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I am always worried about the power going out or such when I play that way, but it hasn't happened yet (I often play 10-12 hour sessions, so I could lose a lot). And adding mods during a playthrough is more risky too, of course.
Luke didn't reload when his Falcon got stolen or whatever it says in the tooltip, I don't know Star Trek.
There is always an Alternative Universe these days. Not fond of those, tbh. TNG 4ever!
The game says, "There's a reason Luke Skywalker didn't quit and reload when his parents got killed." Which is a completely dumb statement to make, because Luke himself has plot armor, imagine what Star Wars would have been if Luke was shot in the head and killed by a random stormtrooper in the first movie. The best stories, movies, novels, aren't RNG. There's nothing wrong with a game being based on RNG, but sometimes to tell the better story you need to say, "Nah, that didn't just happen."
They reshoot scenes in movies all the time if it doesn't flow well enough or they think a different outcome will have a better effect, scenes and sometimes entire characters are often completely dropped from a movie if in editing it's determined to be a better story that way. Luke isn't real, it's a movie, the story is told by a writer who defined how the story would originally play out, and then enacted (heh) and refined by directors and actors who sometimes take many attempts to get the scene just right. No matter how you try to stretch the analogy it doesn't work.
Our RimWorld characters have no choice about whether they reload or not, because like Luke they aren't real, they don't have access to a reload button. The RNG nature of the game is the writer of the story, the player is the director, sometimes the writer is overruled by the director, especially when the writer is just rolling dice and completely ignorant of the grand picture.
Permadeath isn't about telling a better story, it isn't about emulating Star Wars, it's not how the best tales are made. Permadeath is about player challenge and fun, some people enjoy the adrenaline of everything being on the line all the time, they enjoy not having a do-over if things go catastrophically wrong and "the story" is flushed down the toilet because a stormtrooper actually hit something for once.