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[Ref A29A4FA6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Answer:
The error message System.IndexOutOfRangeException: Index was outside the bounds of the array indicates that your program attempted to access an array element with an index that does not exist within the array's defined bounds. Here’s a breakdown of what might be happening in your specific case:
Error Context:
The error occurs in a method or function related to drawing or updating dynamic things in what looks like a game or simulation environment, possibly using the Unity game engine (given references to UnityEngine.StackTraceUtility).
Specific Error Details:
Exception drawing Alexander: This suggests that the error is occurring while trying to draw or render an entity named "Alexander".
System.IndexOutOfRangeException: This is the type of exception thrown when trying to access an array element with an index that is less than zero or greater than or equal to the array's length.
Trace Information:
UnityEngine.StackTraceUtility:ExtractStackTrace() - This is part of Unity's stack trace utility, indicating where the stack trace was extracted from.
Verse.DynamicDrawManager:DrawDynamicThings() - The error seems to occur in a method or class responsible for drawing dynamic elements of the game or simulation.
The repeated mentions of MonoMod.Utils.DynamicMethodDefinition suggest that there might be some runtime code modification or patching happening, which is common in modding scenarios or when using certain frameworks like Harmony for modding Unity games.
Possible Causes:
Array Index Mismatch: An array might have been resized or altered in a way that its indices are no longer valid for the current operation. For example, if you're iterating through an array based on an outdated size.
Dynamic Content Mismatch: If the content or data for "Alexander" has changed (like being removed or altered), the code might still be trying to access parts of it that no longer exist or are in a different state.
Suggested Solutions:
Check Array Sizes: Before accessing array elements, ensure that the index is valid. You could add checks like if (index >= 0 && index < array.Length) before accessing array[index].
Debugging: Place debug logs around the area where the error occurs to check the size of any arrays involved and the values of indices used.
Review Modifications: If mods or patches are involved, review recent changes or updates that might affect how data or entities are handled in your game or application.
If you're developing or modding for a game like RimWorld (given the Verse namespace), checking community resources or forums for similar issues might also provide insight or solutions.
1. Vanilla Expanded Mods: Given their complexity and integration, they could be a source of the issue if not perfectly compatible with your setup.
2. Race Mods: Mods like those from Vanilla Races Expanded modify pawns significantly, potentially leading to drawing errors if not correctly integrated.
Need to post the error near the top of the "error spam" that doesn't say this. What you posted is basically just saying it's a duplicate error and to see the original for details.