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If you are using a mod that allows you to add mud patches, marches or water tiles you might as well use a mod that adds barbed wire or something.
Ahh i see. Designing the base around the available terrain rather then designing the terrain around the base. My apologies.
No it does not just on the first tile. Devilstrand is a good crop as far as i can tell. I can not verify it, but it slows down the movement by around 50%. I have a rather large patch of them and i recruited someone new and had to build his room on the other side of it, so he has to walk over it. That is how i really noticed it.
I have no Mud on my map and the Enemies are loving to breach walls by now, so it would not even be that easy to direct them to any special location often enough.
All crops should be the same (they all have a path cost of 14), trees are higher, flowers are lower (none?), IIRC. Some mods have plants that slow down more than normal, I don't think there is any easy way to see this in game.