficult environment, and *then* go on to more challenging situations. (No point beginning with Naked Brutality on an Ice Sheet, y'know?)
By playing those, you will have more chance of encountering things (such as the Undergrounder trait) and have a chance to figure out how to work around the challenges that come with that; ideally before it's your only colonist.
While you may be past this point by now, there's a couple of links near the bottom which may be of interest: https://www.rimworldwiki.com/wiki/Quickstart_Guides
And, for picking biomes, the chart here may be useful: https://rimworldwiki.com/wiki/Biomes
Just feels like you're tripping over because you're trying to run while learning to walk. :-)
If it's a matter of getting bored because you're waiting for things to get done in your colony, maybe the fourth speed level from this mod would be helpful: https://steamcommunity.com/sharedfiles/filedetails/?id=1504723424