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Yes. Play with fewer pawns. There's always going to be a "too many pawns" no matter what, whether that is 30 or 50 depends on your CPU, but even if the game was optimized more it just pushes that number up a bit. Lets say they get it so 50 colonists is smooth for most people, now people complain it slows down at 100, etc. The game is largely balanced and designed around roughly 12-20 colonists. Find out what population your CPU can handle and stick to it.
Every major update includes significant performance improvements. 1.5 has like at least a dozen lines of optimizations in the patch notes including multithreading the pawn rendering system, 1.4 was similar and included threading the particle system and something with plants that I think is still undocumented.
The things performance mods do specifically are usually pretty hacky and can make the game unstable or cause a detriment to certain gamesystems, or are designed to fix performance issues caused by mods. Some of their fixes are still incorporated into the main game when they turn out to be effective though, some of what Rocketman used to do is now base game (IE stat caching is now vanilla, I think that was a 1.4 change).
some ways to ease the pain.. smaller maps, less pathing choices... fewer entities (wich basically results in fewer possible ways to every reachable tile that need to be calculated).
there is also the odd mod or two that just helps with these.
Honestly on some runs I find small maps to be fun. Makes you have to get creative with your building processes. I've also noticed it seems to mainly be animals and plants on the larger maps. Ive ran a huge map smoothly before but it was a coastal cliff map (Geographical land forms mod) and half the map was either stone cliffs or water. Which kind of makes sense a tree doesnt take up a lot of proccessing power but 3000 trees on a swamp map all growing and dying and etc....
but dare you to establish a colony planetside... once the animals, visitors and raiders start to roam around...
thing is.. vacuum won't get dirty... if there is nothing on a tile nobody has a reason to path to it and nothing will grow there... pretty much like deep and deep ocean water... except its pathable if it needs to be traversed.
less pathing, less ticks spend on calculation.
i dont have 20 pawns
But when enemys attack , there are 50+ and my game is slow.